what if you give the player more hp/armor?
Help❗ Godmode
Well, I didn't quite figure out how to ignore a hit fully. All my autonexus does is nexus out before a killing blow registers on the servers. I've been playing with it for a while now and have been able to die with it. I'd say the chances of dying with it is less than 1%. The chances would be far less if a regular auto-nexus was included with it.
Please don't ask me for it/info on how to do it. It is something I don't plan on releasing any time soon.
Please don't ask me for it/info on how to do it. It is something I don't plan on releasing any time soon.
@nilly, my ONLY question - Is it coded into the .swf like other things? I've been playing around with the client far more this patch. Have already implemented a working no-clip (only for sprite worlds, as that is the only no-clip that I personally find useful) and a no-20 minute DC feature so I can more easily accuracy farm when I sleep.. But I'd like to play with this idea if it is something I could do in the .swf, simply don't want to waste my time on something that is already outside of my skill level if I'm not even looking in the right place.
Re-introducing the client hp/mp drinking + priest special is also on my to-do list, doubt I'll post any of that stuff here though. To be fair, the hp/mp/priest-special is still far out of my skill range, especially given I want to write my own version of it and just use your old one as a reference on structure etc. Actually, I know i have to re-write it since HP/MP pots aren't even stored in inventory anyway.. Oh, I'm rambling out loud, my apologies haha. Yea - just curious if your nexus is coded into the client or if you're using something like a proxy for that. Seems odd the client itself is in control of server packets, unless I am misunderstanding something.
Re-introducing the client hp/mp drinking + priest special is also on my to-do list, doubt I'll post any of that stuff here though. To be fair, the hp/mp/priest-special is still far out of my skill range, especially given I want to write my own version of it and just use your old one as a reference on structure etc. Actually, I know i have to re-write it since HP/MP pots aren't even stored in inventory anyway.. Oh, I'm rambling out loud, my apologies haha. Yea - just curious if your nexus is coded into the client or if you're using something like a proxy for that. Seems odd the client itself is in control of server packets, unless I am misunderstanding something.
@cehrenr, yea the hack is done by inserting code into the client. It is a pretty simple hack actually when all is said and done. There are a couple of tricks to get around that I won't elaborate on.
Hey if you do manage to update the client drinking mp/hp + priest special, I would appreciate if you would post the code here. I was thinking about updating this myself but if you are motivated to update it, I'll defer it to you.
Hey if you do manage to update the client drinking mp/hp + priest special, I would appreciate if you would post the code here. I was thinking about updating this myself but if you are motivated to update it, I'll defer it to you.

I actually think I have a solid idea on how you did it. I seem to remember you poking around another client that had a somewhat similarly themed feature IIRC.
It also surprises me how simple some of these really are. I possibly could have done it wrong, but the no-clip for Sprite World left me kicking myself in the nuts that I hadn't taken the entire 30 seconds it requires to enable it sooner.
Motivated? Yes. Skilled enough to? Highly unlikely :P haha. I got like 3/4 of the way through updating the functions on your old hp/mp+priest before realizing that was back before the stackable pots and I was wasting my time, so we'll see how it goes. I'm liking it though, its good that I have a structure and idea of exactly what I need to do, but it isn't as simple as just updating a couple of functions since some of the game features have changed.
That being said, 90% of the time I have no clue what I'm even looking at when I open byte code in notepad++. If it wasn't for Yogda having an explanation of some of the commands (ifgt and such) I'd just be a bawling mess staring at my PC screen!
It also surprises me how simple some of these really are. I possibly could have done it wrong, but the no-clip for Sprite World left me kicking myself in the nuts that I hadn't taken the entire 30 seconds it requires to enable it sooner.
Motivated? Yes. Skilled enough to? Highly unlikely :P haha. I got like 3/4 of the way through updating the functions on your old hp/mp+priest before realizing that was back before the stackable pots and I was wasting my time, so we'll see how it goes. I'm liking it though, its good that I have a structure and idea of exactly what I need to do, but it isn't as simple as just updating a couple of functions since some of the game features have changed.
That being said, 90% of the time I have no clue what I'm even looking at when I open byte code in notepad++. If it wasn't for Yogda having an explanation of some of the commands (ifgt and such) I'd just be a bawling mess staring at my PC screen!
Well those are the best kinds of problems. They offer a lot in terms of forcing you to learn. I'm working on a proxy now since it is an area that I don't know much about. If I can figure out how to get it working and start doing some simple things with it, I'll have added skills that I would never have had without doing so. So I'll keep walking that tunnel till I get to the light on the other side. 

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