New Menu Base (With Sub Menus)

Posts 1–14 of 14 · Page 1 of 1
New Menu Base (With Sub Menus)
@Kenshin13 @Nsane-,
Ok so I finally got a Sub Menu system Working and I have to say i made this menu really well. However there is a little bug in it you have to go make sure you go back to the top before going to main menu or else it freaks out and enables random shit lol..

i will add a nice little GUI to see the enabled features this way u know what has been enabled..(Besides it showing text on screen saying its enabled)
right now everything works ok but its still alittle buggy but i wil fix this in time..
I just want to know what your guys comments are


I Also want to know if I should Release the Source or just the Hack itself... I may make This VIP Have not decided yet.....
Please be patient the video is still uploading..
For some reason it says 1 hour and im not waiting an hour to make a post so...
Here is a pic at least for now..





do not approve Attatchment I keep doing that by mistake.. sorry
wow. Cool Menu.
I would suggest to release the source , but do whatever you want.
EDIT : also why not a ON/OFF BUTTON ? (GREEN/RED)
Quote Originally Posted by mwxplayer View Post
wow. Cool Menu.
I would suggest to release the source , but do whatever you want.
EDIT : also why not a ON/OFF BUTTON ? (GREEN/RED)
I Probably release the source but note this is a menu only the stuff in the menu is empty you have to use your coding shizzit for that..
this is only the one and Only Sub Menu system. it is sort of based off of Insanes original menu style

I could do a on/ off button but that kinda defeats the purpose of this menu. just saying

cus then i would just do something like this..


and
Quote Originally Posted by asuma991r
-Snip-
its for both Tekno and 4d1
Quote Originally Posted by XiAtomikiX View Post
its for both Tekno and 4d1
Unless you bypass the DrawEngineText & RegisterFont checks, no it won't work on 4D1.
Quote Originally Posted by Kenshin13 View Post
Unless you bypass the DrawEngineText & RegisterFont checks, no it won't work on 4D1.
lol dont u worry....

Currently yes ur right it wont work however all i need is a little work Hint hint lol jk
U know thats done but i could careless about 4d1 i never mess with it.
Download Link o: ?
Quote Originally Posted by XiAtomikiX View Post
@Kenshin13 @Nsane-,
Ok so I finally got a Sub Menu system Working and I have to say i made this menu really well. However there is a little bug in it you have to go make sure you go back to the top before going to main menu or else it freaks out and enables random shit lol..

i will add a nice little GUI to see the enabled features this way u know what has been enabled..(Besides it showing text on screen saying its enabled)
right now everything works ok but its still alittle buggy but i wil fix this in time..
I just want to know what your guys comments are


I Also want to know if I should Release the Source or just the Hack itself... I may make This VIP Have not decided yet.....
Please be patient the video is still uploading..
For some reason it says 1 hour and im not waiting an hour to make a post so...
Here is a pic at least for now..





do not approve Attatchment I keep doing that by mistake.. sorry
will work wich iw5m?
Just a question about the features (I know I'm curious)
How does the game crasher work?

I know and use NH9's Triple threat (with the hacked title that you enable/disable in the menu)
And also use @Kenshin13's ***k TeknoMW3 Version 1.0 to crash people by the chat, that you enable ingame.

But how does -this one- work exactly?

Another little question, does the random name gives you the "........" nick or just random letters and numbers?
I can't wait for the release, good luck man!
Quote Originally Posted by cypher09 View Post
Just a question about the features (I know I'm curious)
How does the game crasher work?

I know and use NH9's Triple threat (with the hacked title that you enable/disable in the menu)
And also use @Kenshin13's ***k TeknoMW3 Version 1.0 to crash people by the chat, that you enable ingame.

But how does -this one- work exactly?

Another little question, does the random name gives you the "........" nick or just random letters and numbers?
I can't wait for the release, good luck man!
It's my code & public code, uses some exploits to do this. (even in iw5m)
This could be better spam..
Code:
	static char* Spam_[] = { "say ^3Player %s ^1got ^5owned\n" , "say ^3Player %s ^1got ^pwned\n" ,"say ^3Player %s ^1got ^6faked\n"  };
	
	bool Ignore = false;
	if (!Ignore) {
	char Buffer[100];  
	sprintf(Buffer,"userinfo \"\\name\\%s\"\n", Client[TargetClientNumber]->Name );
	Engine.SendCommandToConsole(Buffer);

	
	static char* Spam___[ARRAYSIZE(Spam_)];
	for (INT C = 0; C < ARRAYSIZE(Spam_); C++ )
	sprintf ( Spam___[C] , Spam_[C] , Client[TargetClientNumber]->Name );
	
	DWORD Rand = (rand() % sizeof(Spam_));

	static char* ok = Spam___[Rand];
	
	Engine.SendCommandToConsole (ok);
	Ignore = true;
	}
Quote Originally Posted by mwxplayer View Post
This could be better spam..
Code:
	static char* Spam_[] = { "say ^3Player %s ^1got ^5owned\n" , "say ^3Player %s ^1got ^pwned\n" ,"say ^3Player %s ^1got ^6faked\n"  };
	
	bool Ignore = false;
	if (!Ignore) {
	char Buffer[100];  
	sprintf(Buffer,"userinfo \"\\name\\%s\"\n", Client[TargetClientNumber]->Name );
	Engine.SendCommandToConsole(Buffer);

	
	static char* Spam___[ARRAYSIZE(Spam_)];
	for (INT C = 0; C < ARRAYSIZE(Spam_); C++ )
	sprintf ( Spam___[C] , Spam_[C] , Client[TargetClientNumber]->Name );
	
	DWORD Rand = (rand() % sizeof(Spam_));

	static char* ok = Spam___[Rand];
	
	Engine.SendCommandToConsole (ok);
	Ignore = true;
	}
works with 4d1??
Quote Originally Posted by raghavsharma301 View Post
works with 4d1??
you can't just C&P ._. you don't even understand what's this.. ok now so tell me in which language it's written?
Quote Originally Posted by mwxplayer View Post
you can't just C&P ._. you don't even understand what's this.. ok now so tell me in which language it's written?
You do realize both of you are frigging annoying with this now right?
Need I remind you AGAIN that you were just like him when you first started off?
Quote Originally Posted by Kenshin13 View Post
You do realize both of you are frigging annoying with this now right?
Need I remind you AGAIN that you were just like him when you first started off?
love ya but its in c++ bro and remember i love ya
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