[GMOD] Bypasser

Posts 1–15 of 28 · Page 1 of 2
[GMOD] Bypasser
Hello everyone, I was wondering how I would add a Button to Enable/Disable a bypass, This is what I have now.



So, kind of like @Gray and what she has on hers.
Quote Originally Posted by Razer- View Post
Hello everyone, I was wondering how I would add a Button to Enable/Disable a bypass, This is what I have now.



So, kind of like @Gray and what she has on hers.
Making your own private one?
Quote Originally Posted by Gray View Post


Making your own private one?
Yeah, I'm making some for my Friends, but I don't know how to add the buttons.
I like the design of yours, and you learned quite fast. If you have the time, I was wondering if you could Teach me how to do it.
Quote Originally Posted by Razer- View Post
Yeah, I'm making some for my Friends, but I don't know how to add the buttons.
I like the design of yours, and you learned quite fast. If you have the time, I was wondering if you could Teach me how to do it.
Well it's pretty late and all that so I can't really go into deep details but I guess I can try anyway.
You know how to fetch the information you need to hook it yourself?


Edit (~20 minutes later)
Too late, now I have to go to bed.
Quote Originally Posted by Gray View Post


Well it's pretty late and all that so I can't really go into deep details but I guess I can try anyway.
You know how to fetch the information you need to hook it yourself?

Edit (~20 minutes later)
Too late, now I have to go to bed.
Sorry, I was eating, Hopefully you can help me tomorrow.
Also, do you mean the LUA Script?


---------- Post added at 07:29 PM ---------- Previous post was at 06:12 PM ----------

I was thinking, would it be Possible to make the trainer run a Specific script once F7 is pressed *SEBypasser*?
Quote Originally Posted by Razer- View Post
Sorry, I was eating, Hopefully you can help me tomorrow.
Also, do you mean the LUA Script?


---------- Post added at 07:29 PM ---------- Previous post was at 06:12 PM ----------

I was thinking, would it be Possible to make the trainer run a Specific script once F7 is pressed *SEBypasser*?
Nah I meant if you know how to get the addresses you need?
If you do then there's not much more I can teach you besides how to edit the event for a button.

My bypass is really a simple tool in a "fancy" shell.
Quote Originally Posted by Gray View Post


Nah I meant if you know how to get the addresses you need?
If you do then there's not much more I can teach you besides how to edit the event for a button.

My bypass is really a simple tool in a "fancy" shell.
Yeah, I know how to get the Addresses, My bypasser is working fine, I just don't like the binds.

But uh yeah, would it be Possible to make the Trainer run a Specific Script for Garry's mod once F7 is Pressed *SE Bypasser*
Quote Originally Posted by Razer- View Post
Yeah, I know how to get the Addresses, My bypasser is working fine, I just don't like the binds.

But uh yeah, would it be Possible to make the Trainer run a Specific Script for Garry's mod once F7 is Pressed *SE Bypasser*
Yeah it is, I'm not at home at the moment so I can't say I can confirm this but to write to an address it would be.
writeBytes("adress", 1) on a button sender I guess, I'm not sure about the keybind thing
Quote Originally Posted by Gray View Post


Yeah it is, I'm not at home at the moment so I can't say I can confirm this but to write to an address it would be.
writeBytes("adress", 1) on a button sender I guess, I'm not sure about the keybind thing
Okay, so how do I change the event of a button?
Quote Originally Posted by Razer- View Post
Okay, so how do I change the event of a button?
On the left side you have a tab called events, then mark on click or whichever action you'd like and then add the writebytes and address there.
Quote Originally Posted by Gray View Post


On the left side you have a tab called events, then mark on click or whichever action you'd like and then add the writebytes and address there.
Okay, thanks, I'll try it out.

---------- Post added at 03:14 PM ---------- Previous post was at 03:03 PM ----------

Quote Originally Posted by Gray View Post


On the left side you have a tab called events, then mark on click or whichever action you'd like and then add the writebytes and address there.
Okay so, I created a Button, went to Events, clicked "OnClick" do I open the Lua Script: Cheat Table or just type it in the space given? Also, just to see if I got the right thing here, SV_Cheats Address is: engine.CreateInterface+40E5E8 Right?
Quote Originally Posted by Razer- View Post
Okay, thanks, I'll try it out.

---------- Post added at 03:14 PM ---------- Previous post was at 03:03 PM ----------



Okay so, I created a Button, went to Events, clicked "OnClick" do I open the Lua Script: Cheat Table or just type it in the space given? Also, just to see if I got the right thing here, SV_Cheats Address is: engine.CreateInterface+40E5E8 Right?
I don't have the address in my head :P
And yeah it's in the lua interface.
Quote Originally Posted by Gray View Post


I don't have the address in my head :P
And yeah it's in the lua interface.
So if I got the Address right, it'd be

Code:
function CEButton1Click(sender)
writeBytes("engine.CreateInterface+40E5E8")
end
Then i'm done?
Quote Originally Posted by Razer- View Post
So if I got the Address right, it'd be

Code:
function CEButton1Click(sender)
writeBytes("engine.CreateInterface+40E5E8")
end
Then i'm done?
You need an integer after the string.
Quote Originally Posted by Gray View Post


You need an integer after the string.
Call me stupid, but whats an Integer *Trying to learn LUA - Doesn't know much about it*
Posts 1–15 of 28 · Page 1 of 2
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?