Teams are definitions, But first i'm guessing that code is from a COD dip or other game, because combat arms doesn't base there strides off teams, its based of character models. So let me offer some help in the code presented so you may learn. Before anything you have to understand there are 3 parts to a DIP: Strides, Primitive count and Number of vertices; together theses 3 create our model recognition system and defines what we will overlay. With that being said lets work with your code, Please follow the images below, if your still confused ask me via PM or MSN.
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