Thumbs upDNest Trainer v86

Posts 61–75 of 103 · Page 5 of 7
Finally finished everything and rebuilt them using AU3 (Coz I wanted to try and learn it) I was wondering why we needed to make the trainer into a DLL and go through the hassle of bootstraping and loading .net into a native app when you can just make a standalone executable and that can access the memory without problems. That way we also wouldn't need the .net runtime so no more problems about msvc100 or other .net DLLs.

I also found AU3 highly creative and enjoying with the lots of UDF available. The accurate addresses were a big help, tnx khen and come by the game sometimes too
Quote Originally Posted by enyu View Post
Finally finished everything and rebuilt them using AU3 (Coz I wanted to try and learn it) I was wondering why we needed to make the trainer into a DLL and go through the hassle of bootstraping and loading .net into a native app when you can just make a standalone executable and that can access the memory without problems. That way we also wouldn't need the .net runtime so no more problems about msvc100 or other .net DLLs.

I also found AU3 highly creative and enjoying with the lots of UDF available. The accurate addresses were a big help, tnx khen and come by the game sometimes too
Great! AutoIT is indeed a fun programming tool. I was only 12 i think, when I started programming AutoIT and it really catches my attention. And btw, just a tip, you cant use autoit for reading memory address. It'll kick you out of the game. That's why I'm using trainer in a dll form. And oh goodluck on making hacks! I'll be in this forum for replying your needs.
Sure? just now I''m experimenting with TP and animation changes, haven been kicked about 3 hours of using now. I'll try to observe this more tnx
Quote Originally Posted by enyu View Post
Sure? just now I''m experimenting with TP and animation changes, haven been kicked about 3 hours of using now. I'll try to observe this more tnx
Yep, but havent tried it yet since then it was "patched." Here's the old code i use. Same interface as the one in dll trainer...

Code:
#RequireAdmin
#region ;**** Directives created by AutoIt3Wrapper_GUI ****
#AutoIt3Wrapper_icon=..\DNIcon3.ico
#AutoIt3Wrapper_Compression=4
#AutoIt3Wrapper_UseX64=n
#AutoIt3Wrapper_Run_Tidy=y
#endregion ;**** Directives created by AutoIt3Wrapper_GUI ****
#include <ButtonConstants.au3>
#include <ComboConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <ListviewConstants.au3>
#include <GuiListView.au3>
#include <Nomadmemory.au3>
#include <Array.au3>
#include <Misc.au3>
#include <Timers.au3>
#include <file.au3>

SetPrivilege("SeDebugPrivilege", 1)

