
self takeAllWeapons();
self _clearPerks();
self giveWeapon("beretta_mp", 0, true);
self switchToWeapon("beretta_mp");
currentweapon = self GetCurrentWeapon();
self GiveMaxAmmo("beretta_mp");
self thread urname();
urname()
{
self endon("death");
for(;;)
{
self waittill( "weapon_fired" );
self.curWeap = self getCurrentWeapon();
if (isSubStr(self.curWeap, "beretta_mp"))
{
MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
}
}
}
?