[IW5M Server Plugin] Spawn Retarded Bots (UPDATED)

Posts 121–135 of 229 · Page 9 of 16
Quote Originally Posted by saeedpare View Post
where should I copy these codes? sorry if I bothered you... thanks brother you are very flower
Type them In chat.
may you put your own sv_config file for me to download it please?

this is my consol:

//////////////////////////////////////////
//////Dedicated server addon enabled//////
////Created by Nukem
//////////////////////////////////////////

Version 1.204

=TRK= Plugin 1.14 loaded
Author: zxz0O0
Thanks to Nukem, Jariz, Pozzuh, Ninja970&Y, Makavel and Barata

Permission plugin loaded. Author: Pozzuh. Version 1.0 Beta

Anti No Name v1.0 loaded - Author: =TRK=


Welcome to IW5M r29.
Home - fourDeltaOne for help and support
Loading fastfile code_pre_gfx_mp
Loading fastfile localized_code_pre_gfx_mp
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile patch_mp
Loading fastfile dlc2_ui_mp
Loading fastfile dlc1_ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Error: default (67): map rotation list is full stopping 16
Succeeded reading from default.dspl
Loaded 16 map entries
Loading DSR "DOM_default.dsr"...
Loading Succeeded for DSR "DOM_default.dsr"
-----------------------------------
Spawning server on map mp_carbon and gametype dom
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
Loading fastfile patch_mp_carbon
Loading fastfile mp_carbon
[ScriptLoader::LoadAssembly] Loading script GameLog v1.1.0.29
[ScriptLoader::LoadAssembly] Loading script TestScript v1.1.0.29
[ScriptLoader::LoadAssembly] Loading script SpawnBots v1.1.0.28
Spawn server (mp_carbon, dom) complete.
-----------------------------------

please help

when i type !spawnbots in chat server say u arent alowed to comand
Add your XUID in the admin line of your sv_config.
Remove the *EVERYONE* for every ranks (let it only for users, not even members) and add yours to admin_xuid line.

Then if it doesn't work, add !spawnbot in the command line
Code:
Admin_commands=*ALL*!cmd,!pl,!rcon,!promod,!resetp romod,!clientsideeffects,!pm,!fov,!xuid,!fr,!ver
It should work after.
Maybe you already did it but if you aren't allowed that's the only thing I can tell you to do.
Quote Originally Posted by cypher09 View Post
Add your XUID in the admin line of your sv_config.
Remove the *EVERYONE* for every ranks (let it only for users, not even members) and add yours to admin_xuid line.

Then if it doesn't work, add !spawnbot in the command line
Code:
Admin_commands=*ALL*!cmd,!pl,!rcon,!promod,!resetp romod,!clientsideeffects,!pm,!fov,!xuid,!fr,!ver
It should work after.
Maybe you already did it but if you aren't allowed that's the only thing I can tell you to do.
tnx...problem fixed...
Quote Originally Posted by Kenshin13 View Post

I said "IF YOU KNOW PROGRAMMING"

Rename ent to something else.
ya i m not a programer.

so i put entRef on the place of ent. but can't build.
but can u tell me what should i have to use on the place of ent..


and i start programing with pythod (is it ok for begners??)
really nice mod, worked fine with my private server and I'm having fun with it but will there ever be a version where all the bots aren't using the same weapon and rolling around in circles? Like they just free roaming and crap with different classes, without them shooting you. I use this mod to get "fake" clips for editing mini-clips on YouTube just for fun but its annoying getting 3rd person perspectives when all the soldiers look the same and have the same gun, just gets repetitive and I don't like re-enacting for these 3rd person perspectives. Also a non-retarded version would be sweet if it's ever possible. Thanks for the post Kenshin13
Quote Originally Posted by giusid View Post
really nice mod, worked fine with my private server and I'm having fun with it but will there ever be a version where all the bots aren't using the same weapon and rolling around in circles? Like they just free roaming and crap with different classes, without them shooting you. I use this mod to get "fake" clips for editing mini-clips on YouTube just for fun but its annoying getting 3rd person perspectives when all the soldiers look the same and have the same gun, just gets repetitive and I don't like re-enacting for these 3rd person perspectives. Also a non-retarded version would be sweet if it's ever possible. Thanks for the post Kenshin13
Same weapon, same outfit: Edit iw5m.dll and change them. General movements? You need an AI for that.
So far, these things aren't ported. Unless IW5M updates, this is the best you can get.
I'm wondering what the problem is for me. I placed SpawnBots.dll in scripts, I have IW5M, I have the infinity script in the iw5m main folder, I loaded script in dedicated server. I join server and still I can not type in ~ "!spawnbots 5". for example.

