help po d2.. sa pag code
#include <windows.h>
#define ADR_Playerpointer 0x00AC0534
#define ADR_Serverpointer 0x009BA3C8
#define ADR_GlassWall 0x00947C84
#define ADR_SNS 0x007E85D0
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
#define ADR_NearFog 0x00947D50
#define ADR_FarFog 0x00947D5
DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void ServerHacks()
{
DWORD dwSrvrPtr=*(DWORD*)ADR_Serverpointer;
if(dwSrvrPtr!=0){
}}
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0){
void SuperNoSpread()
{
*(double*)ADR_SNS = 0;
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
void glasswall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_Glasswall = 1;
else
{
*(int**)ADR_Glasswall = 0;
}
}
void NoFog()
{
*(float*)ADR_FarFog = 1166127104;
*(float*)ADR_NearFog = 0;
}
}}
void Module_Thread()
{
for(;

{
if(*ingame)
{
PlayerHacks();
glasswall();
SuperNoSpread();
NoRecoil();
NoFog();
}
if(*outgame)
{
ServerHacks();
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}