Making your first hack
Yeahm you just do the same thing with it, inject it to ca, then it gives you addies

Cant find the USSR Address Logger.dll anywhere... But another thing:
I tried to compile, but i got the error: error LNK1000: Internal error during IMAGE::Pass1 C:\Users\Johannes\*******\Programmieren\Visual C++\Hacks\Bases\ReduxHotkey\ReduxHotkey\mdle32.obj 1 1 ReduxHotkey
How to fix that?
I tried to compile, but i got the error: error LNK1000: Internal error during IMAGE::Pass1 C:\Users\Johannes\*******\Programmieren\Visual C++\Hacks\Bases\ReduxHotkey\ReduxHotkey\mdle32.obj 1 1 ReduxHotkey
How to fix that?
Right click on properites>Link>incemental:yes, change it to no
it was no by default, lol.
Edit: Downloaded VC++ 2010 now and compiled it successfully, but when i am ingame all works the hack turns on, but after 4-5 seconds i get a kick... is this because the game status addy? if yes, where to find the newest?
Edit: Downloaded VC++ 2010 now and compiled it successfully, but when i am ingame all works the hack turns on, but after 4-5 seconds i get a kick... is this because the game status addy? if yes, where to find the newest?
okay, i downloaded the logger now, i scanned the addresses, switched the gamestatus addy in vc++ to the new one in C:\ logger.txt blabla and it still crashes after 4-5 seconds... the hack itself works, and the game will not crash until i activated/deactivated the hack after 4 seconds...
what to do now? xD
but thank you for help, i didnt really had hoped to get the status like yet working : D
what to do now? xD
but thank you for help, i didnt really had hoped to get the status like yet working : D
Uhm, show me how you're doign your commands?
doing my commands? which commands? i added/edited exactly this lines to/from the main.cpp:
#define GameStatus 0x37839E54 //GameStatus
#define ADDR_GLASSWALLS 0x0057DE6A //GlassWalls ADDDRESS
//Hack Variables
int ichams, inames, ifps, iGlassWalls;
bool bchams, bnames, bfps, bGlassWalls;
and in the method this:
if(GetAsyncKeyState(VK_NUMPAD0)&1) iGlassWalls = !iGlassWalls;
if(iGlassWalls) {
if(!bGlassWalls)
{
Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x00", 2);
bGlassWalls = true;
}
} else {
if(bGlassWalls) {
Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x01", 2);
bGlassWalls = false;
}
}
Hope all this is right
Thanks again
#define GameStatus 0x37839E54 //GameStatus
#define ADDR_GLASSWALLS 0x0057DE6A //GlassWalls ADDDRESS
//Hack Variables
int ichams, inames, ifps, iGlassWalls;
bool bchams, bnames, bfps, bGlassWalls;
and in the method this:
if(GetAsyncKeyState(VK_NUMPAD0)&1) iGlassWalls = !iGlassWalls;
if(iGlassWalls) {
if(!bGlassWalls)
{
Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x00", 2);
bGlassWalls = true;
}
} else {
if(bGlassWalls) {
Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x01", 2);
bGlassWalls = false;
}
}
Hope all this is right

Thanks again

Try and Change glass walls to this:
Code:
/*if(GetAsyncKeyState(VK_NUMPAD0)&1) iGlassWalls = !iGlassWalls;
if(iGlassWalls) {
if(!bGlassWalls)
{
Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x00", 2);
bGlassWalls = true;
}
} else {
if(bGlassWalls) {
Memory((VOID *)ADDR_GLASSWALLS,"\x6A\x01", 2);
bGlassWalls = false;
}
}*/
Erm, what exactly did u change? Its the same like mine, or i am blind...
Edit: I tried to add SuperBullets... The Pattern i got from NSearch is: #define ADDR_SUPERBULLETS 0x37510676 //CShell.dll[0x37100000] + 0x00410676
#define ADDR_SUPERBULLETS 0x37510676 //Super Bullets
bool bchams, bnames, bfps, bGlassWalls, bSuperBullets;
if(GetAsyncKeyState(VK_NUMPAD8)&1) iSuperBullets = !iSuperBullets;
if(iSuperBullets) {
if(!bSuperBullets) {
Memory((VOID *)ADDR_SUPERBULLETS,"\x76\x00", 2);
bSuperBullets = true;
}
} else {
if(bGlassWalls) {
Memory((VOID *)ADDR_SUPERBULLETS,"\x76\x01",2);
bSuperBullets = false;
}
}
till i click to shot, the game will crash.
Edit²: The FPS + Player Name Tag works perfectly
Edit: I tried to add SuperBullets... The Pattern i got from NSearch is: #define ADDR_SUPERBULLETS 0x37510676 //CShell.dll[0x37100000] + 0x00410676
#define ADDR_SUPERBULLETS 0x37510676 //Super Bullets
bool bchams, bnames, bfps, bGlassWalls, bSuperBullets;
if(GetAsyncKeyState(VK_NUMPAD8)&1) iSuperBullets = !iSuperBullets;
if(iSuperBullets) {
if(!bSuperBullets) {
Memory((VOID *)ADDR_SUPERBULLETS,"\x76\x00", 2);
bSuperBullets = true;
}
} else {
if(bGlassWalls) {
Memory((VOID *)ADDR_SUPERBULLETS,"\x76\x01",2);
bSuperBullets = false;
}
}
till i click to shot, the game will crash.
Edit²: The FPS + Player Name Tag works perfectly

You have the wrong bytes for superbullets, that's why it crashes. Should be 3 bytes.
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