offsets ru cf
||================================================ ==============
|
||========================
WeaponMgr |========================
|
||================================================ ==============
|
#define WeaponMgr 0xD547B4
#define NoReload 0xC38
#define NoRecoil1 0xEF8
#define NoRecoil2 0x11C8
#define NoRecoil3 0x1060
#define NoRecoil4 0x3708
#define NoRecoil5 0x3538
#define NoRecoil6 0x3528
#define NoRecoil7 0x6A8
#define Range 0x1CEE29
#define Damage 0x81C
#define RapidFire 0xAE8
#define SniperNoDelay 0x1348
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|
||================================================ ==============
|
||=========================
Knife's |=========================
|
||================================================ ==============
|
#define KnifeNormalRange 0xA58
#define KnifeBigshotRange 0xA7C
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeBigshotAniRate 0xA94
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2 0xAD8
#define KnifeNormalAngle 0xA64
#define KnifeBigshotAngle 0xA88
#define KnifeNormalAngle2 0xAA4
#define KnifeBigshotAngle2 0xAC4
#define KnifeNormalAmmoDamage 0xC00
#define KnifeBigshotAmmoDamage 0xC0C
#define KnifeNormalAmmoDamage2 0xC18
#define KnifeBigshotAmmoDamage2 0xC24
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|
||================================================ ==============
|
||=====================
PlayerBasicInfo |=====================
|
||================================================ ==============
|
#define PlayerBasicInfo 0xCED4E8
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|
||================================================ ==============
|
||=========================
WallMgr |=========================
|
||================================================ ==============
|
#define WallMgr 0xD5479C
#define TextureType 0x574
#define ShootTroghWall1 0x568
#define ShootTroghWall2 0x56C
#define ShootTroghWall3 0x570
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|
||================================================ ==============
|
||=========================
Damage |==========================
|
||================================================ ==============
|
#define DamageZoneMgr 0x41973C
#define FallDamage 0xD54794
#define DamagePerSec 0x41972C
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|
||================================================ ==============
|
||======================
PlayerClass |========================
|
||================================================ ==============
|
#define LTClientShell 0x484DB8
#define Clients 0x7444
#define ClassSize 0x4C8
#define ClassOffset 0x743C
||================================================ ==============
|
||===========================
END |===========================
|
||================================================ ==============
|
thankбобо
|||========================
WeaponMgr |========================
|||================================================ ==============
|#define WeaponMgr 0xD547B4
#define NoReload 0xC38
#define NoRecoil1 0xEF8
#define NoRecoil2 0x11C8
#define NoRecoil3 0x1060
#define NoRecoil4 0x3708
#define NoRecoil5 0x3538
#define NoRecoil6 0x3528
#define NoRecoil7 0x6A8
#define Range 0x1CEE29
#define Damage 0x81C
#define RapidFire 0xAE8
#define SniperNoDelay 0x1348
||================================================ ==============
|||===========================
END |===========================
|||================================================ ==============
|||================================================ ==============
|||=========================
Knife's |=========================
|||================================================ ==============
|#define KnifeNormalRange 0xA58
#define KnifeBigshotRange 0xA7C
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeBigshotAniRate 0xA94
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2 0xAD8
#define KnifeNormalAngle 0xA64
#define KnifeBigshotAngle 0xA88
#define KnifeNormalAngle2 0xAA4
#define KnifeBigshotAngle2 0xAC4
#define KnifeNormalAmmoDamage 0xC00
#define KnifeBigshotAmmoDamage 0xC0C
#define KnifeNormalAmmoDamage2 0xC18
#define KnifeBigshotAmmoDamage2 0xC24
||================================================ ==============
|||===========================
END |===========================
|||================================================ ==============
|||================================================ ==============
|||=====================
PlayerBasicInfo |=====================
|||================================================ ==============
|#define PlayerBasicInfo 0xCED4E8
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90
||================================================ ==============
|||===========================
END |===========================
|||================================================ ==============
|||================================================ ==============
|||=========================
WallMgr |=========================
|||================================================ ==============
|#define WallMgr 0xD5479C
#define TextureType 0x574
#define ShootTroghWall1 0x568
#define ShootTroghWall2 0x56C
#define ShootTroghWall3 0x570
||================================================ ==============
|||===========================
END |===========================
|||================================================ ==============
|||================================================ ==============
|||=========================
Damage |==========================
|||================================================ ==============
|#define DamageZoneMgr 0x41973C
#define FallDamage 0xD54794
#define DamagePerSec 0x41972C
||================================================ ==============
|||===========================
END |===========================
|||================================================ ==============
|||================================================ ==============
|||======================
PlayerClass |========================
|||================================================ ==============
|#define LTClientShell 0x484DB8
#define Clients 0x7444
#define ClassSize 0x4C8
#define ClassOffset 0x743C
||================================================ ==============
|||===========================
END |===========================
|||================================================ ==============
|thankбобо