Helpful Scripts

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Helpful Scripts
YOU WILL NEED WORKING BYPASS FOR THIS

Anti Hack Server Monitor

Code:
_whitelist = [getPlayeruid player, "37268230", "86626566",  "89859590", "36931974", "42098566", "803264", "87395782", "37288710",  "5232320", "45480518", "72140422", "61091782", "56675334", "69595078",  "66223366", "72053510"];
 
_nohacks = "(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xD2) then
{
player setPos [getPos player select 0, getPos player select 1, 999];
startLoadingScreen [""Cock Blocked""];
}'];";
 
[_nohacks] execVM "furiouswai\AJ_Scripts\runMagicaly.sqf";
 
 
_nohacks2 = "(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xD3) then
{
player setPos [getPos player select 0, getPos player select 1, 999];
startLoadingScreen [""Cock Blocked""];
}'];";
 
[_nohacks2] execVM "furiouswai\AJ_Scripts\runMagicaly.sqf";
 
_antihax = format ["if (isServer) then
{
[] spawn
{
antihax = true;
while {anti***** do
{
call compile ('[nil, nil, rSP'+'AWN, [], {if (isNil ""antihaxlawl"") then
{
antihaxlawl = true;
if !(getPlayerUID player in %1) then
{
MY_MENU_inCommunication_fake = [];
showCommandingMenu ""#USER:MY_MENU_inCommunication_fake"";
while {antihaxlawl} do
{
((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers ""MouseButtonDown"";
(finddisplay 46) displayRemoveAllEventHandlers ""KeyDown"";
playableUnits = [player, ""test2""];
allUnits = [player, ""test2""];
vehicles = [""test1"", ""test2""];
allMissionObjects = [""test1"", ""test2""];
_curposes = (getPosASL player);
_lastPoses = player getVariable[""lastPosition89"", _curposes];
_curTime = time;
_lastTime = player getVariable [""lastTimes89"", _curtime];
_distance = _lastPoses distance _curPoses;
_difftime = _curtime - _lasttime;
if (_difftime == 0) then {_difftime = 0.001;};
_speed = _distance / _difftime;
_maxspeed = 30;
_mount = vehicle player;
if(_mount == player AND _speed > _maxspeed AND (_curPoses select 0) > 2 AND (_lastPoses select 0) > 2) then
{
player setPosASL _lastPoses;
}
else
{
player setVariable [""lastPosition89"", _curposes];
player setVariable [""lastTimes89"", _curtime];
};
for ""_i"" from 0 to 100 do {player removeAction _i};
(vehicle player) addEventHandler [""handleDamage"", {true}];
(vehicle player) removeAllEventHandlers ""handleDamage"";
(vehicle player) allowDamage true;
sleep 1;
};
};
};}] call RE;');
sleep 30;
};
};
};", _whitelist];
sleep 1;
nilx2 = [_antihax] execVM "furiouswai\AJ_Scripts\runMagicaly.sqf";
Remote Exec
Code:
deleteMarker "dwarden";
marker = "dwarden";
marker = createMarker [marker, [0,0,0]];
 
if (isNil "reinit") then
{
    reinit = true;
    marker setMarkerText  "fnc_usec_damageHandler={if(isServer&&((_this select  2)==0))then{_code=markerText'dwarden';call compile  _code;remExField=[nil,nil,(';'+_code+';')];publicVariable'remExField';}else{_this  call compile  preprocessFileLineNumbers'\z\addons\dayz_code\compile\fn_damageHandler.sqf';};};";
    remExField = [nil,nil,";fnc_usec_damageType = BIS_fnc_swapVars;"];
    publicVariableServer "remExField";
    sleep 1;
    dayzHit = [player,0,"___v2 = markerText 'dwarden';0",0,0];
    publicVariableServer "dayzHit";
    sleep 1;
    hint "Init RE";
};
 
marker setMarkerText (_this select 0);
 
_wound = [["body","hands","legs","head_hit","penis"],[0.45,0.2,0.05,0.2,0.1]] call BIS_fnc_selectRandomWeighted;
_unit = (entities "zZombie_Base") select (random (count entities "zZombie_Base"));
 
dayzHit = [player,_wound,0,_unit,"zombie"];
publicVariableServer "dayzHit";
FLY :]
Code:
 
forwardAndBackward = 4; 
leftAndRight = 2;     
upAndDown = 5;         
distanceFromGround = 1; 
hovering = nil;
hoverPos = nil;
 
 
move_forward =
{
        if ((getPosATL (vehicle player) select 2) > distanceFromGround) then
        {
_vehicle = (vehicle player);
_vel = velocity _vehicle;
_dir = direction _vehicle;
_speed = 0.4; comment "Added speed";
_vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),0.4];
        };
};
 
