if its possible it would help me solo Abyss. the i dea is to start off a dungeon with the full map already accessible so that we can just zoom out and know the way through the maze. is it possible guys if so it would be really helpful
The server does not send all that information to you once you enter the dungeon. It is not possible.
Oh and just so you know, this is not where requests go.
Well it's not possible, but it is impossible for now. Unless someone managed to hack into the main hosting server somehow. The map loads only when you get within the range.(The circle radius around you is your view)
Noob question here, so you are simply saying that the map load is server-sided?
Yes, and it depends on player x,y coords
Originally Posted by kapsie
Noob question here, so you are simply saying that the map load is server-sided?
people reversing the client and protocol found the map is updated according to the packets received by the client when you move your character
Originally Posted by nightackle
Well it's not possible, but it is impossible for now. Unless someone managed to hack into the main hosting server somehow. The map loads only when you get within the range.(The circle radius around you is your view)
Well, the thing is you can change that radius. I bet it would be possible to send the server a request for radius 256 around your character or more, then put it in the map?
Originally Posted by 059
Well, the thing is you can change that radius. I bet it would be possible to send the server a request for radius 256 around your character or more, then put it in the map?
The thing is, you don't send any "requests" to the server. The sever just sends you information around you based on your location.
Originally Posted by flyrocket
The thing is, you don't send any "requests" to the server. The sever just sends you information around you based on your location.
Ok. How does it now how many tiles to send? It sends more when you have your view radius increase if you mod it.
It doesn't send more when you increase your viewing distance with the fullscreen hack. What you see with the fullscreen hack is everything the server has sent your player. The game was modified to show those tiles at the expense of performance.
Originally Posted by nilly
It doesn't send more when you increase your viewing distance with the fullscreen hack. What you see with the fullscreen hack is everything the server has sent your player. The game was modified to show those tiles at the expense of performance.
So, everything that you can see with the fullscreen hack enabled is actually already loaded there in your client, but will not be shown?
Meaning that if you had an infinite resolution screen with the fullscreen hack, the game would only load a much larger window then normal, instead of your resolution?
^ Yes, Now everything's OK?
Originally Posted by Madmayhem
So, everything that you can see with the fullscreen hack enabled is actually already loaded there in your client, but will not be shown?
Meaning that if you had an infinite resolution screen with the fullscreen hack, the game would only load a much larger window then normal, instead of your resolution?
There is a limit to how much the fullscreen hack will show. I hope this picture dispels any confusion anyone may have about this. The whole map (represented by the big circle) is not sent to the client at once. Even if the fullscreen hack is on, it won't change how the server sends you data. Inside the map circle is the smaller blue circle. This circle represents tiles that has been sent to the client. This is the area the fullscreen hack allows you to see. Within that area is yet a smaller white circle. This represents what can be seen with a client that doesn't have the fullscreen hack.
Originally Posted by nilly
There is a limit to how much the fullscreen hack will show. I hope this picture dispels any confusion anyone may have about this. The whole map (represented by the big circle) is not sent to the client at once. Even if the fullscreen hack is on, it won't change how the server sends you data. Inside the map circle is the smaller blue circle. This circle represents tiles that has been sent to the client. This is the area the fullscreen hack allows you to see. Within that area is yet a smaller white circle. This represents what can be seen with a client that doesn't have the fullscreen hack.