TalkingSpawn on enemy base

Posts 31–37 of 37 · Page 3 of 3
Quote Originally Posted by analog70 View Post
Would you like to spawn on enemy base?
Yeah, it's so funny!!

You just edit file PlayerSpawnTemplate.dat in any maps (make a backup first).

You can see eight text blocks with header:
"PlayerSpawn.Name New_Player_Spawn7" (NIU coordinates)
and others eight with:
"PlayerSpawn.Name New_Player_Spawn11" (Derbaran coordinates).

You have to swap all numbers in the headers, 7 with 11, and you can spawn on enemy base.

-----------------------
EXTRA

you can see also the string "PlayerSpawn.Position" with some numbers separated with slash. These are all player coordinates, eight per team.
Changing them you can spawn where you like.

You have to change all eight coordinates per team, because you don't know what team number will be on the game.

Origin point is the corner on the down/left, and the coordinates are:
PlayerSpawn.Position X/Z/Y
on the three-dimensional plan.

Try to spawn up some buildings, you will have to be armed with Saint patience in order to find the right coordinates.
You can do your tries on warrock training mode, if you are not satisfied, just exit from map (and not from warrock), change the coordinate, and reload the map.

This is not an hack and then it's 100% UNDETECTED.

Enjoy!
SORRY WHERE KANN I FIND THE PlayerSpawn.Position ????
okay, easy version.

Go to your Warrock Folder and look for:
"PlayerSpawnTemplate.dat"
now make sure you back it up [use WinRar or somthing]


okay now search for:
"PlayerSpawn.Name New_Player_Spawn7" (NIU coordinates)

"PlayerSpawn.Name New_Player_Spawn11" (Derbaran coordinates).

Change the 7 and 11 around.
yep thats right you now it isnt that hard!
yo this doesnt work ive tried it a thousand times
then you're doing something wrong...
pb has been updated so it will catch this and wallhack as "invalid map file"
yup... but shh, i want more people to get banned =D
Posts 31–37 of 37 · Page 3 of 3
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