void elite(LPDIRECT3DDEVICE9 pDevice)
{
if((*(BYTE *)GameStatus == 1) && el1te)
{
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(206);
Msg.Writeuint8(1);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
el1te = 0;
}
else
{
g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
g_CommonLT = g_LTClient->Common();
return;
}
}
}