color aim bot code
Here is my code the bot is not scanning it builds fine just wont scan
This is from fleeps how to color aimbot
just copy paste it to notepad++
#include "ScanContents.h"
bool TakeScreenshot(std::string WindowToFind, BITMAP &bm, HBITMAP &hbmap, BITMAPINFO &bmi, HDC &hdcShot,
HBITMAP &hbitmapOld, HWND &hwnd);
void SetupBitmapInfo(BITMAPINFO &bmi, int bWidth, int bHeight, int bitsPerPixel);
bool CompareColour(RGBQUAD * pPixels, int height, int width, int x, int y);
void ScanBMP(ScanContents * scan);
bool Aim_Bot(HWND appWnd, std::string GameWindow);
MouseCoord CurrentMouseXY(0, 0);
int main()
{
std::string GameWindow = "rgb - Windows Photo Viewer"; //Counter-Strike Source
HWND appWnd = FindWindow(0, GameWindow.c_str());
while(!appWnd)
{
system("CLS");
HWND appWnd = FindWindow(0, GameWindow.c_str());
std::cout << "Unable to find " << GameWindow.c_str() <<std::endl;
Sleep(500);
}
POINT currentPos;
GetCursorPos(& currentPos);
CurrentMouseXY.X = currentPos.x;
CurrentMouseXY.Y = currentPos.y;
Aim_Bot(appWnd, GameWindow);
system("Pause");
return 0;
}
bool TakeScreenshot(std::string WindowToFind, BITMAP &bm, HBITMAP &hbmap, BITMAPINFO &bmi, HDC &hdcShot,
HBITMAP &hbitmapOld, HWND &hwnd)
{
RECT rc;
GetWindowRect(hwnd, &rc);
hdcShot = CreateCompatibleDC(0);
hbmap = CreateCompatibleBitmap(GetDC(0), rc.right - rc.left, rc.bottom - rc.top);
SelectObject(hdcShot, hbmap);
BitBlt(hdcShot, 0, 0, rc.right - rc.left, rc.bottom - rc.top,
GetDC(0),rc.left,rc.top, SRCCOPY);
if(!GetObject(hbmap, sizeof(BITMAP), (LPSTR)&bm))
return false;
int bitsPerPixel = bm.bmBitsPixel;
if(bitsPerPixel != 32 || bm.bmPlanes != 1)
return false;
SetupBitmapInfo(bmi, bm.bmWidth, bm.bmHeight, bitsPerPixel);
return true;
}
bool Aim_Bot(HWND appWnd, std::string GameWindow)
{
RECT rcWindow;
GetWindowRect(appWnd, &rcWindow);
BITMAP bm;
HBITMAP hbmap;
HBITMAP hbmapOld;
BITMAPINFO bmi;
HDC hdcShot;
HDC hdfcScreen;
RGBQUAD * pPixels;
int TimeTakenScreenAndScan;
while(true)
{
if(!GetAsyncKeyState('X'))
{
TimeTakenScreenAndScan = clock();
if(TakeScreenshot(GameWindow, bm, hbmap, bmi, hdcShot, hbmapOld, appWnd))
break;
HBITMAP hbmapNew = CreateCompatibleBitmap(hdcShot, rcWindow.right - rcWindow.left, rcWindow.bottom - rcWindow.top);
HDC hdcShotNew = CreateCompatibleDC(hdcShot);
HBITMAP OldBmp = (HBITMAP) SelectObject(hdcShotNew, hbmapNew);
BitBlt(hdcShotNew, 0, 0, rcWindow.right - rcWindow.left, rcWindow.bottom - rcWindow.top,
hdcShot, 0,0, SRCCOPY);
pPixels = new RGBQUAD[bm.bmWidth * bm.bmHeight];
if(!pPixels)return false;
SelectObject(hdcShotNew, OldBmp);
if(!GetDIBits(hdcShotNew, hbmapNew, 0, bm.bmHeight, pPixels, &bmi, DIB_RGB_COLORS))
{
ReleaseDC(appWnd, hdcShot);
delete[] pPixels;
return false;
}
ReleaseDC(appWnd, hdcShot);
ScanContents scanContentsMain(bm,rcWindow, pPixels);
ScanBMP(&scanContentsMain);
if(pPixels)
free(pPixels);
SelectObject(hdcShot, hbmapOld);
DeleteObject(hbmap);
DeleteDC(hdcShot);
DeleteObject(hbmapNew);
DeleteObject(OldBmp);
DeleteDC(hdcShotNew);
//std::cout << "out of scan, took " << clock() - TimeTakenScreenAndScan << " milliseconds" << std::endl;
}
}
}
void SetupBitmapInfo(BITMAPINFO &bmi, int bWidth, int bHeight, int bitsPerPixel)
{
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = bWidth;