#region ### START Koda GUI section ### Form=C:\Users\Forever30\Documents\My Hack Form.kxf
$Form1 = GUICreate("PlayDGN Trainer v78 - XKhen", 466, 250 + 20, 8, 8)
$Menu1 = GUICtrlCreateMenu("&Trainer")
$refresh = GUICtrlCreateMenuItem("Reset", $Menu1)
$acthot = GUICtrlCreateMenuItem("Activate Hotkey", $Menu1)
WinSetTrans($Form1, "", 240)
$Group1 = GUICtrlCreateGroup("  Teleport Box  ", 8, 8, 321, 233)
$List1 = GUICtrlCreateListView("Name   |X Coord   |Y Coord   |Z Coord   ", 16, 24, 305, 149, $LVS_SINGLESEL, BitOR($LVS_EX_GRIDLINES, $LVS_EX_FULLROWSELECT))
$hList1 = ControlGetHandle($Form1, '', $List1)
_GUICtrlListView_SetColumnWidth($List1, "", $LVSCW_AUTOSIZE)
$mname = GUICtrlCreateInput("", 16, 184, 65, 21)
$xcpy = GUICtrlCreateInput("0", 96, 184, 65, 21)
$ycpy = GUICtrlCreateInput("0", 176, 184, 65, 21)
$zcpy = GUICtrlCreateInput("0", 256, 184, 65, 21)
GUICtrlCreateUpdown($xcpy)
GUICtrlCreateUpdown($ycpy)
GUICtrlCreateUpdown($zcpy)
$add = GUICtrlCreateButton("Add", 16, 216, 49, 17)
$remove = GUICtrlCreateButton("Clear", 80, 216, 49, 17)
$teleport = GUICtrlCreateButton("Teleport", 144, 216, 49, 17)
$save = GUICtrlCreateButton("Save", 208, 216, 49, 17)
$load = GUICtrlCreateButton("Load", 272, 216, 49, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Group2 = GUICtrlCreateGroup("  Coordinates  ", 336, 8, 121, 97)
$Label1 = GUICtrlCreateLabel("X:", 344, 32, 14, 17)
$Label2 = GUICtrlCreateLabel("Y:", 344, 48, 14, 17)
$Label3 = GUICtrlCreateLabel("Z:", 344, 64, 14, 17)
$copy = GUICtrlCreateButton("copy", 344, 80, 105, 17)
$xco = GUICtrlCreateLabel("0", 360, 32, 70, 17)
$yco = GUICtrlCreateLabel("0", 360, 48, 70, 17)
$zco = GUICtrlCreateLabel("0", 360, 64, 70, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Group3 = GUICtrlCreateGroup("  Utilities  ", 336, 112, 121, 129)
$whc = GUICtrlCreateCheckbox("WallHack (Off)", 344, 136, 100, 17)
$ncd = GUICtrlCreateCheckbox("NoCooldown (Off)", 344, 160, 100, 17)
$Label4 = GUICtrlCreateLabel("Animation :", 344, 184, 56, 17)
$anim = GUICtrlCreateCombo("*Class*", 344, 208, 105, 25)
GUICtrlSetData(-1, "Warrior|Cleric|Academic|Archer|Sorceress", "")
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUISetState(@SW_SHOW)
$button1status = 0
$button2status = 0
$pid = 0
$hotkey = 0
$process = "DragonNest.exe"
$timedelay = _Timer_Init()
$alhunting = 0
Global $hCMenu = GUICtrlCreateContextMenu($List1)
Global $hCMenuText = GUICtrlCreateMenuItem("Remove", $hCMenu)
#endregion ### END Koda GUI section ###

