QuickPlant/Defuse Orginal

Posts 1–8 of 8 · Page 1 of 1
QuickPlant/Defuse Orginal
This is way better than the shitty addie of FastStuff ..

Code:
ADR_QuickPlantTime                            0x00906CC4
ADR_QuickDefuseTime                           0x0089A7B0

	template <typename T>VOID __Functions( void *Addie , T Vaule )
	{

		MemWrite((void*)Addie,(BYTE*)&Vaule,sizeof ( T ) );

	}

				if (QuickDefuseTime==1)
				{

					  __Functions<float>((void*)ADR_QuickDefuseTime , 0.1f);
						
				}
				else
				{
				             
					 __Functions<float>((void*)ADR_QuickDefuseTime , 7.0f);

				}

				if (RedLine.rPlayer.QuickPlantTime==1)
				{
					if(QPlant == false)
					{

						__Functions<float>((void*)ADR_QuickPlantTime , 0.1f);
						QPlant = true;
					
					}
				}
				else
				{
					if(QPlant == true)
					{

						 __Functions<float>((void*)ADR_QuickPlantTime , 4.0f);
						QPlant = false;
					
					}       
				}
Credits :
R3d_L!n3
thanks bro!
mfG alinin
san link







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nwjhfwkujfkwg you are idiot !
Quote Originally Posted by R3d_L1n3 View Post
This is way better than the shitty addie of FastStuff ..

Code:
ADR_QuickPlantTime                            0x00906CC4
ADR_QuickDefuseTime                           0x0089A7B0

	template <typename T>VOID __Functions( void *Addie , T Vaule )
	{

		MemWrite((void*)Addie,(BYTE*)&Vaule,sizeof ( T ) );

	}

				if (QuickDefuseTime==1)
				{

					  __Functions<float>((void*)ADR_QuickDefuseTime , 0.1f);
						
				}
				else
				{
				             
					 __Functions<float>((void*)ADR_QuickDefuseTime , 7.0f);

				}

				if (RedLine.rPlayer.QuickPlantTime==1)
				{
					if(QPlant == false)
					{

						__Functions<float>((void*)ADR_QuickPlantTime , 0.1f);
						QPlant = true;
					
					}
				}
				else
				{
					if(QPlant == true)
					{

						 __Functions<float>((void*)ADR_QuickPlantTime , 4.0f);
						QPlant = false;
					
					}       
				}
Credits :
R3d_L!n3

thanks For This!
Pahingi Complete Source Code. Thanks
Posts 1–8 of 8 · Page 1 of 1
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