π How to fixx Speed Function on 32bit :D
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer
switch( Speed )
{
case 0:*(float*)(dwPlayerPtr+Offset_Speed) = (-0.0f);break;
case 1:*(float*)(dwPlayerPtr+Offset_Speed) = (-50.0f);break;
case 2:*(float*)(dwPlayerPtr+Offset_Speed) = (-100.0f);break;
case 3:*(float*)(dwPlayerPtr+Offset_Speed) = (-150.0f);break;
case 4:*(float*)(dwPlayerPtr+Offset_Speed) = (-200.0f);break;
case 5:*(float*)(dwPlayerPtr+Offset_Speed) = (-300.0f);break;
case 6:*(float*)(dwPlayerPtr+Offset_Speed) = (-400.0f);break;
case 7:*(float*)(dwPlayerPtr+Offset_Speed) = (-500.0f);break;
case 8:*(float*)(dwPlayerPtr+Offset_Speed) = (-600.0f);break;
case 9:*(float*)(dwPlayerPtr+Offset_Speed) = (-700.0f);break;
case 11:*(float*)(dwPlayerPtr+Offset_Speed) = (-800.0f);break;
case 12:*(float*)(dwPlayerPtr+Offset_Speed) = (-900.0f);break;
case 13:*(float*)(dwPlayerPtr+Offset_Speed) = (-1000.0f);break;
}
need the offset addy
look in my addy Thread 
switch( Speed )
{
case 0:*(float*)(dwPlayerPtr+Offset_Speed) = (-0.0f);break;
case 1:*(float*)(dwPlayerPtr+Offset_Speed) = (-50.0f);break;
case 2:*(float*)(dwPlayerPtr+Offset_Speed) = (-100.0f);break;
case 3:*(float*)(dwPlayerPtr+Offset_Speed) = (-150.0f);break;
case 4:*(float*)(dwPlayerPtr+Offset_Speed) = (-200.0f);break;
case 5:*(float*)(dwPlayerPtr+Offset_Speed) = (-300.0f);break;
case 6:*(float*)(dwPlayerPtr+Offset_Speed) = (-400.0f);break;
case 7:*(float*)(dwPlayerPtr+Offset_Speed) = (-500.0f);break;
case 8:*(float*)(dwPlayerPtr+Offset_Speed) = (-600.0f);break;
case 9:*(float*)(dwPlayerPtr+Offset_Speed) = (-700.0f);break;
case 11:*(float*)(dwPlayerPtr+Offset_Speed) = (-800.0f);break;
case 12:*(float*)(dwPlayerPtr+Offset_Speed) = (-900.0f);break;
case 13:*(float*)(dwPlayerPtr+Offset_Speed) = (-1000.0f);break;
}
need the offset addy
look in my addy Thread 