How Do I Put Custom Scripts Into Monkey Moniter?

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How Do I Put Custom Scripts Into Monkey Moniter?
like the title says guys How Do I Put Custom Scripts Into Monkey Moniter?
I'm new to this, so this may or may not help, but this is how I added custom scripts to my menu (Which is similar to Monky)

First, go to your scripts folder, locate the main .sqf, mine is called ajmenu.sqf, it should look like this;

Code:

//DONT TOUCH THIS
HMDIR = "Scripts\";
HDIR  = "Scripts\Menu_Scripts\";
MENUTITLE = "DayZedGaming Version 2.0";
for[{_num = 0},{_num <= 100},{_num = _num + 1}] do
{
	vehicle player removeAction _num;
};



//Action Menu (EDITABLE)
vehicle player addAction ['<t color=''#FF4500''>Heal</t>', 'Scripts\Action_Scripts\heal.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Give Weapon</t>', 'Scripts\Action_Scripts\giveweapon.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Give Ammo</t>', 'Scripts\Action_Scripts\giveammo.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Teleport</t>', 'Scripts\Action_Scripts\teleport.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Change Skin</t>', 'Scripts\Action_Scripts\morph.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Repair Vehicle</t>', 'Scripts\Action_Scripts\repair.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Spawn Vehicle</t>', 'Scripts\Menu_Scripts\VehicleDelivery.sqf'];
vehicle player addAction ['<t color=''#FF4500''>God Mode</t>', 'Scripts\Menu_Scripts\godmode.sqf'];


//DONT TOUCH
option = []; img = [];


//MENU HACKS (EDITABLE
img = img + [""]; option = option + ["========= MAIN ========","empty.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Help","help.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Debug Console","showdebug.sqf","1","0","0"];
img = img + [""]; option = option + ["~ESP","esp.sqf","1","0","0"];
img = img + [""]; option = option + ["~Heal Player","heal.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Raise Humanity","humanity.sqf","0","0","0"];
img = img + [""]; option = option + ["~Map Icons","2dmap.sqf","1","0","0"];
img = img + [""]; option = option + ["~Spawn Vehicle","VehicleDelivery.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Vehicle Speed","VehicleSpeed.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Repair Vehicle","repair (2).sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Car God Mode","CarGodMode.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Weaponize Car","weaponize.sqf","0","0","0"];
img = img + [""]; option = option + ["~Delete Vehicles","dl.sqf","1","0","0"];
img = img + [""]; option = option + ["========= EXTRAS ======","empty.sqf","0","0","0"];
img = img + [""]; option = option + ["~Broadcast","newsbanner.sqf","1","0","0"];
img = img + [""]; option = option + ["~Zombie Proof","zombieproof.sqf","1","0","0"];
img = img + [""]; option = option + ["~God Mode","godmode.sqf","1","0","0"];
img = img + [""]; option = option + ["~No Recoil","norecoil.sqf","1","0","0"];
img = img + [""]; option = option + ["~Infinite Ammo","infiniteammo.sqf","1","0","0"];
img = img + [""]; option = option + ["~Invisible","invisible.sqf","1","0","0"];
img = img + [""]; option = option + ["~Speed Hack (GodMode must be enabled)","footspeed.sqf","1","0","0"];
img = img + [""]; option = option + ["~Dance!","Dance1.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Admin Fucker :)","AdminFucker.sqf","0","0","0"]; 
img = img + [""]; option = option + ["======== PLAYERS ======","empty.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Teleport to Player (SELECT PLAYER)","players\playerteleto.sqf","0","0","0"];
img = img + [""]; option = option + ["~Teleport Player to You (SELECT PLAYER)","players\playerteletoyou.sqf","0","0","0"];
img = img + [""]; option = option + ["~Spectate Player (SELECT PLAYER)","players\playerspectate.sqf","0","0","0"];
img = img + [""]; option = option + ["~To The Moon","tothemoon.sqf","0","0","0"];
img = img + [""]; option = option + ["~No Quitting","noquit.sqf","0","0","0"];
img = img + [""]; option = option + ["~Teleport All Players","teleAll.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Kill Player","playerkill.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Kill ALL!","killall.sqf","1","0","0"];
img = img + [""]; option = option + ["== EQUIPMENT/DIALOGS ==","empty.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Spawn Item Box","box.sqf","0","0","0"];
img = img + [""]; option = option + ["~Open Weapons Menu","menu\weapondialog.sqf","0","0","0"];
img = img + [""]; option = option + ["~Open Items Menu","menu\itemdialog.sqf","0","0","0"];
img = img + [""]; option = option + ["~Buildings Menu","menu\vehicledialog.sqf","0","0","0"];
img = img + [""]; option = option + ["======== OPTIONS ======","empty.sqf","0","0","0"];
img = img + [""]; option = option + ["~Remove Grass","nograss.sqf","1","0","0"];

