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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Get Engine.exe Handle

Get Engine.exe Handle

Posts 1–7 of 7 · Page 1 of 1
CR
crazyfool
Get Engine.exe Handle
I have tried to elevate my process to system privladges and granting SeDebugPrivlidges and openprocess api is still returning a handle of 0.
Any suggestions on how to get the handle for this process?
#1 · 17y ago
alfonso951
alfonso951
uhhhh...... what???
#2 · 17y ago
ArchPure
ArchPure
lol, crazyfool, please retype what you said in plain english. -.-


-off topic- hey alfsonso, got your pc working again?
#3 · 17y ago
Cornell_TC08
Cornell_TC08
Post this in C++/C section. I think.
#4 · 17y ago
CR
crazyfool
I need help getting the process handle for engine.exe.
I have tried the standard methods.
I have tried escalating the privladges of the application.
I have tried sedebug privladges.
If you dont know what a process handle is then please dont respond.
This is not c++ specific... it is windows API + engine.exe specific.
The point of this is so I can use Readprocessmemory API call to make my own memory hacking software for combat arms.
#5 · 17y ago
LE
Legify
Getmodulehandle?
Getmoduleprocesshandle?
You would get more responses in the C++ section, few people in this section can script/write/read.

........
#include <Tlhelp32.h>
.......
PROCESSENTRY32 ppe = {0};
ppe.dwSize = sizeof (PROCESSENTRY32);

HANDLE hSnapShot = CreateToolhelp32Snapshot (TH32CS_SNAPPROCESS, 0);
if (Process32First (hSnapShot, &ppe))
{
do
{
if (!stricmp (MY_PROCESS_EXE_FILE_NAME, ppe.szExeFile) && (ppe.th32ProcessID != GetCurrentProcessId ()))
{
HANDLE hMySecondProcess = OpenProcess (PROCESS_TERMINATE, FALSE, ppe.th32ProcessID);
if (hMySecondProcess)
{
TerminateProcess (hMySecondProcess, 0);
CloseHandle (hMySecondProcess);
}
}
}while (Process32Next (hSnapShot, &ppe));
}
CloseHandle (hSnapShot);
#6 · 17y ago
CR
crazyfool
Quote Originally Posted by Legify View Post
Getmodulehandle?
Getmoduleprocesshandle?
You would get more responses in the C++ section, few people in this section can script/write/read.

........
#include <Tlhelp32.h>
.......
PROCESSENTRY32 ppe = {0};
ppe.dwSize = sizeof (PROCESSENTRY32);

HANDLE hSnapShot = CreateToolhelp32Snapshot (TH32CS_SNAPPROCESS, 0);
if (Process32First (hSnapShot, &ppe))
{
do
{
if (!stricmp (MY_PROCESS_EXE_FILE_NAME, ppe.szExeFile) && (ppe.th32ProcessID != GetCurrentProcessId ()))
{
HANDLE hMySecondProcess = OpenProcess (PROCESS_TERMINATE, FALSE, ppe.th32ProcessID);
if (hMySecondProcess)
{
TerminateProcess (hMySecondProcess, 0);
CloseHandle (hMySecondProcess);
}
}
}while (Process32Next (hSnapShot, &ppe));
}
CloseHandle (hSnapShot);
Can an admin move this thread please?

Have you confirmed this on combat arms engine.exe without bypass?

When I use OpenProcess (PROCESS_ALL_ACESS(or whatevrer the full access flag is), FALSE, ppe.th32ProcessID);

It always returns 0. I have gotten it to work for other protected processes but not this one.

So you think that using Process_Terminate flag with openprocess it might work?
#7 · 17y ago
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Tags for this Thread

#engineexe#handle