Outdated[Updated] Cheat Engine Table Pack v1.0.13

Posts 166–179 of 179 · Page 12 of 12
Quote Originally Posted by TiJackSH View Post
Have you tried with Kills and Death (to change K/D ratio) ?
tested everything on my 2nd account and this didnt got a rollback..try to change them 1by1 and see which causes the rollback (probably the time played)
nuff said?
Ok, but it don't works for me... I change the deaths, it changes my ratio, but when I quit and relaunch the game, I get rollback.
Quote Originally Posted by TiJackSH View Post
Ok, but it don't works for me... I change the deaths, it changes my ratio, but when I quit and relaunch the game, I get rollback.
to save the changes you made on your combat record.

1) after using it on barracks close the hack
2) join a public match
3) find a game and when you have selected your class EXIT the game.
4) restart BO2.
5) wait for steam to upload on cloud the data
6) check if the changes is saved

^^
Quote Originally Posted by kevincnh View Post
to save the changes you made on your combat record.

1) after using it on barracks close the hack
2) join a public match
3) find a game and when you have selected your class EXIT the game.
4) restart BO2.
5) wait for steam to upload on cloud the data
6) check if the changes is saved

^^
Don't works, I've made every step and it rollbacks again...
hi, very new to this, where to i put the text file containing "<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"KAP-40 (x8)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF17F5</Address>
</CheatEntry>
<CheatEntry>
<ID>36</ID>
<Description>"TAC-45 (x2)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1869</Address>
</CheatEntry>
<CheatEntry>
<ID>37</ID>
<Description>"B23R (x128)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF18DD</Address>
</CheatEntry>
<CheatEntry>
<ID>38</ID>
<Description>"Executioner (x32)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1951</Address>
</CheatEntry>
<CheatEntry>
<ID>39</ID>
<Description>"Five-Seven (x8)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF19C4</Address>
</CheatEntry>
<CheatEntry>
<ID>53</ID>
<Description>"MP7"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1CEF</Address>
</CheatEntry>
<CheatEntry>
<ID>52</ID>
<Description>"Skorpion EVO"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1D62</Address>
</CheatEntry>
<CheatEntry>
<ID>54</ID>
<Description>"PDW-57"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1DD6</Address>
</CheatEntry>
<CheatEntry>
<ID>55</ID>
<Description>"Chicom CQB"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1E4A</Address>
</CheatEntry>
<CheatEntry>
<ID>56</ID>
<Description>"MSMC"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1EBE</Address>
</CheatEntry>
<CheatEntry>
<ID>57</ID>
<Description>"Vector K10"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1F31</Address>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"M8A1"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF21E8</Address>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"SCAR-H"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF225C</Address>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"AN-94"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF22CF</Address>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"SWAT-556"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2343</Address>
</CheatEntry>
<CheatEntry>
<ID>0</ID>
<Description>"Type 25 (x128)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF23B7</Address>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"FAL OSW"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF242B</Address>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"SMR"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF249E</Address>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"M27"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2512</Address>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"MTAR"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2586</Address>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"MK48"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2755</Address>
</CheatEntry>
<CheatEntry>
<ID>11</ID>
<Description>"QBB LSW"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF27C9</Address>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"LSAT"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF283C</Address>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"HAMR"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF28B0</Address>
</CheatEntry>
<CheatEntry>
<ID>15</ID>
<Description>"Ballista"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2A0B</Address>
</CheatEntry>
<CheatEntry>
<ID>42</ID>
<Description>"SVU-AS"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2A7F</Address>
</CheatEntry>
<CheatEntry>
<ID>40</ID>
<Description>"DSR 50"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2AF3</Address>
</CheatEntry>
<CheatEntry>
<ID>41</ID>
