Endereços 13/12/2012
************************************************** ******
* | Buscar Endereços Combat Arms | *
* | WE11ington | *
************************************************** ******
[22:25:34]=> Aguardando módulos...
[22:26:39]=> Módulos encontrados.
[22:26:51]=> Escaneamento dos endereços inicializado...
#define DeviceGame 0x009138D0
#define GlassWalls 0x0057516A
#define DIPEngine 0x00663CFA
#define LTClientEXE 0x00485FC0
#define LTClientDLL 0x377FE458
#define GameStatus 0x3781560C
#define EspName1 0x3725B2A9
#define EspName2 0x3725B32F
#define NoRecoil 0x374A7AFC
#define NoReload 0x374FF3B1
#define SuperBullets 0x374F9D06
#define WeaponRange1 0x374FF639
#define WeaponRange2 0x374FF9B9
#define PlayerRandom 0x3785C448
#define RapidFire 0x37500135
* | Buscar Endereços Combat Arms | *
* | WE11ington | *
************************************************** ******
[22:25:34]=> Aguardando módulos...
[22:26:39]=> Módulos encontrados.
[22:26:51]=> Escaneamento dos endereços inicializado...
#define DeviceGame 0x009138D0
#define GlassWalls 0x0057516A
#define DIPEngine 0x00663CFA
#define LTClientEXE 0x00485FC0
#define LTClientDLL 0x377FE458
#define GameStatus 0x3781560C
#define EspName1 0x3725B2A9
#define EspName2 0x3725B32F
#define NoRecoil 0x374A7AFC
#define NoReload 0x374FF3B1
#define SuperBullets 0x374F9D06
#define WeaponRange1 0x374FF639
#define WeaponRange2 0x374FF9B9
#define PlayerRandom 0x3785C448
#define RapidFire 0x37500135
WE11ington
USSR's Address Logger v1.0
Combat Arms Address Logger Created by Gellin and Modified by USSR
Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x318200
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x5F6400
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xE2A0000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
Starting to log addies...
#define ADDR_GAMESTATUS 0x3781560C
#define ADDR_MTBWCRET 0x373A6E57
#define ADDR_LTCLIENT 0x377FE458
#define ADDR_CLIENTINFOMGR 0x377FD998
#define ADDR_PLAYERMGR 0x3785BEA8
#define ADDR_PLAYERBYINDEX 0x372C9FF0
#define ADDR_LOCALPLAYER 0x372CA9E0
#define ADDR_WEAPONMGR 0x3784BC24
#define ADDR_LOCALPTR 0x3785C25C
#define ADDR_BUILDFONT 0x375DC790
#define ADDR_FILLFONT 0x375DD420
#define ADDR_FONTECX 0x37846704
#define ADDR_GETFONTHAND 0x373ADFC0
#define ADDR_GETCONSOLEINT 0x373C2410
#define ADDR_GCS 0x37844EF8
#define ADDR_LTCOMMON 0x3784BA48
#define ADDR_NORECOIL 0x374A7AFC
#define ADDR_S_BULLETS 0x374F9D06
#define ADDR_REMOTEKILL1 0x374FF761
#define ADDR_REMOTEKILL2 0x374FF762
#define ADDR_REMOTEKILL3 0x374FFAE1
#define ADDR_REMOTEKILL4 0x374FFAE2
#define ADDR_WEAPON_RANGE1 0x374FF639
#define ADDR_WEAPON_RANGE2 0x374FF9B9
#define ADDR_RAPIDFIRE1 0x374F6597
#define ADDR_RAPIDFIRE2 0x3750012E
#define ADDR_RAPIDFIRE3 0x374FBC77
#define ADDR_RAPIDFIRE4 0x37500135
#define ADDR_NAMETAG1 0x3725B2AF
#define ADDR_NAMETAG2 0x3725B335
#define ADDR_NORELOAD 0x374FF3B1
#define ADDR_FORCEFPS 0x377FE248
#define ADDR_LTCSBASE 0x377FE440
#define OFF_FPS 0x16E4C
#define ADDR_W2S 0x491570
#define ADDR_INTERSECT 0x470BE0
#define ADDR_D3D 0x9138D0
#define ADDR_DRAWPRIM 0x807978
#define ADDR_CURSORCENTER 0x7F1C5C
#define ADDR_CONSOLEUNWRAPPED 0x485FC0 //LTClientEXE
#define ADDR_CLIENTFX 0x66F34
Logging Complete...
Combat Arms Address Logger Created by Gellin and Modified by USSR
Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x318200
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x5F6400
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xE2A0000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
Starting to log addies...
#define ADDR_GAMESTATUS 0x3781560C
#define ADDR_MTBWCRET 0x373A6E57
#define ADDR_LTCLIENT 0x377FE458
#define ADDR_CLIENTINFOMGR 0x377FD998
#define ADDR_PLAYERMGR 0x3785BEA8
#define ADDR_PLAYERBYINDEX 0x372C9FF0
#define ADDR_LOCALPLAYER 0x372CA9E0
#define ADDR_WEAPONMGR 0x3784BC24
#define ADDR_LOCALPTR 0x3785C25C
#define ADDR_BUILDFONT 0x375DC790
#define ADDR_FILLFONT 0x375DD420
#define ADDR_FONTECX 0x37846704
#define ADDR_GETFONTHAND 0x373ADFC0
#define ADDR_GETCONSOLEINT 0x373C2410
#define ADDR_GCS 0x37844EF8
#define ADDR_LTCOMMON 0x3784BA48
#define ADDR_NORECOIL 0x374A7AFC
#define ADDR_S_BULLETS 0x374F9D06
#define ADDR_REMOTEKILL1 0x374FF761
#define ADDR_REMOTEKILL2 0x374FF762
#define ADDR_REMOTEKILL3 0x374FFAE1
#define ADDR_REMOTEKILL4 0x374FFAE2
#define ADDR_WEAPON_RANGE1 0x374FF639
#define ADDR_WEAPON_RANGE2 0x374FF9B9
#define ADDR_RAPIDFIRE1 0x374F6597
#define ADDR_RAPIDFIRE2 0x3750012E
#define ADDR_RAPIDFIRE3 0x374FBC77
#define ADDR_RAPIDFIRE4 0x37500135
#define ADDR_NAMETAG1 0x3725B2AF
#define ADDR_NAMETAG2 0x3725B335
#define ADDR_NORELOAD 0x374FF3B1
#define ADDR_FORCEFPS 0x377FE248
#define ADDR_LTCSBASE 0x377FE440
#define OFF_FPS 0x16E4C
#define ADDR_W2S 0x491570
#define ADDR_INTERSECT 0x470BE0
#define ADDR_D3D 0x9138D0
#define ADDR_DRAWPRIM 0x807978
#define ADDR_CURSORCENTER 0x7F1C5C
#define ADDR_CONSOLEUNWRAPPED 0x485FC0 //LTClientEXE
#define ADDR_CLIENTFX 0x66F34
Logging Complete...
Gellin
