Need Help Coders.
#include <windows.h>
#define ADR_PlayerPointer 0x00ABF51C
#define ADR_ServerPointer 0x009B93C0
#define ADR_BoneShot 0x007E9428
#define ADR_RF 0x00817244ww
#define ADR_Glasswall 0x00946C7C
DWORD *ingame = (DWORD*)ADR_PlayerPointer;
DWORD *outgame = (DWORD*)ADR_ServerPointer;
void Boneshot()
{
if(GetAsyncKeyState(VK_INSERT) &1)
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_Boneshot = 1235;
}
}
void Boneshotoff()
{
if(GetAsyncKeyState(VK_HOME) &1)
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_Boneshot = 1237;
}}
int RAPIDFIRE;
void rapidfire()
{
if (RAPIDFIRE==true)
{
*(float*)ADR_RapidFire = 0.3;
}
else if (RAPIDFIRE==false)
{
*(float*)ADR_RapidFire = 0;
}
if(GetAsyncKeyState(VK_CAPITAL) &1)
{
RAPIDFIRE = RAPIDFIRE==false;
}}
void glasswall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_Glasswall = 1;
else
{
*(int**)ADR_Glasswall = 0;
}}
void HackThread()
{
for(;; )
{
if(*ingame)
{
Glasswall();
}
if(*outgame)
{
//server
}
Sleep(200); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Made By: Andrew Tyler", "KenshinCoder Hacks", MB_OK);
MessageBoxA(NULL, "Released Date: 1-16-13", "KenshinCoder Hacks", MB_OK);
MessageBoxA(NULL, "3dVision", "Credits", MB_OK);
MessageBoxA(NULL, "MJCreado", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
anu mali ko? ^_^