Radar ESP

Posts 1–15 of 41 · Page 1 of 3
Radar ESP
Let's give a secound chance to this forgotten ESP

The source is almost for C+P but not for leecher's


Press Thank's if you leech it


Screen 1.


Screen 2.





Define

Code:
float position_x = 83;
float position_y = 86;

float radius_x = 64;
float radius_y = 64;

const int degrees = 360;
const float degrees_to_radians = 3.14159265f / 180.0f;

bool ESPMyTeam = true /*for draw your team to*/  false to draw only enemy's
DrawBox

Code:
void DrawBox(float X, float Y, float X2, float Y2,D3DCOLOR Color,IDirect3DDevice9* m_pD3Ddev)
{ 
	D3DTLVERTEX qV[2] = { 
{ (float)X , (float)Y, 0.0f, 1.0f, Color},
{ (float)X2 , (float)Y2 , 0.0f, 1.0f, Color},
};
const DWORD D3DFVF_TL = D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1;
m_pD3Ddev->SetRenderState( D3DRS_ALPHABLENDENABLE, true );
m_pD3Ddev->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
m_pD3Ddev->SetFVF( D3DFVF_TL );
m_pD3Ddev->SetTexture( 0, NULL );
m_pD3Ddev->DrawPrimitiveUP( D3DPT_LINELIST, 2, qV, sizeof( D3DTLVERTEX ) );
}
Radar ESP
Code:
void RadarESP(bool both , IDirect3DDevice9* pDevice)
{
	 MyIndex=GetMyIndex();
	  if (MyIndex>-1)
	  { CPlayer* Me = GetPlayerLoop(MyIndex);
	  if(Me && Me->Object)
	  {

DWORD hShell=(DWORD)(GetModuleHandleA_Fix());
DWORD LTClientShel = *(DWORD*)( hShell+0x46E7F8 );
DWORD BASEPLAYER = *(DWORD*)(LTClientShel + 0x54 );

for (int i = 0; i < degrees; i++)
{
    const float rad = i * degrees_to_radians;

	float x =position_x - (cos(rad) * radius_x);
	float y =position_y + (sin(rad) * radius_y);

	DrawBox(x,y,x+1,y+1,BLACK,pDevice);
}
	 D3DRECT back = {  position_x-1,  position_y-1,  position_x + 3, position_y + 3 }; 
	 pDevice->Clear( 1, &back, D3DCLEAR_TARGET, WHITE, 0, 0 ); 

	 D3DXVECTOR3 Pos2 = GetBonePosition(Me->Object,6);

	 for(int i=0;i<16;i++)
	{
	  CPlayer* Target = GetPlayerLoop(i);
	 if (Target && Target->Object && Target->Health>0 && Target!=Me)
        {
			
            D3DXVECTOR3 Pos1= GetBonePosition(Target->Object,6);
			 
			  
			    float part1 = pow((Pos2.x-Pos1.x), 2);
				float part2 = pow((Pos2.z-Pos1.z), 2);
				float underRadical = part1 + part2;
				float  result = (float)sqrt(underRadical);
				result/=64.4;
				  
				float dx = Pos2.x - Pos1.x;
                float dy = Pos2.z - Pos1.z;
				float yaw = atan2f(dy, dx);
				


				if(result>radius_x)
				     result=radius_x;


					 float myYaw=(*(float *)( BASEPLAYER + 0x110));
					  myYaw*=-1;
					  myYaw=yaw-myYaw;

					 const float radb = myYaw;

	                 float x2 =position_x - (cos(radb) * result);
	                 float y2 =position_y + (sin(radb) * result);

                     D3DRECT back2 = { x2-1,y2-1,x2+3,y2+3}; 
				   if(Me->Team!=Target->Team)
	                  pDevice->Clear( 1, &back2, D3DCLEAR_TARGET, RED, 0, 0 ); 
	              else if(both)
                      pDevice->Clear( 1, &back2, D3DCLEAR_TARGET, GREEN, 0, 0 ); 


}
	 }

	  }

}

}
Call
Code:
RadarESP(ESPMyTeam,pDevice)
Why did u share it
Stop sharing sources.........
Thanks for sharing,you can make it in a project in Multitools section
@Lightning no offence but you can't make an undetected dll main ..... , you used kareem's base to release your hack so ..... (and that base was my base to )

Secound it's my source if i wanna share it i share it
I shall try this!
Quote Originally Posted by bandi12 View Post
@Lightning no offence but you can't make an undetected dll main ..... , you used kareem's base to release your hack so ..... (and that base was my base to )

Secound it's my source if i wanna share it i share it
No offense but i didn't use kareem's base
Quote Originally Posted by Lightning View Post

No offense but i didn't use kareem's base
WE11s 1
Sharing is good, for what else the source code section would exist??
Good Job

I drew another radar in the right corner
thanks for shareing so nice
GJ , But Now Many ESP in this forum waiting For Coding
Thanks for Share
Nice of you to share this
Posts 1–15 of 41 · Page 1 of 3
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