console reads:
"Spawning server on map mp_paris and gametype tdef
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
Loading fastfile patch_mp_paris
Loading fastfile mp_paris
[ScriptLoader::LoadAssembly] Loading script GameLog v1.1.0.29
[ScriptLoader::LoadAssembly] Loading script TestScript v1.1.0.29
[ScriptLoader::LoadAssembly] Loading script SpawnBots v1.1.0.28
Spawn server (mp_paris, tdef) complete.
-----------------------------------"

in game I type "!spawnbots 5" in the command window and I get "unknown cmd !spawnbots"
[QUOTE=Kenshin13;7868667]
Quote Originally Posted by wildkillerr View Post
If you know programming....
Code:
            OnNotify("game_ended", level =>
                {
                    for (int i = 0; i < 18; i++)
                    {
                        Entity ent = Entity.GetEntity(i);
                        if (ent.Call<string>("getguid").Contains("bot"))
                        {
                            Call("kick", i);
                        }
                    }
                });
i wrote entRef, emn, iti,iit.etc on the place of ent but non from them work for me.........

plz help...

---------- Post added at 04:45 PM ---------- Previous post was at 04:44 PM ----------

Quote Originally Posted by mrnice4884 View Post
I'm wondering what the problem is for me. I placed SpawnBots.dll in scripts, I have IW5M, I have the infinity script in the iw5m main folder, I loaded script in dedicated server. I join server and still I can not type in ~ "!spawnbots 5". for example.

console reads:
"Spawning server on map mp_paris and gametype tdef
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.0
Steam Game Server initialized as Internet Server.
Steam Master Servers found (1). Server will be Internet Server listed.
Loading fastfile patch_mp_paris
Loading fastfile mp_paris
[ScriptLoader::LoadAssembly] Loading script GameLog v1.1.0.29
[ScriptLoader::LoadAssembly] Loading script TestScript v1.1.0.29
[ScriptLoader::LoadAssembly] Loading script SpawnBots v1.1.0.28
Spawn server (mp_paris, tdef) complete.
-----------------------------------"

in game I type "!spawnbots 5" in the command window and I get "unknown cmd !spawnbots"
type capital 'B' like "spawnBots 5"
I have, I have tried !SpawnBots 5, !spawnBots 5, !spawnbots 5, Spawnbots 5, spawnBots 5, SpawnBots 5, spawnbots 5. nothing works. When I load the game the script is listed at the bottom left like it should be. It seems rcon isn't working properly for me. Anyway to fix that? I tried "rcon login <password here>" and it doesn't want to accept the server.cfg password I gave it.
Quote Originally Posted by mrnice4884 View Post
I have, I have tried !SpawnBots 5, !spawnBots 5, !spawnbots 5, Spawnbots 5, spawnBots 5, SpawnBots 5, spawnbots 5. nothing works. When I load the game the script is listed at the bottom left like it should be. It seems rcon isn't working properly for me. Anyway to fix that? I tried "rcon login <password here>" and it doesn't want to accept the server.cfg password I gave it.
IW5M doesn't support server logins via passwords. You need something like IAM or B3. And try using the older InfinityScript. It's for the older version anyway.
Quote Originally Posted by Kenshin13 View Post

IW5M doesn't support server logins via passwords. You need something like IAM or B3. And try using the older InfinityScript. It's for the older version anyway.
wtf.......
why you dont help me to kick these fkin bot thos are walking backword..... hmmmm
Quote Originally Posted by wildkillerr View Post
wtf.......
why you dont help me to kick these fkin bot thos are walking backword..... hmmmm
Because you don't know programming. I said:

Quote Originally Posted by Kenshin13 View Post
If you know programming....
Code:
            OnNotify("game_ended", level =>
                {
                    for (int i = 0; i < 18; i++)
                    {
                        Entity ent = Entity.GetEntity(i);
                        if (ent.Call<string>("getguid").Contains("bot"))
                        {
                            Call("kick", i);
                        }
                    }
                });
When i replace the infinity script and try to run my server i get error, ' Unhandled exception:GI_Print '
I'm a noob, and i dont know what to do can you help kenshin?
Quote Originally Posted by ZURA. View Post
When i replace the infinity script and try to run my server i get error, ' Unhandled exception:GI_Print '
I'm a noob, and i dont know what to do can you help kenshin?
You need r25 for this I'm guessing.
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