Set a HWBP on DIP in d3d9 vtable 82 and trace back to engine.exe(follow return of DIP)
Originally Posted by Ch40zz-C0d3r
Set a HWBP on DIP in d3d9 vtable 82 and trace back to engine.exe(follow return of DIP)
I dont understand you)
Originally Posted by GoldWhite
I dont understand you)
If you set a breakpoint on the DIP function inside the virtual table, you will be able to see where in engine.exe it was referenced (the engine DIP address). Then you can easily create your own sig.