Andry Addys After New Patch ...

Posts 1–7 of 7 · Page 1 of 1
Andry Addys After New Patch ...
 
addys
#define DIPEngine1 0x004B2E62
#define DIPEngine2 0x004B75BD
#define EndSceneEngine 0x00455F5F
#define PresentEngine 0x004C9AFF

#define WallHack 0x6DCC04
#define WeaponPtr 0xE64B1C
#define BPlayerInfoPtr 0xDFD850
#define FallDamagePtr 0xE64AFC
#define DamageZonePtr 0x456538
#define WallPtr 0xE64B04
#define PtcPtr 0x4C3B14
#define ClientShell 0xF77E0000
#define ClientShell + 0x54 = PlayerPtr

#define PtcOffset 0x200
#define DamagePerMeter 0x4
#define MovementDuckWalkRate 0xC
#define C4DefuseTime 0x80
#define MaxCanDefuseDistance 0x84
#define CharacterHiddenAlpha 0x88
#define CharacterHiddenWalkAlpha 0x8C
#define CharacterHiddenRunAlpha 0x90
#define BulletPosOffset 0x3528
#define ShotReactYaw 0x3538
#define ShotReactPitch 0x3708
#define DetailReactPitchShot 0x1060
#define DetailReactYawShot 0x11C8
#define DetailPerturbShot 0xEF8
#define PerturbMin 0x0
#define PerturbMax 0x6A4
#define KnifeNormalRange 0xA58
#define KnifeBigshotRange 0xA7C
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeBigshotAniRate 0xA94
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2 0xAD8
#define KnifeNormalAngle 0xA64
#define KnifeBigshotAngle 0xA88
#define KnifeNormalAngle2 0xAA4
#define KnifeBigshotAngle2 0xAC8
#define KnifeNormalAmmoDamage 0xC00
#define KnifeBigshotAmmoDamage 0xC0C
#define KnifeNormalAmmoDamage2 0xC18
#define KnifeBigshotAmmoDamage2 0xC24
#define Range 0x0
#define AmmoDamage 0x81C
#define Knockback 0x3CCC
#define ReloadAnimRatio 0xC38
#define MoveSpeedPenalty 0xB10
#define ZoomInMoveSpeedPenalty 0x3948
#define MovePenaltyForDelayFire 0x394C
#define DamageCameraPenalty 0x3910
#define TextureType 0x574
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define AttackMoveTypeRunningLSidePercentage 0x1BC
#define AttackMoveTypeRunningRSidePercentage 0x1C0
#define AttackMoveTypeWalkingLSidePercentage 0x1C4


work in Indo
AttackMoveTypeRunningLSidePercentage, AttackMoveTypeRunningRSidePercentage, AttackMoveTypeWalkingLSidePercentage, MovePenaltyForDelayFire, DamageCameraPenalty @|Asia|Crossfire| what do you use these for ?
AttackMoveTypeRunningLSidePercentage, AttackMoveTypeRunningRSidePercentage, AttackMoveTypeWalkingLSidePercentage, MovePenaltyForDelayFire, DamageCameraPenalty @|Asia|Crossfire| what do you use these for ?
I have not tried
Credits :
UTAN
THANK YOU FOR SHARING
Nice thanks for sharing
Posts 1–7 of 7 · Page 1 of 1

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