.cSFXMgr *SFXMgr = pGameClientShell->GetSFXMgr();
cCharacterFX *Player = (cCharacterFX *)SFXMgr->SFXList[0x18].List[i]; 0x18 = Parametro dos players do jogo. i = Index = Numero de jogadores da sala.
GetSFXMgr + 0x0010 = Object; GetSFXMgr + 0x0040 = IsPlayer; GetSFXMgr + 0x0070 = bIsDead; GetSFXMgr + 0x0551 = bSpawnSheild; GetSFXMgr + 0x0552 = wHealth; GetSFXMgr + 0x05C6 = wArmor;