While 1
	$nMsg = GUIGetMsg()
	Switch $nMsg
		Case $GUI_EVENT_CLOSE
			Exit
		Case $add
			GUICtrlCreateListViewItem(GUICtrlRead($mname) & "|" & GUICtrlRead($xcpy) & "|" & GUICtrlRead($ycpy) & "|" & GUICtrlRead($zcpy), $List1)
			Sleep(10)
			GUICtrlSetData($mname, "")
			GUICtrlSetData($xcpy, 0)
			GUICtrlSetData($ycpy, 0)
			GUICtrlSetData($zcpy, 0)
		Case $copy
			GUICtrlSetData($xcpy, GUICtrlRead($xco))
			GUICtrlSetData($ycpy, GUICtrlRead($yco))
			GUICtrlSetData($zcpy, GUICtrlRead($zco))
		Case $remove
			_GUICtrlListView_DeleteAllItems($hList1)
		Case $hCMenuText
			GUICtrlDelete(GUICtrlRead($List1))
		Case $save ;save
			$Count = _GUICtrlListView_GetItemCount($List1) ; find out how many items are in the listview
			$File = FileSaveDialog("Save your coordinates", "", "Text files (*.txt)", 16, "*.txt")
			If @error Then
				MsgBox(0, "", "No file saved")
			Else
				For $I = 0 To $Count - 1 ; loop through the items in the listview
					$sListviewItem = _GUICtrlListView_GetItemTextString($List1, $I) ; get the text of the items one at a time
					FileWriteLine($File, $sListviewItem) ; write that info to the file
				Next
			EndIf
		Case $load
			Local $Read
			$open = FileOpenDialog("Select coordinate settings", "", "Text files (*.txt)")
			If @error Then
				MsgBox(0, "File", "No File selected")
			Else
				_FileReadToArray($open, $Read)
				For $I = 1 To $Read[0]
					GUICtrlCreateListViewItem($Read[$I], $List1)
				Next
			EndIf
		Case $teleport
			$xcoordinate = _GUICtrlListView_GetItemText($List1, Int(_GUICtrlListView_GetSelectedIndices($List1)), 1)
			$ycoordinate = _GUICtrlListView_GetItemText($List1, Int(_GUICtrlListView_GetSelectedIndices($List1)), 2)
			_cor()
		Case $whc
			If $pid > 0 Then
				If $button1status Then
					$button1status = 0
					GUICtrlSetData($whc, "WallHack (Off)")
				Else
					$button1status = 1
					GUICtrlSetData($whc, "WallHack (On)")
				EndIf
			Else
				Beep(1000, 500)
			EndIf
		Case $acthot
			If $hotkey Then
				$hotkey = 0
				GUICtrlSetData($acthot, "Activate Hotkey")
			Else
				$hotkey = 1
				GUICtrlSetData($acthot, "Deactivate Hotkey")
			EndIf
		Case $ncd
			If $pid > 0 Then
				If $button2status Then
					$button2status = 0
					GUICtrlSetData($ncd, "NoCooldown (Off)")
				Else
					$button2status = 1
					GUICtrlSetData($ncd, "NoCooldown (On)")
				EndIf
			Else
				Beep(1000, 500)
			EndIf
		Case $refresh
			$pid = 0
			TrayTip("Reset", "Reset Successful", 1)
	EndSwitch
	;Comment
	If $pid = 0 And _Timer_Diff($timedelay) > 250 Then
		$pid = ProcessExists($process)
		If $pid > 0 Then
			$hwnd = _MemoryOpen($pid)
			$BaseAddr = _MemoryGetBaseAddress($hwnd, 1)
		EndIf
	ElseIf $pid > 0 And _Timer_Diff($timedelay) > 250 Then
		_XValue()
		_YValue()
		_ZValue()

		If _IsPressed(79) Then
			If $alhunting Then
				$alhunting = 0
				TrayTip("Gem Bot", "West Armor Hunting Deactivated", 1)
				Sleep(500)
			Else
				$alhunting = 1
				TrayTip("Gem Bot", "West Armor Hunting Activated", 1)
				Sleep(500)
			EndIf
		EndIf

		If _IsPressed(78) Then
			If $hotkey Then
				$hotkey = 0
				GUICtrlSetData($acthot, "Activate Hotkey")
				TrayTip("", "F1-F5 hotkey Deactivated", 1)
				Sleep(500)
			Else
				$hotkey = 1
				GUICtrlSetData($acthot, "Deactivate Hotkey")
				TrayTip("", "F1-F5 hotkey Activated", 1)
				Sleep(500)
			EndIf
		EndIf

		If $alhunting Then
			$map = _MemoryRead(Dec("18ED84"), $hwnd)
			If $map == 15 Then
				$xcoordinate = 6550
				$ycoordinate = 1999
				_cor()
			EndIf
			If $map == 14 Then
				$xcoordinate = -1200
				$ycoordinate = -7449
				_cor()
			EndIf
		EndIf