<Description>"XPR 50"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2B67</Address>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"R870 MCS"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2C4E</Address>
</CheatEntry>
<CheatEntry>
<ID>43</ID>
<Description>"M1216"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2CC2</Address>
</CheatEntry>
<CheatEntry>
<ID>46</ID>
<Description>"S12"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2D36</Address>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"KSG"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2DA9</Address>
</CheatEntry>
<CheatEntry>
<ID>47</ID>
<Description>"SMAW"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2F05</Address>
</CheatEntry>
<CheatEntry>
<ID>48</ID>
<Description>"FHJ-18 AA"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2F78</Address>
</CheatEntry>
<CheatEntry>
<ID>49</ID>
<Description>"Assault Shield"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF30D4</Address>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"Crossbow"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF3147</Address>
</CheatEntry>
<CheatEntry>
<ID>51</ID>
<Description>"Ballistic Knife"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF31BB</Address>
</CheatEntry>
<CheatEntry>
<ID>35</ID>
<Description>"Combat Axe"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF33FE</Address>
</CheatEntry>
<CheatEntry>
<ID>34</ID>
<Description>"Semtex"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF3472</Address>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"C4"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF34E5</Address>
</CheatEntry>
<CheatEntry>
<ID>16</ID>
<Description>"Bouncing Betty"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF3559</Address>
</CheatEntry>
<CheatEntry>
<ID>18</ID>
<Description>"Claymore"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF35CD</Address>
</CheatEntry>
<CheatEntry>
<ID>33</ID>
<Description>"Guardian"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF72D7</Address>
</CheatEntry>
<CheatEntry>
<ID>32</ID>
<Description>"Hellstorm Missile"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF734B</Address>
</CheatEntry>
<CheatEntry>
<ID>31</ID>
<Description>"Sentry Gun"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF74A6</Address>
</CheatEntry>
<CheatEntry>
<ID>30</ID>
<Description>"Death Machine"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF751A</Address>
</CheatEntry>
<CheatEntry>
<ID>29</ID>
<Description>"War Machine"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF758E</Address>
</CheatEntry>
<CheatEntry>
<ID>28</ID>
<Description>"A.G.R."</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF7675</Address>
</CheatEntry>
<CheatEntry>
<ID>27</ID>
<Description>"Stealth Chopper"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF76E9</Address>
</CheatEntry>
<CheatEntry>
<ID>26</ID>
<Description>"Orbital VSAT"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF775D</Address>
</CheatEntry>
<CheatEntry>
<ID>25</ID>
<Description>"Escort Drone"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF77D0</Address>
</CheatEntry>
<CheatEntry>
<ID>19</ID>
<Description>"Warthog"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF7844</Address>
</CheatEntry>
<CheatEntry>
<ID>24</ID>
<Description>"EMP Systems"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF78B8</Address>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"Lodestar"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF792C</Address>
</CheatEntry>
<CheatEntry>
<ID>21</ID>
<Description>"VTOL Warship"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF799F</Address>
</CheatEntry>
<CheatEntry>
<ID>22</ID>
<Description>"K9 Unit"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF7A13</Address>
</CheatEntry>
<CheatEntry>
<ID>23</ID>
<Description>"Swarm"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF7A87</Address>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>"
Thanks so much! Been looking for something like this <3
Harbert, would there be any way you could make me (or all of us) a list of codes for the current version containing weapon attachments for some of the classes? That would be nice, been searching for working codes for long.
Quote Originally Posted by esbe1175 View Post
Harbert, would there be any way you could make me (or all of us) a list of codes for the current version containing weapon attachments for some of the classes? That would be nice, been searching for working codes for long.
there u go (if u wanted for custom classes..dont really know what else u can mean by "attachments":

Code:
Perk Variables Decimal (Hex)

Lightweight = 148 (94)
Flak Jacket = 149 (95)
Blind Eye = 150 (96)
Hardline = 151 (97)
Ghost = 152 (98)
Hard Wired = 153 (99)
Scavenger = 154 (9A)
Cold Blooded = 155 (9B)
Fast Hands = 156 (9C)
Toughness = 157 (9D)
Dexterity = 158 (9E)
Engineer = 159 (9F)
Dead Silence = 160 (A0)
Extreme Conditioning = 161 (A1)
Tactical Mask = 162 (A2)
Awareness = 163 (A3)