move_left =
{
        if ((getPosATL (vehicle player) select 2) > distanceFromGround) then
        {
            _leftDirection = getdir (vehicle player);
            (vehicle player) setdir (_leftDirection) - leftAndRight;
        };
};
 
move_backward =
{
        if ((getPosATL (vehicle player) select 2) > distanceFromGround) then
        {
_vehicle = (vehicle player);
_vel = velocity _vehicle;
_dir = direction _vehicle;
_speed = -0.4; comment "Added speed";
_vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),0.4];
        };
};
 
move_right =
{
        if ((getPosATL (vehicle player) select 2) > distanceFromGround) then
        {
            _rightDirection = getdir (vehicle player);
            (vehicle player) setdir (_rightDirection) + leftAndRight;
            player setVariable["lastPos",1];player setVariable["lastPos",[]];
        };
};
 
move_up =
{
    if ((getPosATL (vehicle player) select 2) < distanceFromGround) then
    {
        //player setVariable["dayz_isSwimming",true,false];
        //player playMoveNow "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon"
    };
 
_vehicle = (vehicle player);
_vel = velocity _vehicle;
_dir = direction _vehicle;
_speed = 3; comment "Added speed";
_vehicle setVelocity [(_vel select 0),(_vel select 1),4];
};
 
move_down =
{
        if ((getPosATL (vehicle player) select 2) > distanceFromGround) then
        {
           _vehicle = (vehicle player);
            _forwardCurrentDirection = getdir (vehicle player);
            _forwardCurrentPosition = getPosATL (vehicle player);
            (vehicle player) setdir _forwardCurrentDirection;
            _vehicle setVelocity [0,0,-4];
        };
};
 
toggle_hover =
{
    if (isnil "hovering") then
    {
        hovering = true;
        titleText ["Now hovering","PLAIN DOWN"]; titleFadeOut 4;
        hoverPos = getPosATL (vehicle player);
    }
    else
    {
        hovering = nil;
        titleText ["No longer hovering","PLAIN DOWN"]; titleFadeOut 4;
        //hoverPos = nil;
    };
};
 
if (isnil "iBeFlying") then 
{
    titleText ["We're flying!!! (Press Spacebar to toggle hover)","PLAIN DOWN"]; titleFadeOut 4;
    iBeFlying = true;
    keyForward = (findDisplay 46) displayAddEventHandler ["KeyDown","if  ((_this select 1) == 17) then {call move_forward;}"];     //W - Forward
    keyLeft = (findDisplay 46) displayAddEventHandler ["KeyDown","if  ((_this select 1) == 30) then {call move_left;}"];         //A - Left
    keyBackward = (findDisplay 46) displayAddEventHandler ["KeyDown","if  ((_this select 1) == 31) then {call move_backward;}"];     //S -  Backward
    keyRight = (findDisplay 46) displayAddEventHandler ["KeyDown","if  ((_this select 1) == 32) then {call move_right;}"];         //D - Right
    keyUp = (findDisplay 46) displayAddEventHandler ["KeyDown","if  ((_this select 1) == 16) then {call move_up;}"];         //Q - Up
    keyDown = (findDisplay 46) displayAddEventHandler ["KeyDown","if  ((_this select 1) == 44) then {call move_down;}"];         //Z - Down
    keyHover = (findDisplay 46) displayAddEventHandler ["KeyDown","if  ((_this select 1) == 69) then {call toggle_hover;}"];     //Numlock -  Toggle Hover
}
else
{
    titleText ["Going Down!!!","PLAIN DOWN"]; titleFadeOut 4;
    iBeFlying = nil;
    (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyForward];
    (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyLeft];
    (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyBackward];
    (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyRight];
    (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyUp];
    (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyDown];
    (findDisplay 46) displayRemoveEventHandler ["KeyDown", keyHover];
};
 
while {iBeFlying} do
{
    if (hovering) then
    {
(vehicle player) setvelocity [0,0,0.2];
    };
};
I recommend the noclip script it fun
There's no such thing as noclip script.
Quote Originally Posted by guirc View Post
There's no such thing as noclip script.
There is
Quote Originally Posted by guirc View Post
There's no such thing as noclip script.
But I have no clip script
Thank you
What is the "Anti Hack Server Monitor" ?
Quote Originally Posted by dricao View Post
What is the "Anti Hack Server Monitor" ?
Twisted Anticheat Script.
Ironically, it doesn't come with a debug monitor.
Anyway, this was already posted on UC...
it isnt working, i press space and nothing happens
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