OutdatedPython items.xml parser 1.0

Posts 16–30 of 42 · Page 2 of 3
There is nothing to use, the list is already there.
Quote Originally Posted by Darth Mrow View Post
I fucking read you dumb bitch i don't understand it.
Don't get on me just cause i have a question fucking christ.
True that the reply was rude but you re question was quite stupid, too. Just read it properly.
1. Should I somehow include the tier in the list, if yes then how ?
2. Should I also add pets and clothes/dyes to the list ?
3. Any better formating for the list ?
4. Should I just post new IDs with updates in this thread or should I make a new topic for each update, or make a new topic after a couple updates or major updates and when the script get major updates ?

1.Something along the lines of putting (#) to represent the tier (# being the tier number) after the item name ex: 2678-Greywood Bow (4)
2.By far, long with keys/portals (if they are already on the list, forgive me as I personally did not see them on there)
3.List the items by tier in their categories and list the categories in alphabetical order
4. Post them in this thread, it would make organization tons easier. You could divide the OP in to sections that contain info about different thing such as updates, new items (whilst still including the new items with the rest of the items) etc.. Also...please fix the word formatting in the OP... you spelled it "formating" :P
Quote Originally Posted by a4dratx5 View Post
1. Should I somehow include the tier in the list, if yes then how ?
2. Should I also add pets and clothes/dyes to the list ?
3. Any better formating for the list ?
4. Should I just post new IDs with updates in this thread or should I make a new topic for each update, or make a new topic after a couple updates or major updates and when the script get major updates ?

1.Something along the lines of putting (#) to represent the tier (# being the tier number) after the item name ex: 2678-Greywood Bow (4)
2.By far, long with keys/portals (if they are already on the list, forgive me as I personally did not see them on there)
3.List the items by tier in their categories and list the categories in alphabetical order
4. Post them in this thread, it would make organization tons easier. You could divide the OP in to sections that contain info about different thing such as updates, new items (whilst still including the new items with the rest of the items) etc.. Also...please fix the word formatting in the OP... you spelled it "formating" :P
Thanks alot for the suggestion, I should add the tier thing, not sure how easy the alphabetical one would be since they are saved as string but I could maybe but them in a list and sort then, Ill see.
Also I cannot edit the thread after 24 hours, so I would have to reply with the new IDs, I think you didnt remember/know that or I understood wrong.
My idea for implementation for various sorting:

Code:
How would you like to sort the list?
1. Item type, by tier
2. Item type, alphabetically
3. ID
4. Alphabetically, no tier/type
5. Alphabetically, +tier/type

You chose 1!
SWORDS:
(T1) Short Sword - 2560
(T2) Broad Sword - 2668
...

You chose 2!
(UT) Admin Sword - 2516
(UT) Ancient Stone Sword - 3077
(T10) Archon Sword - 2692
...

You chose 3!
1793 - Undead Lair Key
1797 - Pirate Cave Key
1798 - Spider Den Key
1799 - Healing Ichor

You chose 4!
Abyss of Demons Key - 1802
Abyssal Armor - 2707
Acropolis Armor - 2812
...

You chose 5!
(KEY) Abyss of Demons Key - 1802
(HEAVY ARMOR)(T12) Abyssal Armor - 2707
(HEAVY ARMOR)(T13) Acropolis Armor - 2812
...
5 requires more than just printing on iteration, and requires more advanced sorting than the others, but I haven't seen your source, so it may be easy to add.

Of course, this is all for the sake of programming and may not pan out to be useful by itself, but there are things to be discovered or learned and may be incorporated in something you might come up with later.
Quote Originally Posted by dwdude View Post
My idea for implementation for various sorting:

Code:
How would you like to sort the list?
1. Item type, by tier
2. Item type, alphabetically
3. ID
4. Alphabetically, no tier/type
5. Alphabetically, +tier/type

You chose 1!
SWORDS:
(T1) Short Sword - 2560
(T2) Broad Sword - 2668
...

You chose 2!
(UT) Admin Sword - 2516
(UT) Ancient Stone Sword - 3077
(T10) Archon Sword - 2692
...

You chose 3!
1793 - Undead Lair Key
1797 - Pirate Cave Key
1798 - Spider Den Key
1799 - Healing Ichor

You chose 4!
Abyss of Demons Key - 1802
Abyssal Armor - 2707
Acropolis Armor - 2812
...

You chose 5!
(KEY) Abyss of Demons Key - 1802
(HEAVY ARMOR)(T12) Abyssal Armor - 2707
(HEAVY ARMOR)(T13) Acropolis Armor - 2812
...
5 requires more than just printing on iteration, and requires more advanced sorting than the others, but I haven't seen your source, so it may be easy to add.

Of course, this is all for the sake of programming and may not pan out to be useful by itself, but there are things to be discovered or learned and may be incorporated in something you might come up with later.
Thanks alot for that suggestion, might actually implement it.
Not sure yet how I would sort alphabetically with my current code but I might be able to do it.
Also the 5th option is pretty much the easiest, except there you specified "key", which isnt really specified in the .xml, but I could check if there is key in the name or smth like that.

When I end up making it, Ill post a new thread and maybe even with an .exe, so people can try it themselves and probably add some sort of use for the IDs so that many people wouldnt be confused.
Quote Originally Posted by shadyllama View Post
how do i download it
First step: Read the OP
Second step: ???
Third step: Profit
Quote Originally Posted by runekri3 View Post
Story



The list
Q-What are the IDs of new items ?
A-I will reply to you or make a new thread with the updates, you can also grab the new .xml and parse that.
Thanks I need the .xml for a hack I made but I.I.T (Its In Testing) so I can implement it and make myself my own drop rate hack
Quote Originally Posted by theman98223 View Post
Thanks I need the .xml for a hack I made but I.I.T (Its In Testing) so I can implement it and make myself my own drop rate hack
You cant hack droprates since they are server-sided.
Though if u want I can send you the .xml if you cant export it yourself.
Add me on skype: runekri3
So... this is useless? Also I think you can find them in the atomizer muledump
Quote Originally Posted by Alde. View Post
So... this is useless? Also I think you can find them in the atomizer muledump
If it were useless then why would I post it ? Thanks for the positive feedback...
Yes they are in muledump but they are also in the client .swf.
Both of them are in hex and not that organized though.
Quote Originally Posted by Austinnnnnnnn :D View Post
So how would you do this? View X9JjJk.jpg on ScreenSnapr
Get the ID of your staff and change it to admin staff ?
Or open the items.xml, modify the ID of admin staff to your staff and then swfbinreplace.

I hope you are not stupid enough to realise that this is client sided...
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