Lethal Variables Decimal (Hex)

Grenade = 63 (3F)
Combat Axe = 64 (40)
Semtex = 65 (41)
C4 = 66 (42)
Bouncing Betty = 67 (43)
Claymore = 68 (44)

Custom Class 1 Primary Weapon Variables (Decimal)

10 - KAP-40
12 - TAC-45
16 - B23R
20 - Executioner
24 - Five-Seven
28 - KAP-40 Dual Wield
32 - TAC-45 Dual Wield
36 - Five-Seven Dual Wield
40 - Executioner Dual Wield
44 - B23R Dual Wield
52 - MP7
56 - Scorpion EVO
60 - PDW-57
64 - Chicom CQB
68 - MSMC
72 - Vector K10
96 - M8A1
100 - SCAR-H
104 - AN-94
108 - SWAT-556
112 - Type 25
116 - FAL DSW
120 - SMR
124 - M27
128 - MTAR
144 - MK 48
148 - QBB LSW
152 - LSAT
156 - HAMR
168 - Ballista
172 - SVU-AS
176 - DSR50
180 - XPR-50
188 - R870 MCS
192 - M1216
196 - S12
200 - KSG
212 - SMAW
216 - FHJ-18 AA
220 - RPG
228 - Assault Shield
232 - Crossbow
236 - Ballistic Knife

Custom Class 1 Secondary Weapon Variables (Decimal)

4 - KAP-40
6 - TAC-45
8 - B23R
10 - Executioner
12 - Five-Seven
14 - KAP-40 Dual Wield
16 - TAC-45 Dual Wield
18 - Five-Seven Dual Wield
20 - Executioner Dual Wield
22 - B23R Dual Wield
26 - MP7
28 - Scorpion EVO
30 - PDW-57
32 - Chicom CQB
34 - MSMC
36 - Vector K10
48 - M8A1
50 - SCAR-H
52 - AN-94
54 - SWAT-556
56 - Type 25
58 - FAL DSW
60 - SMR
62 - M27
64 - MTAR
72 - MK 48
74 - QBB LSW
76 - LSAT
78 - HAMR
84 - Ballista
86 - SVU-AS
88 - DSR 50
90 - XPR-50
94 - R870 MCS
96 - M1216
98 - S12
100 - KSG
106 - SMAW
108 - FHJ-18 AA
110 - RPG
114 - Assault Shield
116 - Crossbow
118 - Ballistic Knife

Attachments AR:

Reflex 64/40 00
Quickdraw 128/80 00
Fast Mag 192/C0 00
ACOG 256/00 01
Foregrip 320/40 01
Stock 384/80 01
Target Finder 448/C0 01
Laser Sight 512/00 02
Select Fire 576/40 02
EDTech 640/80 02
Suppressor 704/C0 02
FMJ 768/00 03
Hybrid Optic 832/40 03
Extended Clip 896/80 03
Launcher 960/C0 03
MMS 1024/00 04

Attachments SMG:

Reflex 64/40 00
Laser Sight 128/80 00
Suppressor 192/C0 00
Fast Mag 256/00 01
EDTech 320/40 01
Fore Grip 384/80 01
Quickdraw 448/C0 01
FMJ 512/00 02
Long Barrel 576/40 02
Target Finder 640/80 02
Stock 704/C0 02
Extended Clip 768/00 03
Select Fire 832/40 03
Rapid Fire 896/80 03
MMS 960/C0 03

Attachments Shotgun:

Reflex 64/40 00
Long Barrel 128/80 00
Fast Mag 192/C0 00
Laser Sight 256/00 01
Stock 320/40 01
Suppressor 384/80 01
Extended Clip 448/C0 01
Quickdraw 512/00 02
MMS 576/40 02

Attachments LMG:

Reflex 64/40 00
Quickdraw 128/80 00
Fast Mag 192/C0 00
ACOG 256/00 01
Foregrip 320/40 01
Stock 384/80 01
Target Finder 448/C0 01
Laser Sight 512/00 02
Select Fire 576/40 02
EDTech 640/80 02
Suppressor 704/C0 02
FMJ 768/00 03
Hybrid Optic 832/40 03
Extended Clip 896/80 03
Launcher 960/C0 03
MMS 1024/00 04

