bute files are not LTC's -_-"
bute files are text files that we do not have the power to edit. Whether its via memory or physical file. I know what your talking about when you say butes though
for example
Code:
[Weapon418]
Name="P90_NPC"
Guntype=3
ClientWeaponType=1
MinPerturb=8
MaxPerturb=100
DuckPerturb=7
MoveDuckPerturb=9
PerturbIncSpeed=1.8
PerturbDecSpeed=0.6
MaxCamRecoilWag=16
BaseCamRecoilWagL=1.4
BaseCamRecoilWagR=-1.4
MaxRandomWag=0.02
BaseCamRecoilPitch=1.5
MaxCamRecoilPitch=10
MaxRandomPitch=0.04
DynamicPerturbFactor=1.0
PerturbPathFactor=50
MaxCamRecoilYaw=0
BaseCamRecoilYaw=0
BaseCamBackJitter=0.0
BackJitterRecover=1.0
RapidFireCount=0
MovePenalty=0.07
fireDelay=0
ZoomedMinPerturb=7
ZoomedMaxPerturb=20
ZoomedPerturbIncSpeed=1.8
ZoomedPerturbDecSpeed=0.6
ZoomedMovePenalty=0.07
ZoomTime=0.15
TripleShotMode=0
TripleShotMinPerturb=7
TripleShotMaxPerturb=17
TripleShotPerturbIncSpeed=0.6
TripleShotPerturbDecSpeed=0.37
TripleShotBaseCamRecoilPitch=1.25
TripleShotMaxCamRecoilPitch=6.0
TripleShotDelay=160
TripleShotSelectDelay=300
FireSndRadius=1800
ReloadSndRadius=300
SelectSndRadius=300
VectorsPerRound=1
ShotsPerClip=50
HudFireMode=2
Range=2500
Effectrange0="500"
Effectrange1="2000"
Effectrange2="2500"
weaponkillimage="UI_HUD_Message\KillDeath\weapon\Kill_message_P90.dtx"
Hudactiveimage="UI_HUD_WeaponInfo\Weapon_Image\active\active_P90.dtx"
Hudnoneactiveimage="UI_HUD_WeaponInfo\Weapon_Image\none_active\none_active_P90.dtx"
Hudweaponnameimage="UI_HUD_WeaponInfo\Weapon_Name\Name_P90.dtx"
AniType=25
Pos=<0.000000,0.000000,0.000000>
MuzzlePos=<4.839999,-2.60000,7.859921>
Recoil=<0.000000,0.000000,0.000000>
PVModelNormal="GUNS_M_PV_SMG\PV_SMG_P90_SH.ltb"
PVSkin0="Hands"
PVSkin1="GUNS_T_PV_SMG\PV_P90.dtx"
PVSkin2="GUNS_T_PV_SMG\PV_P90_tan.dtx"
PVSkin3="TexFX\RenderStyles\clouds.dtx"
PVSkin4="GUNS_T_PV_ETC\blank.DTX"
PVSkin5="GUNS_T_PV_ETC\blank.DTX"
PVSkin6="GUNS_T_PV_ETC\blank.DTX"
PVSkin7="GUNS_T_PV_ETC\blank.DTX"
PVSkin8="GUNS_T_PV_ETC\blank.DTX"
PVSkin9="textures\128xPV_SpecialSpecR.dtx"
PVSkin10="PV_L_ARM"
PVSkin11="PV_R_ARM"
PVRenderStyle0="RS\DEFAULT.LTB"
PVRenderStyle1="RS\default.ltb"
PVRenderStyle2="RS\TRANSPARENT.LTB"
PVRenderStyle3="RS\ENV_ALPHA_MASK.ltb"
PVRenderStyle4="RS\TRANSPARENT.LTB"
PVMuzzleFXName="AK47_pv_muzz"
HHModel="GUNS_M_HH\HH_SMG_P90_SH.ltb"
HHSkin0="GUNS_T_HH\HH_P90.dtx"
HHModelScale=<1.000000,1.000000,1.000000>
HHMuzzleFXName="WEAPON_HH"
HHRenderStyle0="RS\default.ltb"
FireSnd="GUNS_SND_SMG\P90\fire.wav"
DryFireSnd="GUNS_SND_SMG\P90\dryfire.wav"
ReloadSnd1="GUNS_SND_SMG\P90\reload1.wav"
ReloadSnd2="GUNS_SND_SMG\P90\reload2.wav"
ReloadSnd3="GUNS_SND_SMG\P90\reload3.wav"
SelectSnd="GUNS_SND_SMG\P90\select.wav"
DeselectSnd="GUNS_SND_SMG\P90\deselect.wav"
EnvironmentMap=0
InfiniteAmmo=1
ReloadPerBullet=0
AmmoName0="P90_NPC"
DefaultScopeAttach="P90 sight"
HideWhenEmpty=0
ModName0="Silencer_A_SMG"
ModName1="Silencer_B_SMG"
ModName2="P90 sight"
ModName3="P90 sight"
ModName4="Magazine_A_SMG"
ModName5="Magazine_B_SMG"
ModName6="Silencer_C_SMG"
ModName7="Magazine_C_SMG"
ModName8="Magazine_D_SMG"
SilencedFireSnd1="GUNS_SND_OPTION\SMG\SILENCED1.wav"
SilencedFireSnd2="GUNS_SND_OPTION\SMG\SILENCED2.wav"
SilencedFireRadius1=800
SilencedFireRadius2=800
MuzzleOPtion=1
SightOption=2
MagazineOption=0
ModModel0=0
ModModel1=0
ModModel2=0
ModModel3=0
ModModel4=0
ModModel5=0
ModModel6=0
ModModel7=2
ModModel8=2
ModKinds0=1
ModKinds1=0
ModKinds2=0
Muzzl****osOff=<-2.40000, 0.12000, 0.00000>
MuzzlePVRotOff=<0.00000, 0.00000, -0.05000>
Scop****osOff=<0.50000, 0.10000, 0.08000>
ScopePVRotOff=<0.00000, 0.00000, 0.00000>
MuzzleHHPosOff=<-0.10000, 0.00000, -52.00000>
MuzzleHHRotOff=<0.00000, 0.00000, 0.00000>
ScopeHHPosOff=<1.20000, 1.50000, 0.00000>
ScopeHHRotOff=<0.00000, 0.00000, 0.00000>
DamageRFacter=0.05
ShopAniName="I_info_SM"
AIMinBurstInterval = 0.0000000
AIMaxBurstInterval = 0.000000
AIMinBurstShots = 50
AIMaxBurstShots = 50
AIAnimatesReloads = 1
those values can not be modified... at least not easily.
now for the fact of LTC to LTA, LTC is just another format of LTA, LTC is used more in MAPS than models. if your working on a model, your gonna want LTA, if your working with maps, you'll want a LTC