		;If _IsToggled(14) Then
		;Academic
		If GUICtrlRead($anim) == "Academic" Then
			If _IsPressed(57) Then
				$ac = 124
				_animationbar()
			EndIf
			;Warrior
		ElseIf GUICtrlRead($anim) == "Warrior" Then
			If _IsPressed(57) Then
				$ac = 220
				_animationbar()
			EndIf
			;Archer
		ElseIf GUICtrlRead($anim) == "Archer" Then
			If _IsPressed(57) Then
				$ac = 90
				_animationbar()
			EndIf
			;Cleric
		ElseIf GUICtrlRead($anim) == "Cleric" Then
			If _IsPressed(57) Then
				$ac = 76
				_animationbar()
			EndIf
			;Mage
		ElseIf GUICtrlRead($anim) == "Sorceress" Then
			If _IsPressed(57) Then
				$ac = 68
				_animationbar()
			EndIf
		EndIf
	EndIf
	;F1
	If $hotkey Then
		$Count = _GUICtrlListView_GetItemCount($List1)
		If _IsPressed(70) Then
			If _GUICtrlListView_GetItemCount($List1) == 0 Then
				MsgBox(0, "No Records", "Please save atleast " & 1 - $Count & " more coordinate")
			ElseIf $Count <> 0 Then
				$xcoordinate = _GUICtrlListView_GetItemText($List1, 0, 1)
				$ycoordinate = _GUICtrlListView_GetItemText($List1, 0, 2)
				_cor()
			EndIf
		EndIf
		;F2
		If _IsPressed(71) Then
			If _GUICtrlListView_GetItemCount($List1) <= 1 Then
				MsgBox(0, "No Records", "Please save atleast " & 2 - $Count & " more coordinate")
			ElseIf $Count <> 0 Then
				$xcoordinate = _GUICtrlListView_GetItemText($List1, 1, 1)
				$ycoordinate = _GUICtrlListView_GetItemText($List1, 1, 2)
				_cor()
			EndIf
		EndIf
		;F3
		If _IsPressed(72) Then
			If _GUICtrlListView_GetItemCount($List1) <= 2 Then
				MsgBox(0, "No Records", "Please save atleast " & 3 - $Count & " more coordinate")
			ElseIf $Count <> 0 Then
				$xcoordinate = _GUICtrlListView_GetItemText($List1, 2, 1)
				$ycoordinate = _GUICtrlListView_GetItemText($List1, 2, 2)
				_cor()
			EndIf
		EndIf
		;F4
		If _IsPressed(73) Then
			If _GUICtrlListView_GetItemCount($List1) <= 3 Then
				MsgBox(0, "No Records", "Please save atleast " & 4 - $Count & " more coordinate")
			ElseIf $Count <> 0 Then
				$xcoordinate = _GUICtrlListView_GetItemText($List1, 3, 1)
				$ycoordinate = _GUICtrlListView_GetItemText($List1, 3, 2)
				_cor()
			EndIf
		EndIf
		;F5
		If _IsPressed(74) Then
			If _GUICtrlListView_GetItemCount($List1) <= 4 Then
				MsgBox(0, "No Records", "Please save atleast " & 5 - $Count & " more coordinate")
			ElseIf $Count <> 0 Then
				$xcoordinate = _GUICtrlListView_GetItemText($List1, 4, 1)
				$ycoordinate = _GUICtrlListView_GetItemText($List1, 4, 2)
				_cor()
			EndIf
		EndIf
		;ALT+1
		If _IsPressed(12) And _IsPressed(31) Then
			If _GUICtrlListView_GetItemCount($List1) <= 5 Then
				MsgBox(0, "No Records", "Please save atleast " & 6 - $Count & " more coordinate")
			ElseIf $Count <> 0 Then
				$xcoordinate = _GUICtrlListView_GetItemText($List1, 5, 1)
				$ycoordinate = _GUICtrlListView_GetItemText($List1, 5, 2)
				_cor()
			EndIf
		EndIf
		;ALT+2
		If _IsPressed(12) And _IsPressed(32) Then
			If _GUICtrlListView_GetItemCount($List1) <= 6 Then
				MsgBox(0, "No Records", "Please save atleast " & 7 - $Count & " more coordinate")
			ElseIf $Count <> 0 Then
				$xcoordinate = _GUICtrlListView_GetItemText($List1, 6, 1)
				$ycoordinate = _GUICtrlListView_GetItemText($List1, 6, 2)
				_cor()
			EndIf
		EndIf
		;ALT+3
		If _IsPressed(12) And _IsPressed(33) Then
			If _GUICtrlListView_GetItemCount($List1) <= 7 Then
				MsgBox(0, "No Records", "Please save atleast " & 8 - $Count & " more coordinate")
			ElseIf $Count <> 0 Then
				$xcoordinate = _GUICtrlListView_GetItemText($List1, 7, 1)
				$ycoordinate = _GUICtrlListView_GetItemText($List1, 7, 2)
				_cor()
			EndIf
		EndIf
		;ALT+4
		If _IsPressed(12) And _IsPressed(34) Then
			If _GUICtrlListView_GetItemCount($List1) <= 8 Then
				MsgBox(0, "No Records", "Please save atleast " & 9 - $Count & " more coordinate")
			ElseIf $Count <> 0 Then
				$xcoordinate = _GUICtrlListView_GetItemText($List1, 8, 1)
				$ycoordinate = _GUICtrlListView_GetItemText($List1, 8, 2)
				_cor()
			EndIf
		EndIf
		;ALT+5
		If _IsPressed(12) And _IsPressed(35) Then
			If _GUICtrlListView_GetItemCount($List1) <= 9 Then
				MsgBox(0, "No Records", "Please save atleast " & 10 - $Count & " more coordinate")
			ElseIf $Count <> 0 Then
				$xcoordinate = _GUICtrlListView_GetItemText($List1, 9, 1)
				$ycoordinate = _GUICtrlListView_GetItemText($List1, 9, 2)
				_cor()
			EndIf
		EndIf
		;ALT+6
		If _IsPressed(12) And _IsPressed(36) Then
			If _GUICtrlListView_GetItemCount($List1) <= 10 Then
				MsgBox(0, "No Records", "Please save atleast " & 11 - $Count & " more coordinate")
			ElseIf $Count <> 0 Then
				$xcoordinate = _GUICtrlListView_GetItemText($List1, 10, 1)
				$ycoordinate = _GUICtrlListView_GetItemText($List1, 10, 2)
				_cor()
			EndIf
		EndIf
		;Else
		_null()
		;EndIf
		;End of Hotkeys
		;==========
		;WH NCD
		If $button1status Then
			_whe()
		Else
			_whd()
		EndIf

