Testing if a hack is detected in a local server

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Testing if a hack is detected in a local server
I have seen mention of setting up local servers and then somehow blocking the way BattlEye reports to the servers to see if a hack is detected or not. I can't find any information about it now, does it work and what do I need to do?
You need a server that blocks battleye. Simple
Quote Originally Posted by TheTerroriser View Post
You need a server that blocks battleye. Simple
That's pretty uninformative.

I'd also like to know how to go about this (have my own server on my computer)
If you don't wanna get banned testing, just disable battleye on the server?
Quote Originally Posted by Eboleth View Post
If you don't wanna get banned testing, just disable battleye on the server?
Yes disabling battleye will allow you to test any hack out and also play with banned keys.
Yes but I want to see if BE is reporting the hack or not, to check if its detected. I know I saw somewhere someone posted the IP's you had to block/monitor to see if BE was reporting to the master server.
Quote Originally Posted by pbobitch View Post
Yes but I want to see if BE is reporting the hack or not, to check if its detected. I know I saw somewhere someone posted the IP's you had to block/monitor to see if BE was reporting to the master server.
Yeah, that's the self-explanatory part.

The hard part is figuring out which IPs and ports to block and monitor >.<
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