[ Help ] - Sniper Swing

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[ Help ] - Sniper Swing
Hey There,

I'm wondering if there's a config/tool/hack or something that removes the sniper sway.....
If there's anybody that knows,please comment
Thanks
Quote Originally Posted by bakebake View Post
Hey There,

I'm wondering if there's a config/tool/hack or something that removes the sniper swinging.....
If there's anybody that knows,please comment
Thanks
Sniper swinging? You mean sway?
I came across it a while back.....
IDK where to find it again though :/
Quote Originally Posted by Kenshin13 View Post
Sniper swinging? You mean sway?
I came across it a while back.....
IDK where to find it again though :/
If you can find one or make one , ill be very grateful.I was searching all over the internet with no results unfortunetly.......
AFAIK the Sway Multiplier is inside WeaponInfo_t struct... and Viewmatrix has the Sway Vector...

Code:
typedef struct viewMatrix_s
{
    float AngleOfImpactX;
    float AngleOfImpactY;  
    float PlayerVelocity; 
    vec3 Recoil[3];
    float weaponViewAngleY; 
    float weaponViewAngleX; 
    vec3 weaponSway; // ----------
    vec3 viewAxis[3];  
    vec3 weaponOrigin;  
}viewMatrix_t;
Code:
typedef struct weaponInfo_s
{
    char _pad0[1116];
    float swayMultiplier;    //0x045C 
    float swayMultiplierADS; //0x0460 
}weaponInfo_t;

typedef struct weapon_s
{
   char * weaponmodel;
   weaponInfo_t * info;
   char * weaponname;
   char pad1[114];
   qhandle_t * shader;
}weapon_t;
I've never tried to remove it tho

EDIT: I lol'ed at this:

Quote Originally Posted by MarkHC View Post
AFAIK the Sway Multiplier is inside WeaponInfo_t struct... and Viewmatrix has the Sway Vector...

Code:
typedef struct viewMatrix_s
{
    float AngleOfImpactX;
    float AngleOfImpactY;  
    float PlayerVelocity; 
    vec3 Recoil[3];
    float weaponViewAngleY; 
    float weaponViewAngleX; 
    vec3 weaponSway; // ----------
    vec3 viewAxis[3];  
    vec3 weaponOrigin;  
}viewMatrix_t;
Code:
typedef struct weaponInfo_s
{
    char _pad0[1116];
    float swayMultiplier;    //0x045C 
    float swayMultiplierADS; //0x0460 
}weaponInfo_t;

typedef struct weapon_s
{
   char * weaponmodel;
   weaponInfo_t * info;
   char * weaponname;
   char pad1[114];
   qhandle_t * shader;
}weapon_t;
I've never tried to remove it tho

EDIT: I lol'ed at this:

LOL Now you know Im gonna try that ;D
Quote Originally Posted by MarkHC View Post
AFAIK the Sway Multiplier is inside WeaponInfo_t struct... and Viewmatrix has the Sway Vector...

Code:
typedef struct viewMatrix_s
{
    float AngleOfImpactX;
    float AngleOfImpactY;  
    float PlayerVelocity; 
    vec3 Recoil[3];
    float weaponViewAngleY; 
    float weaponViewAngleX; 
    vec3 weaponSway; // ----------
    vec3 viewAxis[3];  
    vec3 weaponOrigin;  
}viewMatrix_t;
Code:
typedef struct weaponInfo_s
{
    char _pad0[1116];
    float swayMultiplier;    //0x045C 
    float swayMultiplierADS; //0x0460 
}weaponInfo_t;

typedef struct weapon_s
{
   char * weaponmodel;
   weaponInfo_t * info;
   char * weaponname;
   char pad1[114];
   qhandle_t * shader;
}weapon_t;
I've never tried to remove it tho

EDIT: I lol'ed at this:

any advice where can i find this Weapon_Info ????
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