how to edit the 3dtext on monkey menu

Posts 12 of 2 · Page 1 of 1
how to edit the 3dtext on monkey menu
this what it says f (isNil "atext") then
{
atext = 0;
};

if (atext == 0) then
{
atext = 1;
hint "3D Text ON";
_3d = "[] spawn
{
disableSerialization;
if (isNil ""BIS_fnc_3dCredits_n"") then {BIS_fnc_3dCredits_n = 2733;};
BIS_fnc_3dCredits_n cutRsc [""rscDynamicText"", ""PLAIN""];
BIS_fnc_3dCredits_n = BIS_fnc_3dCredits_n + 1;
_ctrl = ((uiNamespace getvariable ""BIS_dynamicText"") displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
tdtext = true;
while {tdtext} do
{
if !(tdtext) exitWith {};
_pos = [(getPosATL player) select 0, (getPosATL player) select 1, ((getPosATL player) select 2) + 2];
_pos2D = worldToScreen _pos;
if (count _pos2D > 0) then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_text = parseText ""<t size='0.8' color='#FF1AAA'>WHOWANTTOPLAY</t>"";
_ctrl ctrlSetStructuredText _text;
_ctrl ctrlCommit 0;
};
};
_ctrl ctrlShow false;
_ctrl ctrlEnable false;
};";
[_3d] execVM "Scripts\exec.sqf";
}

else
{
atext = 0;
hint "3D Text OFF";
_3d = "tdtext = false; tdtext = nil";
[_3d] execVM "Scripts\exec.sqf";
};
Quote Originally Posted by The amazing View Post
WHOWANTTOPLAY</t>
>WHOWANTTOPLAY</t> Bold text is where you edit in. I've never tried doing it...I'm just assuming that's how you do it

---------- Post added at 02:00 PM ---------- Previous post was at 01:58 PM ----------

Also, #FF1AAA is the text color. So if you want to change it, just look up the color codes...[COLOR="Silver"]

---------- Post added at 02:02 PM ---------- Previous post was at 02:01 PM ----------

Someone who actually knows what they're doing: Correct me if I'm wrong...
Posts 12 of 2 · Page 1 of 1

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