//DONT TOUCH THIS
execVM format['%1menu\menu_generate.sqf',HDIR];
Basically what I did is a copied one of the menu options, and re-directed it to the custom script (The .sqf)

Code:
img = img + [""]; option = option + ["~ESP","esp.sqf","1","0","0"];
To look like this;

Code:
img = img + [""]; option = option + ["Custom name","DIRECTORY/SCRIPT.sqf","1","0","0"];
and added it wherever I wanted it inside the menu.

I hope this helps/makes sense
Would help if you knew what you were talking about, M0nky's monitor is a script of its own. I assume you want to put extra scripts into M0nky's menu overall correct?
Correct
Quote Originally Posted by zkkaiser View Post
I'm new to this, so this may or may not help, but this is how I added custom scripts to my menu (Which is similar to Monky)

First, go to your scripts folder, locate the main .sqf, mine is called ajmenu.sqf, it should look like this;

Code:

//DONT TOUCH THIS
HMDIR = "Scripts\";
HDIR  = "Scripts\Menu_Scripts\";
MENUTITLE = "DayZedGaming Version 2.0";
for[{_num = 0},{_num <= 100},{_num = _num + 1}] do
{
	vehicle player removeAction _num;
};



//Action Menu (EDITABLE)
vehicle player addAction ['<t color=''#FF4500''>Heal</t>', 'Scripts\Action_Scripts\heal.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Give Weapon</t>', 'Scripts\Action_Scripts\giveweapon.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Give Ammo</t>', 'Scripts\Action_Scripts\giveammo.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Teleport</t>', 'Scripts\Action_Scripts\teleport.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Change Skin</t>', 'Scripts\Action_Scripts\morph.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Repair Vehicle</t>', 'Scripts\Action_Scripts\repair.sqf'];
vehicle player addAction ['<t color=''#FF4500''>Spawn Vehicle</t>', 'Scripts\Menu_Scripts\VehicleDelivery.sqf'];
vehicle player addAction ['<t color=''#FF4500''>God Mode</t>', 'Scripts\Menu_Scripts\godmode.sqf'];


//DONT TOUCH
option = []; img = [];