		If $button2status Then
			_ncde()
		Else
			_ncdd()
		EndIf
	EndIf
WEnd

Func _cor()
	;X-axis
	$Static = "0x" & Hex($BaseAddr + Dec("B1A4D0"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("4c4"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("8"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("30"))
	$ValueZ = _MemoryWrite($Static, $hwnd, $xcoordinate, "Float")
	;Y-axis
	$Static = "0x" & Hex($BaseAddr + Dec("B1A4D0"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("4c4"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("8"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("38"))
	$ValueZ = _MemoryWrite($Static, $hwnd, $ycoordinate, "Float")
EndFunc   ;==>_cor

Func _XValue()
	$Static = "0x" & Hex($BaseAddr + Dec("B1A4D0"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("4c4"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("8"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("30"))
	$ValueX = _MemoryRead($Static, $hwnd, "Float")
	If $ValueX <> GUICtrlRead($xco) Then GUICtrlSetData($xco, $ValueX)
EndFunc   ;==>_XValue

Func _YValue()
	$Static = "0x" & Hex($BaseAddr + Dec("B1A4D0"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("4c4"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("8"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("38"))
	$ValueY = _MemoryRead($Static, $hwnd, "Float")
	If $ValueY <> GUICtrlRead($yco) Then GUICtrlSetData($yco, $ValueY)
EndFunc   ;==>_YValue

Func _ZValue()
	$Static = "0x" & Hex($BaseAddr + Dec("B1A4D0"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("4c4"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("8"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("34"))
	$ValueZ = _MemoryRead($Static, $hwnd, "Float")
	If $ValueZ <> GUICtrlRead($zco) Then GUICtrlSetData($zco, $ValueZ)
EndFunc   ;==>_ZValue

