#include <Windows.h>
/*addy date 10/31/2012*/
#define Addr_Playerpointer 11375504 //
#define Addr_Glasswall 9818180 //
/*/19/11/2012*/
/*/ coded by ft:silentheart please give credits//
/*/*/wag na palag para masaya//
int wass;
int glassvalue;
bool wallhacksss;
void saveglasswallvalue()
{
glassvalue = *(int*) Addr_Glasswall;
}
void gwall1()
{
if (GetAsyncKeyState(VK_NUMPAD1))
{
wallhacksss = !wallhacksss;
}
if (!wallhacksss)
{
*(int*) Addr_Glasswall = glassvalue;
wass = wass = 1;
}
else
{
*(int*) Addr_Glasswall = 4;
wass = wass = 0;
}
}
void gwall2()
{
if (GetAsyncKeyState(VK_MBUTTON))
{
wallhacksss = !wallhacksss;
}
if (!wallhacksss)
{
*(int*) Addr_Glasswall = glassvalue;
wass = wass = 1;
}
else
{
*(int*) Addr_Glasswall = 4;
wass = wass = 0;
}
}
void glasswass()
{
for(;; )
{
if (wass == 1)
{
saveglasswallvalue();
}
Sleep(200);
}
}
void bhook()
{
for(;; )
{
DWORD ongame = *(DWORD*)Addr_Playerpointer;
if(ongame != 0)
{
gwall1();
gwall2();
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)bhook, 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)glasswass, 0, 0, 0);
}
return TRUE;
}
---------- Post added at 12:03 AM ---------- Previous post was at 12:01 AM ----------
try mo lng
sali mo ako sa credit ha!