//MENU HACKS (EDITABLE
img = img + [""]; option = option + ["========= MAIN ========","empty.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Help","help.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Debug Console","showdebug.sqf","1","0","0"];
img = img + [""]; option = option + ["~ESP","esp.sqf","1","0","0"];
img = img + [""]; option = option + ["~Heal Player","heal.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Raise Humanity","humanity.sqf","0","0","0"];
img = img + [""]; option = option + ["~Map Icons","2dmap.sqf","1","0","0"];
img = img + [""]; option = option + ["~Spawn Vehicle","VehicleDelivery.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Vehicle Speed","VehicleSpeed.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Repair Vehicle","repair (2).sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Car God Mode","CarGodMode.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Weaponize Car","weaponize.sqf","0","0","0"];
img = img + [""]; option = option + ["~Delete Vehicles","dl.sqf","1","0","0"];
img = img + [""]; option = option + ["========= EXTRAS ======","empty.sqf","0","0","0"];
img = img + [""]; option = option + ["~Broadcast","newsbanner.sqf","1","0","0"];
img = img + [""]; option = option + ["~Zombie Proof","zombieproof.sqf","1","0","0"];
img = img + [""]; option = option + ["~God Mode","godmode.sqf","1","0","0"];
img = img + [""]; option = option + ["~No Recoil","norecoil.sqf","1","0","0"];
img = img + [""]; option = option + ["~Infinite Ammo","infiniteammo.sqf","1","0","0"];
img = img + [""]; option = option + ["~Invisible","invisible.sqf","1","0","0"];
img = img + [""]; option = option + ["~Speed Hack (GodMode must be enabled)","footspeed.sqf","1","0","0"];
img = img + [""]; option = option + ["~Dance!","Dance1.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Admin Fucker :)","AdminFucker.sqf","0","0","0"]; 
img = img + [""]; option = option + ["======== PLAYERS ======","empty.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Teleport to Player (SELECT PLAYER)","players\playerteleto.sqf","0","0","0"];
img = img + [""]; option = option + ["~Teleport Player to You (SELECT PLAYER)","players\playerteletoyou.sqf","0","0","0"];
img = img + [""]; option = option + ["~Spectate Player (SELECT PLAYER)","players\playerspectate.sqf","0","0","0"];
img = img + [""]; option = option + ["~To The Moon","tothemoon.sqf","0","0","0"];
img = img + [""]; option = option + ["~No Quitting","noquit.sqf","0","0","0"];
img = img + [""]; option = option + ["~Teleport All Players","teleAll.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Kill Player","playerkill.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Kill ALL!","killall.sqf","1","0","0"];
img = img + [""]; option = option + ["== EQUIPMENT/DIALOGS ==","empty.sqf","0","0","0"]; 
img = img + [""]; option = option + ["~Spawn Item Box","box.sqf","0","0","0"];
img = img + [""]; option = option + ["~Open Weapons Menu","menu\weapondialog.sqf","0","0","0"];
img = img + [""]; option = option + ["~Open Items Menu","menu\itemdialog.sqf","0","0","0"];
img = img + [""]; option = option + ["~Buildings Menu","menu\vehicledialog.sqf","0","0","0"];
img = img + [""]; option = option + ["======== OPTIONS ======","empty.sqf","0","0","0"];
img = img + [""]; option = option + ["~Remove Grass","nograss.sqf","1","0","0"];

//DONT TOUCH THIS
execVM format['%1menu\menu_generate.sqf',HDIR];
Basically what I did is a copied one of the menu options, and re-directed it to the custom script (The .sqf)

Code:
img = img + [""]; option = option + ["~ESP","esp.sqf","1","0","0"];
To look like this;

Code:
img = img + [""]; option = option + ["Custom name","DIRECTORY/SCRIPT.sqf","1","0","0"];
and added it wherever I wanted it inside the menu.

I hope this helps/makes sense
This is spot on

But Remember if your script needs a Remote Exec to point it to the M0nky one.

For Example..

If you take a script from Wuat it may have the following entry execVM "wuat\vet@scripts\Vmain2.sqf"; You would change this to point to your M0nky RE e.g. execVM "scr\exec.sqf";
uhh.. yes that is correct
Quote Originally Posted by regnighc View Post
This is spot on

But Remember if your script needs a Remote Exec to point it to the M0nky one.

For Example..

If you take a script from Wuat it may have the following entry execVM "wuat\vet@scripts\Vmain2.sqf"; You would change this to point to your M0nky RE e.g. execVM "scr\exec.sqf";
Woo! I wasn't sure if that was right, it's how I did it at least.
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