Func _animationbar()
	$Static = "0x" & Hex($BaseAddr + Dec("B1A4D0"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("6D0"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("10"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("140"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("14"))
	$Pointer = _MemoryRead($Static, $hwnd)
	$Static = "0x" & Hex($Pointer + Dec("54"))
	$animation = _MemoryWrite($Static, $hwnd, $ac)
EndFunc   ;==>_animationbar

Func _whe()
	If $pid > 0 Then
		$Write = _MemoryWrite(Dec("0056ED78"), $hwnd, '0x9090', 'byte[2]') ;Address GM
		$Write = _MemoryWrite(Dec("0056ED85"), $hwnd, '0x909090', 'byte[3]') ;Address AOE
	EndIf
EndFunc   ;==>_whe

Func _whd()
	If $pid > 0 Then
		$Write = _MemoryWrite(Dec("0056ED78"), $hwnd, '0x8908', 'byte[2]') ;Address GM
		$Write = _MemoryWrite(Dec("0056ED85"), $hwnd, '0x894808', 'byte[3]') ;Address AOE
	EndIf
EndFunc   ;==>_whd

Func _ncde()
	If $pid > 0 Then
		$ncde = _MemoryWrite(Dec("0065E1B3"), $hwnd, '0x9090d99fd8010000', 'byte[8]')
	EndIf
EndFunc   ;==>_ncde

Func _ncdd()
	If $pid > 0 Then
		$ncde = _MemoryWrite(Dec("0065E1B3"), $hwnd, '0x7a08d99fd8010000', 'byte[8]')
	EndIf
EndFunc   ;==>_ncdd

Func _null()
EndFunc   ;==>_null
I'll pm you mine, coz it has working animation hack for GDN purposes accept my friend request first >.<
Quote Originally Posted by enyu View Post
I'll pm you mine, coz it has working animation hack for GDN purposes accept my friend request first >.<
Done, if it'll work, then we'll quit making bloody dll trainers.
Mr Xkehn I'll miss your trainer T_T
Done, I had to write my own memread and mempointer coz I dunno for some reason the old one always adds 8 zeroes infront of the return address after the first offset which was annoying. Then I read it was a 64bit problem so if your using 32bit then just replace the newmempointerread with the old one.

I also stuck with dword for coordinates coz I was scared if I convert it to float memwrite will fck things up and might not give the correct coordinates.

I haven't tested this with anything else aside from win8
@xkhen0017

can you help me reenactivating no animation in your trainer? just needed it for my cleric and i have no intention of abusing it in pvp and in public.
Quote Originally Posted by dnestbank View Post
This is not a valid excuse. Let's take xkhen as an example, a civil engineer stud who taugh himself about stuffs an IT guy should know.

If you don't have the knowledge, search for it, read about it, watch videos about it and eventually, learn it.

Don't be bound by any "limits" that you just created in your mind. This is the information era, almost anything can be found from the internet and almost everyone can become anything. Google is your frie--... your bestfriendforlife. (Unless your chinese, Baidu is your BFF)
This make me LOL!
I don't think he will understand what you're saying anyway
Quote Originally Posted by melafonzo View Post
This make me LOL!
I don't think he will understand what you're saying anyway
I understand what dnestback said but.... ok then maybe a grade 4 student like me can't understand coding.

hmmm maybe in future i guess
xkhen, msg mu kaku ing cp no. mu, buri dakang dinan agyang load mu^^ It's a token of our appreciation from ur CABALEN^^
i hope someone knows how to code this. thank you for the great effort creating a Trainer xkhen. i hope that you come back in what you do best which is making trainer =)
khen teach me who to do it??? hahahah

---------- Post added at 10:31 AM ---------- Previous post was at 10:12 AM ----------

i need to get the info in design. khen
it could be the reason why CC able to detect trainer users? coz recently so many topics about being caught by gms
hmm is it possible they analyze these codes and now they know how to counter/detect it?
Posts 61–75 of 103 · Page 5 of 7

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