👍 Deal or No Deal- Visual Basic Game

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👍 Deal or No Deal- Visual Basic Game
Hey guys just a quick look of something in progress I made... Ill release it in about a week if everything goes as planned..
Here it is so far...

Start Screen:



Game Screen:







So far it has:
-A dealer
-Bank offer
-Music
-The cases function


There is not,however:
-Beggining case select
-Case opening sound
-Random(All cases are same every game)



I might release a version that isnt done but I think I will just wait until its done

If you have any suggestions, please post them!


Thats it.. Bye!
Looks good so far, the Case opening sound isn't that hard.. Random Money too
Quote Originally Posted by D3t0N4t3 View Post
Looks good so far, the Case opening sound isn't that hard.. Random Money too
Yeah the case opening will take like 5 minutes once I find the sound, but I need help with the random ):
Quote Originally Posted by papadoo View Post
Yeah the case opening will take like 5 minutes once I find the sound, but I need help with the random ):
I posted back (and so did somebody else) on your help request for random. Just make sure you use my changes because it adds the seeding effect which makes the program produce actual "random" numbers (a program can never truly produce random numbers but by seeding we can change the algorithm's results to be what would look humanly random and changes every time the program is ran).
Quote Originally Posted by LilGho$t View Post
I posted back (and so did somebody else) on your help request for random. Just make sure you use my changes because it adds the seeding effect which makes the program produce actual "random" numbers (a program can never truly produce random numbers but by seeding we can change the algorithm's results to be what would look humanly random and changes every time the program is ran).
Your changes where unnecessary, I added an example on the other thread
Quote Originally Posted by papadoo View Post
Yeah the case opening will take like 5 minutes once I find the sound, but I need help with the random ):
the way i would attempt random boxes since i havent had to create a random generator in awhile would be to kinda mix it up abit so if box 5 has been selected then box 8 and 9 and 11 have changed etc but that will of mean a alot more code than maybe a simpler way of doing it
hmm, this might end of pretty well
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