12.0 Hacks started

Posts 136150 of 199 · Page 10 of 14
Quote Originally Posted by liaojh View Post
Aimbot doesn't seem to work on mine

Can you guys please post where we really need to put it, for example, find code, or select line, paste UNDER

Cuz the 2 different response confused meh :P

THX
If you don't know how to code just stop

All you guys want to do is C/P and you will not be learning anything
Well i tested out the aimbot using hakalan's code with eryk's addition they are in the correct spot and the code is compiling and the cient is running so ethier it is doing nothing or i do not know how to activate the bot haha 'I' simply does the contiued shooting still
Sometimes firing projectiles gets stuck in continuous fire mode, which takes takes priority over auto aim. Have you tried clicking your mouse button a few times? That always works for me.
maybe this will help copy-pasters which are better than client-leechers (this is how we all learn)
find this trait method QName(PackageNamespace("", "#0"), "_-5c")
and delete all until : trait method QName(PackageNamespace("", "#0"), "setAttack") flag OVERRIDE
and replace by this code bellow.

 
AutoAim
Code:
  trait method QName(PackageNamespace("", "#0"), "_-5c")
   method
    refid "com.company.assembleegameclient.objects:Player/_-5c"
    param QName(PackageNamespace("", "#0"), "Number")
    returns QName(PackageNamespace("", "#0"), "void")
    body
     maxstack 5
     localcount 4
     initscopedepth 7
     maxscopedepth 8
     code
	   ; aimbot
	  getlocal0
      getlocal1
      callpropvoid        QName(PackageNamespace("", "#0"), "aim_"), 1	
      returnvoid
	 ;-----------------------------------
	 
      pushfalse
      pushtrue
      setlocal2

      jump                L10

      declocal_i          2
      lessthan
      setlocal2

      getlocal2
      inclocal_i          2
      setlocal2

L10:
      setlocal3

      getlocal0
      pushscope

      getlocal2
      dup
      iftrue              L19

      pop
      getlocal2
      convert_b
L19:
      iffalse             L27

      getlocal0
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace("", "#0"), "data_")
      getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace("", "#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0tD"), StaticProtectedNs("_-0tD"), StaticProtectedNs("_-042"), StaticProtectedNs("_-0Lj"), StaticProtectedNs("_-7T")])
      getlocal1
      add
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1

L27:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
  
;----------------------------------
;AIMBOT
;----------------------------------
trait method QName(PackageNamespace("", "#0"), "aim_" );
   method
    refid "com.company.assembleegameclient.objects:Player/aim_"
    param QName(PackageNamespace("", "#0"), "Number")
    returns QName(PackageNamespace("", "#0"), "void")
    body
    maxstack 16
     localcount 16
     initscopedepth 16
     maxscopedepth 18
     code
      getlocal0
      pushscope
      
 ;aimingAngle = arg1 + Parameters.data_.cameraAngle;
      getlocal1
      getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
      getproperty         QName(PackageNamespace("", "#0"), "data_")
      getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace("", "#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0tD"), StaticProtectedNs("_-0tD"), StaticProtectedNs("_-042"), StaticProtectedNs("_0Lj"), StaticProtectedNs("_-7T")])
      add
      setlocal            7
      
 			;if (Left_Clicking) don't alter aimingAngle
      getlex              QName(PackageNamespace("", "#0"), "map_")
      getproperty         QName(PackageNamespace("", "#0"), "gs_")
      getproperty         QName(PackageNamespace("", "#0"), "mui_")
      getproperty         QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-ot#0"), "_-0F7")
      iftrue              SHOOT
      
			;Get game object
      pushnull
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
      setlocal            4
  
	  ;initialize current target distance to -1
      pushbyte            255
      setlocal            8
      
  ;initialize considered target distance to 0
      pushbyte            0
      setlocal            9
      
	  ;set local register 11 to any type (used for speed and lifetime of player's projectile) 
	    pushnull
      coerce_a
      setlocal            11

  ;current target max health
      pushbyte            0
      setlocal            12
	  
	  ;considered target max health
      pushbyte            0
      setlocal            13
	  
	  ;used for hasnext2 instruction
      pushbyte            0
      setlocal            5
      
