Re-making Combat Arms

Posts 31–45 of 55 · Page 3 of 4
Quote Originally Posted by Flengo View Post


lrn2c++

not be abused by dave
C# is the way to go
I've made great progress with the AI's, will post an update within the hour.
i missed out on alot these are both pretty
as the base is not bad
The HUD reminds me a lot of MW2, but thats good.
Also, I would like to see some killstreaks...even though they're not in Combat Arms..
Fraps isnt letting me record, but an update with the AI's.

They will now come after you, i am using an advanced system that allows them to navigate a maze, and adjust there position according to where the player is.
Quote Originally Posted by -Master_Chief- View Post
Fraps isnt letting me record, but an update with the AI's.

They will now come after you, i am using an advanced system that allows them to navigate a maze, and adjust there position according to where the player is.
Working so fast!
Do you have a team or are you solo?
At the moment im solo, but im hoping i can get a few mates to help out soon
Quote Originally Posted by -Master_Chief- View Post
At the moment im solo, but im hoping i can get a few mates to help out soon
You could always rip some models from some Blender file sharing sites for the game
Or get your own modeler.
looks really nice.
I support this.
100%
Im currently using other peoples models as place holders, i will make my own models at one point, but as of now its not the fist priority.
Posts 31–45 of 55 · Page 3 of 4
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