Wasteland ESP

Posts 1–6 of 6 · Page 1 of 1
Wasteland ESP
Anyone Got An ESP For Wasteland? Or any kind of hack?
I released a wasteland hack menu, look around a little bit.
I need a bypass..
You wont get a bypass without paying a bit of money. If you get yourself a bypass and want an awesome menu PM me for the details.
that's the survival hack ESP
Code:
case 21:
			{
				cout << "Player ESP loading up..." << endl;
				const char * script = 
					"setGroupIconsVisible [true, true]; {if ((!isnull _x) and (getPlayerUID _x != '') and !(vehicle _x != _x)) then {clearGroupIcons group _x;group _x addGroupIcon ['x_art'];group _x setGroupIconParams [[1, 0.35, 0, 1], format ['%1', name _x], 0.7, true];	};	} foreach entities 'CAManBase'; hint '!';";
				SpawnWeapMagsVehic(textsize,base_module,kernel32,ws32,kernel,ntdll,spawner,game,0,0,0,0,NULL,script);
			}
			break;
		case 22:
			{
				cout << "Vehicle ESP loading up..." << endl;
				const char * script = 
					"{ 		_vm = str _x; 		deleteMarkerLocal _vm; 		_vm = createMarkerLocal [_vm, getPos _x]; 		_vm setMarkerTypeLocal 'destroyedvehicle'; 		_vm setMarkerPosLocal getPos _x; 		_vm setMarkerSizeLocal [0.8, 0.8]; 		_vm setMarkerTextLocal format['%1', getText (configFile >> 'CfgVehicles' >> (typeof _x) >> 'displayName')]; 		if (_x isKindOf 'Air') then {_vm setMarkerColorLocal ('ColorBlue');} else {_vm setMarkerColorLocal ('ColorBlack');}; 	} forEach (([6800, 9200, 0] nearEntities [['LandVehicle', 'Air', 'Ship'], 11000])+allMissionObjects 'TentStorage'); 	hint '!';";
				SpawnWeapMagsVehic(textsize,base_module,kernel32,ws32,kernel,ntdll,spawner,game,0,0,0,0,NULL,script);
			}
Posts 1–6 of 6 · Page 1 of 1

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