bmi.bmiHeader.biHeight = bHeight;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = bitsPerPixel;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = 0;
}
void ShootBot(int x, int y)
{
mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
}
void ScanBMP(ScanContents * scan)
{
for(int y = (scan ->RcWindow.bottom - scan->RcWindow.top)/4;
y < ((scan->RcWindow.bottom - scan->RcWindow.top) - (scan->RcWindow.bottom - scan->RcWindow.top)/3.5);
y++)
{
for(int x = (scan ->RcWindow.right - scan->RcWindow.left)/4;
x < ((scan->RcWindow.right - scan->RcWindow.left) - (scan->RcWindow.right - scan->RcWindow.left)/4);
x++)
{
SetCursorPos(x+scan->RcWindow.left, (y+4)+scan->RcWindow.top);
if(CompareColour(scan-> PPixels, scan->Bm.bmHeight, scan ->Bm.bmWidth, x, y))
{
//SetCursorPos(x+scan->RcWindow.left, (y+4)+scan->RcWindow.top);
POINT currentPos;
GetCursorPos(¤tPos);
//ShootBot(x+scan->RcWindow.left, y+scan->RcWindow.top);
CurrentMouseXY.X = currentPos.x;
CurrentMouseXY.Y = currentPos.y;
return;
}
}
}
}
bool CompareColour(RGBQUAD * pPixels, int height, int width, int x, int y)
{
int p = (height-y-1)*width+x;
if((int)pPixels[p].rgbRed > 215 && (int)pPixels[p].rgbGreen < 30 && (int)pPixels[p].rgbBlue < 30)
{
return true;
}
if(GetAsyncKeyState(VK_DELETE))
{
exit(0);
}
return false;
}
#include <process.h>
#include <iostream>
#include <Windows.h>
#include <time.h>
#include <stdlib.h>
class ScanContents
{
public:
BITMAP Bm;
RECT RcWindow;
RGBQUAD * PPixels;
ScanContents(BITMAP bm, RECT rcWindow, RGBQUAD * pPixels)
{
Bm = bm;
RcWindow = rcWindow;
PPixels = pPixels;
}
};
class MouseCoord
{
public:
int X;
int Y;
MouseCoord (int x int y)
X = x;
Y = y;
}
This is from fleeps how to color aimbot
just copy paste it to notepad++
main
#include "ScanContents.h"
bool TakeScreenshot(std::string WindowToFind, BITMAP &bm, HBITMAP &hbmap, BITMAPINFO &bmi, HDC &hdcShot,
HBITMAP &hbitmapOld, HWND &hwnd);
void SetupBitmapInfo(BITMAPINFO &bmi, int bWidth, int bHeight, int bitsPerPixel);
bool CompareColour(RGBQUAD * pPixels, int height, int width, int x, int y);
void ScanBMP(ScanContents * scan);
bool Aim_Bot(HWND appWnd, std::string GameWindow);
MouseCoord CurrentMouseXY(0, 0);
int main()
{
std::string GameWindow = "rgb - Windows Photo Viewer"; //Counter-Strike Source
HWND appWnd = FindWindow(0, GameWindow.c_str());
while(!appWnd)
{
system("CLS");
HWND appWnd = FindWindow(0, GameWindow.c_str());
std::cout << "Unable to find " << GameWindow.c_str() <<std::endl;
Sleep(500);
}
POINT currentPos;
GetCursorPos(& currentPos);
CurrentMouseXY.X = currentPos.x;
CurrentMouseXY.Y = currentPos.y;
Aim_Bot(appWnd, GameWindow);
system("Pause");
return 0;
}
bool TakeScreenshot(std::string WindowToFind, BITMAP &bm, HBITMAP &hbmap, BITMAPINFO &bmi, HDC &hdcShot,
HBITMAP &hbitmapOld, HWND &hwnd)
{
RECT rc;
GetWindowRect(hwnd, &rc);
hdcShot = CreateCompatibleDC(0);
hbmap = CreateCompatibleBitmap(GetDC(0), rc.right - rc.left, rc.bottom - rc.top);
SelectObject(hdcShot, hbmap);
BitBlt(hdcShot, 0, 0, rc.right - rc.left, rc.bottom - rc.top,
GetDC(0),rc.left,rc.top, SRCCOPY);
if(!GetObject(hbmap, sizeof(BITMAP), (LPSTR)&bm))
return false;
int bitsPerPixel = bm.bmBitsPixel;
if(bitsPerPixel != 32 || bm.bmPlanes != 1)
return false;