	  ;get the list of every object in game? jump to start going through list
      getlex              QName(PackageNamespace("", "#0"), "map_")
      getproperty         QName(PackageNamespace("", "#0"), "goDict_")
      coerce_a
      setlocal            6

      jump                NEXTOBJ

L34:
      label
      getlocal            6
      getlocal            5
      nextvalue
      coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
      dup
      setlocal            4
      
	  ;make sure object is a character and not something like a wall
      getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
      istypelate
      iffalse             NEXTOBJ


	  ;make sure object is an enemy
      getlocal            4
      getproperty         QName(PackageNamespace("", "#0"), "props_")
      getproperty         QName(PackageNamespace("", "#0"), "isEnemy_")
      iffalse             NEXTOBJ
   
      getlocal            4
      callproperty        QName(PackageNamespace("", "#0"), "_-16h"), 0 ;Check if target is INVINCIBLE 
      iftrue              NEXTOBJ

      getlocal            4
      callproperty        QName(PackageNamespace("", "#0"), "_-0dV"), 0  ;Check if target is in STASIS
      iftrue              NEXTOBJ

      getlocal            4
      callproperty        QName(PackageNamespace("", "#0"), "_-0dI"), 0 ;Check if target is INVULNERABLE
      iftrue              NEXTOBJ

	  ;calculate distance enemy is from player
      getlex              QName(PackageNamespace("", "#0"), "Math")
      getlocal            4
      getproperty         QName(PackageNamespace("", "#0"), "y_")
      getlex              QName(PackageNamespace("", "#0"), "y_")
      subtract
      dup
      multiply
      getlocal            4
      getproperty         QName(PackageNamespace("", "#0"), "x_")
      getlex              QName(PackageNamespace("", "#0"), "x_")
      subtract
      dup
      multiply
      add
      callproperty        QName(PackageNamespace("", "#0"), "sqrt"), 1
      dup
      setlocal            9


	  ;load up equiped weapon info ???
      getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
      getproperty         QName(PackageNamespace("", "#0"), "_-0d5")
      getlex              QName(PackageNamespace("", "#0"), "_-zD")
      pushbyte            0
 
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0sU"), StaticProtectedNs("_-0sU"), StaticProtectedNs("_-7T")])
      convert_i

      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0sU"), StaticProtectedNs("_-0sU"), StaticProtectedNs("_-7T")])
      getproperty         QName(PackageNamespace("", "#0"), "_-Gs")

      pushbyte            0
      getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0sU"), StaticProtectedNs("_-0sU"), StaticProtectedNs("_-7T")])

 
      dup
      setlocal            11
      
  ;calculate if considered target is in range using weapon projectile speed and lifetime 
      getproperty         QName(PackageNamespace("", "#0"), "speed_")
      pushshort           10000
      divide
      getlocal            11
      getproperty         QName(PackageNamespace("", "#0"), "lifetime_")
      multiply   
      pushbyte            1
      add	  
      ifgt                NEXTOBJ
      
  
      ; DO NOT SHOOT MINIONS
      getlocal            4
      getproperty         QName(PackageNamespace("", "#0"), "props_")      
      getproperty         QName(PackageNamespace("", "#0"), "id_")
      setlocal            15
      
      getlocal 15
      pushstring "Steel Bot"
      ifeq             NEXTOBJ
      
      getlocal 15
      pushstring "Rock Bot"
      ifeq             NEXTOBJ      
      
      getlocal 15
      pushstring "Paper Bot"
      ifeq             NEXTOBJ 

          getlocal 15
          pushstring "Shield Orc Shield"
          ifeq             NEXTOBJ
         
          getlocal 15
          pushstring "Shield Orc Key"
          ifeq             NEXTOBJ
         
          getlocal 15
          pushstring "Shield Orc Flooder"
          ifeq             NEXTOBJ
         
          ;getlocal 15
          ;pushstring "Blue Flaming Skull"
          ;ifeq             NEXTOBJ
         
          ;getlocal 15
          ;pushstring "Red Flaming Skull"
          ;ifeq             NEXTOBJ       
         
          getlocal 15
          pushstring "Pentaract Eye"
          ifeq             NEXTOBJ
         
          getlocal 15
          pushstring "Beach Spectre"
          ifeq             NEXTOBJ       
         
          ;getlocal 15
          ;pushstring "Cube Overseer"
          ;ifeq             NEXTOBJ       
 
          ;getlocal 15
          ;pushstring "Mysterious Crystal"
          ;ifeq             NEXTOBJ               
         
