I don't wan't to bring up an old topic, but i am interested in how exactly people like Marinepower & FuryHunter managed to reverse engineer the packets.
Their source code is in this old topic, but to this day it's almost fully functional.
How is it even humanly possible to find out what a packet does just by looking at the crypted byte code? Not to mention that there are 78 different types of packets.
I assume they managed to decrypt them quite easily, but still - how do you figure out what information/variables the byte code contains?
They most likely figured it out by looking at the decompiled source of the swf file. Since this is a flash game we can look at the action script code the game uses making it way easier to decipher what and how the client is doing something.