SetupBitmapInfo(bmi, bm.bmWidth, bm.bmHeight, bitsPerPixel);
return true;
}
bool Aim_Bot(HWND appWnd, std::string GameWindow)
{
RECT rcWindow;
GetWindowRect(appWnd, &rcWindow);
BITMAP bm;
HBITMAP hbmap;
HBITMAP hbmapOld;
BITMAPINFO bmi;
HDC hdcShot;
HDC hdfcScreen;
RGBQUAD * pPixels;
int TimeTakenScreenAndScan;
while(true)
{
if(!GetAsyncKeyState('X'))
{
TimeTakenScreenAndScan = clock();
if(TakeScreenshot(GameWindow, bm, hbmap, bmi, hdcShot, hbmapOld, appWnd))
break;
HBITMAP hbmapNew = CreateCompatibleBitmap(hdcShot, rcWindow.right - rcWindow.left, rcWindow.bottom - rcWindow.top);
HDC hdcShotNew = CreateCompatibleDC(hdcShot);
HBITMAP OldBmp = (HBITMAP) SelectObject(hdcShotNew, hbmapNew);
BitBlt(hdcShotNew, 0, 0, rcWindow.right - rcWindow.left, rcWindow.bottom - rcWindow.top,
hdcShot, 0,0, SRCCOPY);
pPixels = new RGBQUAD[bm.bmWidth * bm.bmHeight];
if(!pPixels)return false;
SelectObject(hdcShotNew, OldBmp);
if(!GetDIBits(hdcShotNew, hbmapNew, 0, bm.bmHeight, pPixels, &bmi, DIB_RGB_COLORS))
{
ReleaseDC(appWnd, hdcShot);
delete[] pPixels;
return false;
}
ReleaseDC(appWnd, hdcShot);
ScanContents scanContentsMain(bm,rcWindow, pPixels);
ScanBMP(&scanContentsMain);
if(pPixels)
free(pPixels);
SelectObject(hdcShot, hbmapOld);
DeleteObject(hbmap);
DeleteDC(hdcShot);
DeleteObject(hbmapNew);
DeleteObject(OldBmp);
DeleteDC(hdcShotNew);
//std::cout << "out of scan, took " << clock() - TimeTakenScreenAndScan << " milliseconds" << std::endl;
}
}
}
void SetupBitmapInfo(BITMAPINFO &bmi, int bWidth, int bHeight, int bitsPerPixel)
{
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = bWidth;
bmi.bmiHeader.biHeight = bHeight;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = bitsPerPixel;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = 0;
}
void ShootBot(int x, int y)
{
mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
}
void ScanBMP(ScanContents * scan)
{
for(int y = (scan ->RcWindow.bottom - scan->RcWindow.top)/4;
y < ((scan->RcWindow.bottom - scan->RcWindow.top) - (scan->RcWindow.bottom - scan->RcWindow.top)/3.5);
y++)
{
for(int x = (scan ->RcWindow.right - scan->RcWindow.left)/4;
x < ((scan->RcWindow.right - scan->RcWindow.left) - (scan->RcWindow.right - scan->RcWindow.left)/4);
x++)
{
SetCursorPos(x+scan->RcWindow.left, (y+4)+scan->RcWindow.top);
if(CompareColour(scan-> PPixels, scan->Bm.bmHeight, scan ->Bm.bmWidth, x, y))
{
//SetCursorPos(x+scan->RcWindow.left, (y+4)+scan->RcWindow.top);
POINT currentPos;
GetCursorPos(¤tPos);
//ShootBot(x+scan->RcWindow.left, y+scan->RcWindow.top);
CurrentMouseXY.X = currentPos.x;
CurrentMouseXY.Y = currentPos.y;
return;
}
}
}
}
bool CompareColour(RGBQUAD * pPixels, int height, int width, int x, int y)
{
int p = (height-y-1)*width+x;
if((int)pPixels[p].rgbRed > 215 && (int)pPixels[p].rgbGreen < 30 && (int)pPixels[p].rgbBlue < 30)
{
return true;
}
if(GetAsyncKeyState(VK_DELETE))
{
exit(0);
}
return false;
}
header
#include <process.h>
#include <iostream>
#include <Windows.h>
#include <time.h>
#include <stdlib.h>
class ScanContents
{
public:
BITMAP Bm;
RECT RcWindow;
RGBQUAD * PPixels;
ScanContents(BITMAP bm, RECT rcWindow, RGBQUAD * pPixels)
{
Bm = bm;
RcWindow = rcWindow;
PPixels = pPixels;
}
};
class MouseCoord
{
public:
int X;
int Y;
MouseCoord (int x int y)
X = x;
Y = y;
}