HelpWeapon types

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Weapon types
hi
i make WeaponLog today and now i want to add Weapon types to be look like this #define Knifes (i == 5 || i == 35 || i == 74.........
but idk how
and i cant fine any useful tutorial
if someone know how to do it pls help
tnx for help (and sry for bad eng.)
CREDIT to @giniyat101
Code:
#define isPistol(WeaponMgr, i)     (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 0)
#define isShotGun(WeaponMgr, i) (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 1)
#define isSMG(WeaponMgr, i)       (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 2)
#define isRifle(WeaponMgr, i)       (*BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 3)
#define isSniper(WeaponMgr, i)    (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 4)
#define isMG(WeaponMgr, i)        (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 5)
#define isGrenade(WeaponMgr, i) (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 6)
#define isKnifel(WeaponMgr, i)     (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 7)
#define isC4(WeaponMgr, i)         (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 9)
Quote Originally Posted by UTAN View Post
CREDIT to @giniyat101
Code:
#define isPistol(WeaponMgr, i)     (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 0)
#define isShotGun(WeaponMgr, i) (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 1)
#define isSMG(WeaponMgr, i)       (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 2)
#define isRifle(WeaponMgr, i)       (*BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 3)
#define isSniper(WeaponMgr, i)    (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 4)
#define isMG(WeaponMgr, i)        (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 5)
#define isGrenade(WeaponMgr, i) (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 6)
#define isKnifel(WeaponMgr, i)     (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 7)
#define isC4(WeaponMgr, i)         (*(BYTE*)((*(DWORD*)(WeaponMgr+i*4))+2) == 9)
credit to @derh.acker
Posts 1–4 of 4 · Page 1 of 1

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