Attachments Sniper Rifle (except Ballista):

Suppressor 64/40 00
Ballistic CPU 128/80 00
Zoom 192/C0 00
Fast Mag 256/00 01
FMJ 320/40 01
ACOG 384/80 01
Extended Clip 448/C0 01
Laser Sight 512/00 02
Dual Band 576/40 02

Tactical (02E759EA) (Hex):

Concussion /38
Smoke Grenade /30
Sensor Grenade /48
EMP Grenade/40
Shock Charge /58
Black Hat /60
Flashbang /50
Trophy System /70
Tactical Insertion /68
Quote Originally Posted by ytoof View Post
there u go (if u wanted for custom classes..dont really know what else u can mean by "attachments":

Code:
Perk Variables Decimal (Hex)

Lightweight = 148 (94)
Flak Jacket = 149 (95)
Blind Eye = 150 (96)
Hardline = 151 (97)
Ghost = 152 (98)
Hard Wired = 153 (99)
Scavenger = 154 (9A)
Cold Blooded = 155 (9B)
Fast Hands = 156 (9C)
Toughness = 157 (9D)
Dexterity = 158 (9E)
Engineer = 159 (9F)
Dead Silence = 160 (A0)
Extreme Conditioning = 161 (A1)
Tactical Mask = 162 (A2)
Awareness = 163 (A3)

Lethal Variables Decimal (Hex)

Grenade = 63 (3F)
Combat Axe = 64 (40)
Semtex = 65 (41)
C4 = 66 (42)
Bouncing Betty = 67 (43)
Claymore = 68 (44)

Custom Class 1 Primary Weapon Variables (Decimal)

10 - KAP-40
12 - TAC-45
16 - B23R
20 - Executioner
24 - Five-Seven
28 - KAP-40 Dual Wield
32 - TAC-45 Dual Wield
36 - Five-Seven Dual Wield
40 - Executioner Dual Wield
44 - B23R Dual Wield
52 - MP7
56 - Scorpion EVO
60 - PDW-57
64 - Chicom CQB
68 - MSMC
72 - Vector K10
96 - M8A1
100 - SCAR-H
104 - AN-94
108 - SWAT-556
112 - Type 25
116 - FAL DSW
120 - SMR
124 - M27
128 - MTAR
144 - MK 48
148 - QBB LSW
152 - LSAT
156 - HAMR
168 - Ballista
172 - SVU-AS
176 - DSR50
180 - XPR-50
188 - R870 MCS
192 - M1216
196 - S12
200 - KSG
212 - SMAW
216 - FHJ-18 AA
220 - RPG
228 - Assault Shield
232 - Crossbow
236 - Ballistic Knife

Custom Class 1 Secondary Weapon Variables (Decimal)

4 - KAP-40
6 - TAC-45
8 - B23R
10 - Executioner
12 - Five-Seven
14 - KAP-40 Dual Wield
16 - TAC-45 Dual Wield
18 - Five-Seven Dual Wield
20 - Executioner Dual Wield
22 - B23R Dual Wield
26 - MP7
28 - Scorpion EVO
30 - PDW-57
32 - Chicom CQB
34 - MSMC
36 - Vector K10
48 - M8A1
50 - SCAR-H
52 - AN-94
54 - SWAT-556
56 - Type 25
58 - FAL DSW
60 - SMR
62 - M27
64 - MTAR
72 - MK 48
74 - QBB LSW
76 - LSAT
78 - HAMR
84 - Ballista
86 - SVU-AS
88 - DSR 50
90 - XPR-50
94 - R870 MCS
96 - M1216
98 - S12
100 - KSG
106 - SMAW
108 - FHJ-18 AA
110 - RPG
114 - Assault Shield
116 - Crossbow
118 - Ballistic Knife

Attachments AR:

