HelpILTClient address update

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ILTClient address update
I make aimbot, it work good, but i dont know how update ILTClient address
for what i want have ILTClient? for function
Code:
bool( *IntersectSegment )(const IntersectQuery& Query, IntersectInfo *pInfo );
help me, say how find address for this function?
Quote Originally Posted by CrazyFrost View Post
I make aimbot, it work good, but i dont know how update ILTClient address
for what i want have ILTClient? for function
Code:
bool( *IntersectSegment )(const IntersectQuery& Query, IntersectInfo *pInfo );
help me, say how find address for this function?
ohhh man are sure that you made aim bot ? and you don't know what's ILTClient ? cool story
Quote Originally Posted by Dragon(H)ell View Post
ohhh man are sure that you made aim bot ? and you don't know what's ILTClient ? cool story
yes sure. I have working ESP, and i read ~FALLEN~ old post and make pretty aim, but im not have visible check
better would have helped me, than make fun of them
Quote Originally Posted by bandi12 View Post
@Dragon(H)ell speaking of visibel check you have working one ?
Ofc I did it lol .
how u don't have visible check it's in the ESP Functions , isn't it !!
sry if i dump !
Quote Originally Posted by DarkPladin View Post
how u don't have visible check it's in the ESP Functions , isn't it !!
sry if i dump !
in my esp i have: health, pos, name, distance and etc. Visible check function need for my aimbot, what he will not aim to players behind walls.

i find it, maybe....
Base PushToConsole.

Interseg = *(DWORD *)(BASE) + 0x64
Quote Originally Posted by lucifereviluser View Post
Base PushToConsole.

Interseg = *(DWORD *)(BASE) + 0x64
Thanks, but im find it myself, and in my localization - 0x68
Share code:
Code:
 typedef bool( *lpIntersectSegment )(const IntersectQuery& Query, IntersectInfo *pInfo );//0x064+0x4
 lpIntersectSegment _isvisible;
 bool IsVisible(const IntersectQuery& Query, IntersectInfo *pInfo)
 {
	  DWORD dwCShell = CShell;
        if( dwCShell != NULL )
        {
			DWORD *LTClient = ( DWORD* )( (dwCShell + Console) );
                void* CONoff = ( void* )*( DWORD* )( *LTClient + (0x64+4) );
				_isvisible=(lpIntersectSegment)CONoff;
                return !(_isvisible(Query,pInfo));
        }
		return false;
 }
0x64 was the old position, 0x68 is correct for now
use the class provided in iltclient.h from nolf2 sdk .. all its functions pointers seems to match crossfires , but you will have to add an extra pointer right after SoundMgr (really dont remember after which, the modified file is on my other pc)
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