hint "Action Menu loaded..";
closedialog 0;
cutText ['','PLAIN',0];
endloadingscreen;
if (isnil "tracker") then {tracker = 0;};
if (tracker == 0) then
{
[]spawn
{
private["_veh", "_idx"];
_idx = -1;
while {true} do
{
if (_idx == -1) then
{
_idx = (vehicle player) addAction [("<t color=""#F4FA58"">" + ("Deathshift's Menu") + "</t>"), "\"];
_idx = (vehicle player) addAction [("<t color=""#00FFFF"">" + ("Heal") + "</t>"), "\wuat\heal.sqf"];
_idx = (vehicle player) addAction [("<t color=""#00FFFF"">" + ("Give Weapon") + "</t>"), "\wuat\giveweapon.sqf"];
_idx = (vehicle player) addAction [("<t color=""#00FFFF"">" + ("Give Ammo") + "</t>"), "\wuat\giveammo.sqf"];
_idx = (vehicle player) addAction [("<t color=""#00FFFF"">" + ("Teleport") + "</t>"), "\wuat\teleport.sqf"];
_idx = (vehicle player) addAction [("<t color=""#00FFFF"">" + ("Change Skin") + "</t>"), "\wuat\morph.sqf"];
_idx = (vehicle player) addAction [("<t color=""#00FFFF"">" + ("+Humanity") + "</t>"), "\wuat\humanity.sqf"];
_idx = (vehicle player) addAction [("<t color=""#00FFFF"">" + ("Repair Vehicle") + "</t>"), "\wuat\repair.sqf"];
_idx = (vehicle player) addAction [("<t color=""#00FFFF"">" + ("Spawn Vehicle") + "</t>"), "\wuat\VehicleDelivery.sqf"];
_idx = (vehicle player) addAction [("<t color=""#00FFFF"">" + ("God Mode") + "</t>"), "\wuat\godmode.sqf"];
_veh = vehicle player;
};
if (_veh != vehicle player) then
{
_veh removeAction _idx;
_idx = -1;
};
Sleep 1;
};
};
tracker = 1;
};
waituntil {!alive player ; sleep 1;};
tracker = 0;