Reflex 64/40 00
Quickdraw 128/80 00
Fast Mag 192/C0 00
ACOG 256/00 01
Foregrip 320/40 01
Stock 384/80 01
Target Finder 448/C0 01
Laser Sight 512/00 02
Select Fire 576/40 02
EDTech 640/80 02
Suppressor 704/C0 02
FMJ 768/00 03
Hybrid Optic 832/40 03
Extended Clip 896/80 03
Launcher 960/C0 03
MMS 1024/00 04

Attachments SMG:

Reflex 64/40 00
Laser Sight 128/80 00
Suppressor 192/C0 00
Fast Mag 256/00 01
EDTech 320/40 01
Fore Grip 384/80 01
Quickdraw 448/C0 01
FMJ 512/00 02
Long Barrel 576/40 02
Target Finder 640/80 02
Stock 704/C0 02
Extended Clip 768/00 03
Select Fire 832/40 03
Rapid Fire 896/80 03
MMS 960/C0 03

Attachments Shotgun:

Reflex 64/40 00
Long Barrel 128/80 00
Fast Mag 192/C0 00
Laser Sight 256/00 01
Stock 320/40 01
Suppressor 384/80 01
Extended Clip 448/C0 01
Quickdraw 512/00 02
MMS 576/40 02

Attachments LMG:

Reflex 64/40 00
Quickdraw 128/80 00
Fast Mag 192/C0 00
ACOG 256/00 01
Foregrip 320/40 01
Stock 384/80 01
Target Finder 448/C0 01
Laser Sight 512/00 02
Select Fire 576/40 02
EDTech 640/80 02
Suppressor 704/C0 02
FMJ 768/00 03
Hybrid Optic 832/40 03
Extended Clip 896/80 03
Launcher 960/C0 03
MMS 1024/00 04

Attachments Sniper Rifle (except Ballista):

Suppressor 64/40 00
Ballistic CPU 128/80 00
Zoom 192/C0 00
Fast Mag 256/00 01
FMJ 320/40 01
ACOG 384/80 01
Extended Clip 448/C0 01
Laser Sight 512/00 02
Dual Band 576/40 02

Tactical (02E759EA) (Hex):

Concussion /38
Smoke Grenade /30
Sensor Grenade /48
EMP Grenade/40
Shock Charge /58
Black Hat /60
Flashbang /50
Trophy System /70
Tactical Insertion /68
i read through this thread and didnt see question explicitly this answered, so i thought i'd ask before i hoark anything up:

am i able to go into the game, create a custom class #1 with a:
Scar-H primary (no accessories) (no secondary)
perk1 greed (light weight + blind eye)
perk2 greed (cold blooded + toughness)
perk3 greed (dexterity+engineer) [for a total of 10/10]

and CE using the addresses and codes provided to:
add a target finder, foregrip, and fmj, to my primary weapon (which would result in 13/10 slots)? or will that not work?
Quote Originally Posted by RobK View Post
i read through this thread and didnt see question explicitly this answered, so i thought i'd ask before i hoark anything up:

am i able to go into the game, create a custom class #1 with a:
Scar-H primary (no accessories) (no secondary)
perk1 greed (light weight + blind eye)
perk2 greed (cold blooded + toughness)
perk3 greed (dexterity+engineer) [for a total of 10/10]

and CE using the addresses and codes provided to:
add a target finder, foregrip, and fmj, to my primary weapon (which would result in 13/10 slots)? or will that not work?
u can bypass the 10/10 system with a little trick (wont publish it tho) and u can also bypass the wildcards (use 2 perks without the wildcard "greed")
The addresses for Custom Class 1 primary attachments 1-3 are: 02EFA20B, 02EFA20C, 02EFA20D. Enjoy.
HOW TO CHANGE COMBAT RECORD:
1. Go to barracks
2. Change what u want
3. Play normal (5 or more matches)
4. Quit the game
5. Wait about 1 hour
6. Open the game again and there is no Rollback
Hope helped
PATCHED with the new version : 28.713.1
is there a way to change how many kills i have?
Posts 166–179 of 179 · Page 12 of 12
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