but walang gagana sa ginawaku na hack?
#include <windows.h>
#include <stdio.h>
#define Adr_PlayerPointer 0xA4FEB0
#define Adr_ServerPointer 0xA4FE40
#define Offset_NORECOIL_1 0xC444
#define Offset_NORECOIL_2 0xC448
#define Offset_NORECOIL_3 0xC44C
#define Offset_GRAVITY_X 0xC4AC
#define Offset_GRAVITY_Y 0xC4B0
#define Offset_GRAVITY_Z 0xC4B4
#define Offset_WeaponStateShot 0xA54000
#define Offset_PLAYERSPEED 0x1010C
#define ADR_NoSpread 0xA58EC4
#define Offset_FastNadeBlast 0x10114
#define Offset_3DPLAYERVIEW 0x101A0
#define Offset_PITCH 0x101A8
#define Offset_YAW 0x101C4
#define Offset_VIEW_X 0x101D4
#define Offset_VIEW_Z 0x101DC
#define Offset_VIEW_Y 0x101D8
#define Offset_WEAPON1 0x101EC
#define Offset_WEAPON2 0x101EE
#define Offset_WEAPON3 0x101F0
#define Offset_NFD 0x102E8
#define Offset_X 0x10300
#define Offset_Y 0x10310
#define Offset_Z 0x10308
#define Offset_NOM134IDLE 0x103F8
#define Asm_OPK 0x4082CA
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;
struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1212644]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;
void HackThread()
{
for(;; )
{
if(*ingame)
{
OPKThread();
}
//if(*outgame)
{
}
Sleep(50);
}
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"gongsk","Created by timtim",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}