Wasteland ESP
Anyone Got An ESP For Wasteland? Or any kind of hack?
case 21:
{
cout << "Player ESP loading up..." << endl;
const char * script =
"setGroupIconsVisible [true, true]; {if ((!isnull _x) and (getPlayerUID _x != '') and !(vehicle _x != _x)) then {clearGroupIcons group _x;group _x addGroupIcon ['x_art'];group _x setGroupIconParams [[1, 0.35, 0, 1], format ['%1', name _x], 0.7, true]; }; } foreach entities 'CAManBase'; hint '!';";
SpawnWeapMagsVehic(textsize,base_module,kernel32,ws32,kernel,ntdll,spawner,game,0,0,0,0,NULL,script);
}
break;
case 22:
{
cout << "Vehicle ESP loading up..." << endl;
const char * script =
"{ _vm = str _x; deleteMarkerLocal _vm; _vm = createMarkerLocal [_vm, getPos _x]; _vm setMarkerTypeLocal 'destroyedvehicle'; _vm setMarkerPosLocal getPos _x; _vm setMarkerSizeLocal [0.8, 0.8]; _vm setMarkerTextLocal format['%1', getText (configFile >> 'CfgVehicles' >> (typeof _x) >> 'displayName')]; if (_x isKindOf 'Air') then {_vm setMarkerColorLocal ('ColorBlue');} else {_vm setMarkerColorLocal ('ColorBlack');}; } forEach (([6800, 9200, 0] nearEntities [['LandVehicle', 'Air', 'Ship'], 11000])+allMissionObjects 'TentStorage'); hint '!';";
SpawnWeapMagsVehic(textsize,base_module,kernel32,ws32,kernel,ntdll,spawner,game,0,0,0,0,NULL,script);
}