NameESP Source (UNDETECTED)

Posts 1–2 of 2 · Page 1 of 1
NameESP Source (UNDETECTED)
Code:
namespace ESP
{
    /* !!! You need StrLen() and DrawString() functions !!! */
    void Name(UCanvas* pCanvas, AcAPBPawn* pPawn, FColor Color, FLOAT X, FLOAT Y)
    {
        if (!pCanvas || !pPawn) return;

        static FString PlayerName;

        APBR::GameEngine->m_HostingClient->m_namequery->GetCharacterNameNative(pPawn->m_nControllerCharacterUID, &PlayerName);

        FLOAT X1 = X - (Toolkit::StrLen(pCanvas, PlayerName.Data) / 2);

        Toolkit::DrawString(pCanvas, X1, (Y - 30), Color, PlayerName.Data);
    }
}
Posts 1–2 of 2 · Page 1 of 1

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