          ;getlocal 15
          ;pushstring "Crystal Prisoner Steed"
          ;ifeq             NEXTOBJ               
 
          ;getlocal 15
          ;pushstring "Stheno Swarm"
          ;ifeq             NEXTOBJ
         
          ;getlocal 15
          ;pushstring "Stheno Pet"
          ;ifeq             NEXTOBJ
         
          ;getlocal 15
          ;pushstring "Cube Defender"
          ;ifeq             NEXTOBJ       
         
          ;getlocal 15
          ;pushstring "Cube Blaster"
          ;ifeq             NEXTOBJ       
          
          ;getlocal 15
          ;pushstring "Haunted Armor"
          ;ifeq             NEXTOBJ
		  
		  getlocal 15
          pushstring "Active Sarcophagus"
          ifeq             NEXTOBJ

		  getlocal 15
          pushstring "Inactive Sarcophagus"
          ifeq             NEXTOBJ


       
	  ;get considered target max health
      getlocal            4
      getproperty         QName(PackageNamespace("", "#0"), "_-2k")
      dup
      setlocal            13

      getlocal            12
      ifeq                L103

      getlocal            13
      getlocal            12
      iflt                NEXTOBJ

      jump                L107

L103:
      getlocal            9
      getlocal            8
      iflt                L107

      jump                NEXTOBJ

L107:
      getlocal            13
      setlocal            12

      getlocal            9
      setlocal            8

      getlex              QName(PackageNamespace("", "#0"), "Math")
      getlocal            4
      getproperty         QName(PackageNamespace("", "#0"), "y_")
      getlex              QName(PackageNamespace("", "#0"), "y_")
      subtract
      getlocal            4
      getproperty         QName(PackageNamespace("", "#0"), "x_")
      getlex              QName(PackageNamespace("", "#0"), "x_")
      subtract
      callproperty        QName(PackageNamespace("", "#0"), "atan2"), 2
      setlocal            7

      jump                NEXTOBJ

NEXTOBJ:
      hasnext2            6, 5
      iftrue              L34

      kill                6
      kill                5
      getlocal            12
      pushbyte            0
      ifeq                END

SHOOT:
      getlocal0
      getlocal            7
      callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1

END:
      returnvoid
     end ; code
    end ; body
   end ; method
  end ; trait
;--------------------------------------------------------
  trait method QName(PackageNamespace("", "#0"), "setAttack") flag OVERRIDE
Hmmmm i tried it Vearros no luck though....

Edit: Gorgor that is what I have.....Ill C/P anyway and see if it works

Edit 2: AHHHHHH its still not working after the C/P
Quote Originally Posted by Sham_3_2_3 View Post
Hmmmm i tried it Vearros no luck though....

Edit: Gorgor that is what I have.....Ill C/P anyway and see if it works

Edit 2: AHHHHHH its still not working after the C/P
i use AGC Version 1364421338 thats why
it has been uploaded in earlier pages

---------- Post added at 09:47 PM ---------- Previous post was at 09:17 PM ----------

WOW !!! prod is already in AssembleeGameClient1364510576.swf
all code before is auto deprecated day by day !

---------- Post added at 09:56 PM ---------- Previous post was at 09:47 PM ----------

Quote Originally Posted by maat7043 View Post
As Requested FSV2 for AGC1364329899.swf:
Using MOD Selector Format
mate, this version exist no more ... ((
As Requested FSV2 for AGC1364329899.swf:
Using MOD Selector Format

