Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › Programming › C++/C Programming › Source for Combat Arms chams(wallhack)

Source for Combat Arms chams(wallhack)

Posts 1–15 of 63 · Page 1 of 5
…
bannedshow
bannedshow
Source for Combat Arms chams(wallhack)
CREDITS GO TO ME!!(freekshow)
i quit coding CA private hacks:'(
have fun BTW I haven't tried to compile so idk if you will get syntak errors lol
} #define charbody m==char Stridenum[44];
unsigned int m_Stride;
unsigned int NumVertices;
unsigned int primCount;
int Stridelogger = false;
int stri = 0;
int numvert = 0;
int primcnt = 0;



CD3DFont *pD3DFont;

LPDIRECT3DTEXTURE9 texRed;
LPDIRECT3DTEXTURE9 texBlue;
LPDIRECT3DTEXTURE9 texYellow;
LPDIRECT3DTEXTURE9 texGreen;
LPDIRECT3DTEXTURE9 texWhite;
LPDIRECT3DTEXTURE9 texAqua;
//LPDIRECT3DTEXTURE9 texDarkBlue;
//LPDIRECT3DTEXTURE9 texPink;
//LPDIRECT3DTEXTURE9 texOrange;
LPDIRECT3DTEXTURE9 texPurple;
const BYTE bRed[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xFF, 0x00, 0x00, 0x00
};
const BYTE bBlue[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00
};

const BYTE bGreen[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x9E, 0x00, 0x00, 0x00, 0x00
};
const BYTE bYellow[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00
};
const BYTE bAqua[58] =
{
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0x00, 0x00
};
const BYTE bPurple[58] =
{
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0x00, 0xFF, 0x00
};
.r{}
const BYTE bWhite[58] =
{
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0x00
};

#define D3DHOOK_TEXTURES
HRESULT CD3DManager::Initialize()
{
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bRed, 60, &texRed);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bBlue, 60, &texBlue);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bGreen, 60, &texGreen);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bYellow, 60, &texYellow);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bWhite, 60, &texWhite);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bAqua, 60, &texAqua);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bPurple, 60, &texPurple);

pD3DFont = new CD3DFont("Comic Sans MS", 12);
pD3DFont->InitDeviceObjects(m_pD3Ddev);
pD3DFont->RestoreDeviceObjects();
return S_OK;
}


HRESULT CD3DManager::PreReset()
{

return S_OK;
}


HRESULT CD3DManager::PostReset()
{
return S_OK;
}

HRESULT CD3DManager::Release()
{
delete pD3DFont;
texRed->Release();
texBlue->Release();
texGreen->Release();
texWhite->Release();
texAqua->Release();
texYellow->Release();
texPurple->Release();
return S_OK;
}




in DIP
-------

if(GetAsyncKeyState(VK_F1)&1)
{
Stridelogger=!Stridelogger;
}

if(Stridelogger)
{
if(GetAsyncKeyState(VK_NUMPAD7)&1)stri ;
if(GetAsyncKeyState(VK_NUMPAD1)&1)stri--;
if(GetAsyncKeyState(VK_NUMPAD8)&1)numvert ;
if(GetAsyncKeyState(VK_NUMPAD2)&1)numvert--;
if(GetAsyncKeyState(VK_NUMPAD9)&1)primcnt ;
if(GetAsyncKeyState(VK_NUMPAD3)&1)primcnt--;
}

if(m_Stride == stri)
{
m_pD3Ddev->SetTexture(0,texRed);
return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex,
MinVertexIndex, NumVertices, startIndex, primCount);
}

if(NumVertices == numvert)
{
m_pD3Ddev->SetTexture(0,texBlue);
return m_pD3Ddev->DrawIndexedPrimitive
(Type,BaseVertexIndex,MinVertexIndex, NumVertices, startIndex, primCount);
}

if(primCount == primcnt)
{
m_pD3Ddev->SetTexture(0,texGreen);
return m_pD3Ddev->DrawIndexedPrimitive (Type,BaseVertexIndex,MinVertexIndex, NumVertices, startIndex, primCount);
}

if(GetAsyncKeyState(VK_NUMPAD0)&1)
{
stri=0;
numvert=0;
primcnt=0;
}

if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
add_log("Player Stride:%i",stri);
}

if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
add_log("Stride:%i",stri);
add_log("NumVertices:%i",numvert);
add_log("primCount:%i",primcnt);
}
#1 · edited 17y ago · 17y ago
drgnforce9
drgnforce9
what program should i run to make this
#2 · 17y ago
chrisisafoo
chrisisafoo
wait do you just compile and inject for chams?

PS i dont know much about coding
#3 · 17y ago
bannedshow
bannedshow
just compile with c++, and i have an injector, just PM if you compile it and fix any build errors(syntax lol) and i will get it to ya
#4 · 17y ago
LI
Little boy
Keep getting an error Pmed u
#5 · 17y ago
bannedshow
bannedshow
wow i made some spelling errors and i can't edit:O
BTW use borland 5.5 best compiler:@
#6 · edited 17y ago · 17y ago
LI
Little boy
Why can't you edit isn't this CA?
#7 · 17y ago
bannedshow
bannedshow
Quote Originally Posted by Little boy View Post
Why can't you edit isn't this CA?
because my post is against DMCA or w/e so idk it won't let me edit:@
#8 · 17y ago
chrisisafoo
chrisisafoo
if you can fix and compile, i have 4 injectors that i can post for ya

PLEASE PM IT TO ME! if ya do ill send you an aimbot that works all ya need is chams
#9 · 17y ago
AL
alex_magnum
can you PM to me the dll? i can't compile...i don't say too much about c++
and what is the aimbot? is it a vip hack?
#10 · 17y ago
bannedshow
bannedshow
Quote Originally Posted by alex_magnum View Post
can you PM to me the dll? i can't compile...i don't say too much about c++
and what is the aimbot? is it a vip hack?
this is the source for chams>.>
and just download C++ from microsoft and comile:@
#11 · 17y ago
chrisisafoo
chrisisafoo
lol can you please compile?

then all you need is injector right?

if ya need 1 i have 5 injectors that work
#12 · 17y ago
A⁴
A⁴
LOL this is pretty good,just code theese and and get an injector(preferably perx) and you hab hacks!
#13 · 17y ago
chrisisafoo
chrisisafoo
can u please send me the .dll since you have already done it?


PLEASE!
#14 · 17y ago
chrisisafoo
chrisisafoo
oh yeah also, how do you turn them on and off?
#15 · 17y ago
Posts 1–15 of 63 · Page 1 of 5
…

Post a Reply

Similar Threads

  • source for combat arms hacks (make ur own hacksBy morzan364 in Combat Arms Hacks & Cheats
    15Last post 17y ago
  • Simple Hacks/ Chams for Combat ArmsBy mcnabbmc in Combat Arms Europe Hacks
    4Last post 17y ago
  • Yay, My own settings for Combat Arms!By gudsoldier in Combat Arms Hacks & Cheats
    23Last post 18y ago
  • Best place to get hacks for Combat Arms?By Callousone in Combat Arms Hacks & Cheats
    4Last post 18y ago
  • [Release]LOLWAT | C++ Trainer for Combat ArmsBy KiN in Combat Arms Hacks & Cheats
    19Last post 18y ago

Tags for this Thread

#arms#chamswallhack#combat#source