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offsets ru cf
||================================================ ==============|
||======================== WeaponMgr |========================|
||================================================ ==============|

#define WeaponMgr 0xD547B4
#define NoReload 0xC38
#define NoRecoil1 0xEF8
#define NoRecoil2 0x11C8
#define NoRecoil3 0x1060
#define NoRecoil4 0x3708
#define NoRecoil5 0x3538
#define NoRecoil6 0x3528
#define NoRecoil7 0x6A8
#define Range 0x1CEE29
#define Damage 0x81C
#define RapidFire 0xAE8
#define SniperNoDelay 0x1348

||================================================ ==============|
||=========================== END |===========================|
||================================================ ==============|

||================================================ ==============|
||========================= Knife's |=========================|
||================================================ ==============|

#define KnifeNormalRange 0xA58
#define KnifeBigshotRange 0xA7C
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeBigshotAniRate 0xA94
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2 0xAD8
#define KnifeNormalAngle 0xA64
#define KnifeBigshotAngle 0xA88
#define KnifeNormalAngle2 0xAA4
#define KnifeBigshotAngle2 0xAC4
#define KnifeNormalAmmoDamage 0xC00
#define KnifeBigshotAmmoDamage 0xC0C
#define KnifeNormalAmmoDamage2 0xC18
#define KnifeBigshotAmmoDamage2 0xC24

||================================================ ==============|
||=========================== END |===========================|
||================================================ ==============|

||================================================ ==============|
||===================== PlayerBasicInfo |=====================|
||================================================ ==============|

#define PlayerBasicInfo 0xCED4E8
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90

||================================================ ==============|
||=========================== END |===========================|
||================================================ ==============|

||================================================ ==============|
||========================= WallMgr |=========================|
||================================================ ==============|

#define WallMgr 0xD5479C
#define TextureType 0x574
#define ShootTroghWall1 0x568
#define ShootTroghWall2 0x56C
#define ShootTroghWall3 0x570

||================================================ ==============|
||=========================== END |===========================|
||================================================ ==============|


||================================================ ==============|
||========================= Damage |==========================|
||================================================ ==============|

#define DamageZoneMgr 0x41973C
#define FallDamage 0xD54794
#define DamagePerSec 0x41972C

||================================================ ==============|
||=========================== END |===========================|
||================================================ ==============|

||================================================ ==============|
||====================== PlayerClass |========================|
||================================================ ==============|

#define LTClientShell 0x484DB8
#define Clients 0x7444
#define ClassSize 0x4C8
#define ClassOffset 0x743C

||================================================ ==============|
||=========================== END |===========================|
||================================================ ==============|

thankбобо
Posts 1–3 of 3 · Page 1 of 1

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