XML Injection File
Code:
<rotmg>
	<mod id="Fullscreen v2">
		<!-- Don't scale screen with window size adjustment [EXACT_FIT]-->
		<code file2mod="WebMain.class.asasm" 
			  line="223">
			fsv2_1.txt
		</code>
		<code file2mod="com/company/assembleegameclient/engine3d/Face3D.class.asasm"
			  line="937">
			fsv2_2.txt
		</code>
		<!-- Increase view distance (part 2) -->
		<code file2mod="com/company/assembleegameclient/map/_-17F.class.asasm"
			  line="1202">
			fsv2_3.txt
		</code>
		<!-- Remove black gradient by side bar -->
		<code file2mod="com/company/util/_-0Ea.class.asasm"
			  line="275">
			fsv2_4.txt
		</code>
		<!-- Remove ugly blue screen -->
		<code file2mod="_-aP/NexusBackground.class.asasm"
			  line="162">
			fsv2_5.txt
		</code>
		<!-- Minimap teleport menu fix (part 1) -->
		<code file2mod="_-0P/Menu.class.asasm"
			  line="830">
			fsv2_6.txt
		</code>
		<!-- Minimap teleport menu fix (part 2) -->
		<code file2mod="_-0TK/_-0GJ.class.asasm"
			  line="1034">
			fsv2_7.txt
		</code>
        		<!-- Repositioning of side bar -->
		<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
			  line="3052">
			12.0.0_fsv2_8.txt
		</code>
        <!-- Repositioning of textbox -->
		<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
			  line="3052">
			12.0.0_fsv2_12.txt
		</code>
		<!-- Repositioning of rank -->
		<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
			  line="3314">
			fsv2_9.txt
		</code>
		<!-- Repositioning of guild -->
		<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
			  line="3323">
			fsv2_10.txt
		</code>
		<!-- Repositioning of gold fame -->
		<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
			  line="3290">
			fsv2_11.txt
		</code>
		<!-- Removal of loading screen -->
		<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
			  line="458">
			fsv2_5.txt
		</code>
	</mod>
</rotmg>
1:
Code:
pop
getlex QName(PackageNamespace("flash.display"), "StageScaleMode")
getproperty QName(PackageNamespace(""), "NO_SCALE")
2:
Code:
pop
pushfalse
3:
Code:
pop
pushbyte 16
4:
Code:
pushnull
returnvalue
5:
Code:
returnvoid
6:
Code:
returnvoid
7:
Code:
returnvoid
7:
Code:
returnvoid
12.0.0_fsv2_8:
Code:
getlocal0
getproperty         QName(PackageNamespace(""), "_-rf")
pushshort			200
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte			2
convert_d
divide
add
setproperty         QName(PackageNamespace(""), "x")
9:
Code:
dup
dup
pushshort			408
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte			2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "x")
pushshort			304
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte			2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "y")
10:
Code:
dup
dup
pushshort			  464
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte			  2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "x")
pushshort			  306
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte			  2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "y")
11:
Code:
dup
dup
pushshort			194
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte			2
convert_d
divide
add
setproperty         QName(PackageNamespace(""), "x")
pushshort			300
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte			2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "y")
12.0.0_fsv2_12:
Code:
getlocal0
getproperty         QName(PackageNamespace(""), "_-tI")
dup
pushshort			400
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte			2
convert_d
divide
subtract
setproperty         QName(PackageNamespace(""), "x")
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte			2
convert_d
divide
pushshort			0
subtract
setproperty         QName(PackageNamespace(""), "y")
13:
Code:
findpropstrict      QName(PackageNamespace(""), "addChild")
getlocal0
getproperty         QName(PackageNamespace(""), "textBox_")
callpropvoid        QName(PackageNamespace(""), "addChild"), 1
14:
Code:
dup
dup
dup
dup
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
setproperty			QName(PackageNamespace(""), "width")
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageHeight")
setproperty			QName(PackageNamespace(""), "height")
pushshort			400
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte			2
convert_d
divide
subtract
setproperty			QName(PackageNamespace(""), "x")
pushshort			300
getlex              QName(PackageNamespace(""), "stage")
getproperty         QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte			2
convert_d
divide
subtract
setproperty			QName(PackageNamespace(""), "y")
i really appreciate all the hard work and time u guys spend doing this! but id like to make a suggestion..

regarding the hp/mp bars under the characters, i dont think mp is important enough to be seen in 2 places, and more importantly the mp bar will be the same color as the o2 bar when under water and may become confusing during battle, just a suggestion but id like to see it removed

and again, THANK YOU for all the hard work!
Quote Originally Posted by gorgor View Post
i use AGC Version 1364421338 thats why
it has been uploaded in earlier pages
Thats the original client ive been working off of

Edit: And if anyome can make sense of maats post of code please explain haha
12.1 update gg
Quote Originally Posted by Royce View Post
12.1 update gg
Kabam so would do that -_-
Quote Originally Posted by Xiolest View Post


Kabam so would do that -_-
They are so fucking stupid, I can't deal with them man
Quote Originally Posted by Royce View Post
12.1 update gg
LOL! Right when the clients get approved. Oh wow.
check for
pushstring "12.0"
and replace by
pushstring "12.1"

crappy hex but nothing realm new
Posts 136150 of 199 · Page 10 of 14

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