Wizard Spell Sweet Spot Aimbot

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Wizard Spell Sweet Spot Aimbot
Hello, im Wrimi, this is my first thread created on this forum!

As you all know, game that the wizard's spell does maximum DMG when it hits perfectly, every shot hitting the enemy, this is known as the "Sweet Spot". I was wondering if its possible, to have a hack that, when you press spacebar, your spell perfectly hits the enemy closest to your cursor.

A.K.A A aimbot for a wizard spell.

It would be awesome if this was possible, a wizard could rain down 2k DMG shots constantly.
Thanks for reading
Wrong section.

Also, I always hit perfect spellbombs.
Boombox you are so funny.
Thanks!
Me and nilly tried this, although it works, it will not be 100% accurate on moving mobs.
Spell projectiles aren't the same as bullets being fired from the player.

You send a USEITEM Packet to the server indicating you are using a spell, and the server sends you back SHOOT packets to display the projectiles from the location you sent in the USEITEM packet for the spell. If the mob is fast-moving, the small amount of lag you receive before the SHOOT arrives will mean that it will you will be aiming at the last position the mob was in.

Now there are also issues for mobs who stand still (like Limon in Sprite Worlds), depending on the position of the mob, sometimes none of the spells will hit at all. I believe this could be edited to avoid this, but I do not have the time mess with it at the moment.
Awww, well If you ever have time, or Nilly, id LOVE this to be in a client
Don't get your hopes up, we don't plan on releasing a client or proxy version of it.
lol flyrocket way to shoot someones hopes to 0
Well since there won't be a release. Google BMJ's precison cursor, it gives you the sweet spot as a mouse cursor which works a lot.
No, I tried it, the way sweet spot's work is alined with tile's the cursor wont help there.
@flyrocket IIRC, there is also some class abilities in the game that effectively "break" the sweet spot on monsters. I forget now which ones specifically bork it up, but if those players are also targeting what you're testing on it'll effect your auto-spell-aim. Its a weird game interaction bug that has something to do with the alignment of the tiles under the monster I believe, been a long time since we fiddled with it (last summer?). But we've done some pretty extensive testing on it in our guild and it was pretty reliable. When some of those guys get on later tonight I'll ask which abilities mess it up.
Moved to the proper section.
Can Anyone else please look into this?
Posts 1–13 of 13 · Page 1 of 1

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