Wasteland RE (Remote Execution)

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Quote Originally Posted by BobSagett View Post
1337 h4x.



---------- Post added at 10:35 PM ---------- Previous post was at 10:35 PM ----------



Arma2.RU server most likely kick using this RE. Most of the other servers don't though.
Oh... well this was kind of pointless then don't you think? Then again expecting someone to release a functional RE for those servers is probably highly unlikely. But with that being said I've seen someone spawning things before on the server once, didn't show any hints of RE but unless he was doing some fancy stuff with CreateVehicle alone I can only assume it was RE.
Quote Originally Posted by Loganater23 View Post
Oh... well this was kind of pointless then don't you think? Then again expecting someone to release a functional RE for those servers is probably highly unlikely. But with that being said I've seen someone spawning things before on the server once, didn't show any hints of RE but unless he was doing some fancy stuff with CreateVehicle alone I can only assume it was RE.
How is it pointless? The RE itself still works Call compiling bypassed the kick last time i played on their servers. And an RE like this will defiantly kick on those Arma2.RU servers, Finding a way around that is easy if you know what you're doing though
Quote Originally Posted by BobSagett View Post
How is it pointless? The RE itself still works Call compiling bypassed the kick last time i player on their servers. And an RE like this will defiantly kick on those Arma2.RU servers, Finding a way around that is easy if you know what you're doing though
I know basic programming and scripting...

but doing scripts regarding BE and arma 2oa, not really know their language and stuff.. so yeah wanna do us a favor and do the RE for arma2.RU lol
Quote Originally Posted by wasabi22 View Post
I know basic programming and scripting...

but doing scripts regarding BE and arma 2oa, not really know their language and stuff.. so yeah wanna do us a favor and do the RE for arma2.RU lol
To be honest, not trying to sound like an ass or anything. But i wouldn't release something like that here. Being that stuff tends to get patched quite fast, when posted on a public forum. Maybe just MAYBE.. I will. I'll have to see.
Quote Originally Posted by BobSagett View Post
To be honest, not trying to sound like an ass or anything. But i wouldn't release something like that here. Being that stuff tends to get patched quite fast, when posted on a public forum. Maybe just MAYBE.. I will. I'll have to see.
To be honest I would say you would be safe doing it, from my knowledge ArmA.RU only uses public filters (going to assume they just figured out how to move DayZ filters to regular ArmA) so you probably wouldn't have to worry about it, seeing as they probably don't know how to update the filters. Which could be kinda bad because then they might install an anti-hack that's worth a shit once they start getting overran with hackers.
Quote Originally Posted by BobSagett View Post
To be honest, not trying to sound like an ass or anything. But i wouldn't release something like that here. Being that stuff tends to get patched quite fast, when posted on a public forum. Maybe just MAYBE.. I will. I'll have to see.
I would donate to your cause if you would be so kind.
Quote Originally Posted by Loganater23 View Post
To be honest I would say you would be safe doing it, from my knowledge ArmA.RU only uses public filters (going to assume they just figured out how to move DayZ filters to regular ArmA) so you probably wouldn't have to worry about it, seeing as they probably don't know how to update the filters. Which could be kinda bad because then they might install an anti-hack that's worth a shit once they start getting overran with hackers.
True, i'll look into editing this up later to work on their servers
so what works with this RE that I've tested on arma.RU are: Spawning objects (not weapon caches those are detected) and all basic stuff like Infistar Godmode,ESP,weapon,teleport,arti,repair,car god... etc.. .. Things that are detected are spawning vehicles and weapon crates..
Quote Originally Posted by hangender View Post
Awwww

People trying to learn to make RE.

This is cute
awwww people still pretend they can actually script and not just leeeeeeeeeeeak from monky

This is cute
Nice! Keep it up...
Quote Originally Posted by Expenox View Post
Nice! Keep it up...
Thanks man.

---------- Post added at 03:25 PM ---------- Previous post was at 02:18 PM ----------

Just tested on 3 different Arma2.RU servers. No kick. But if you're using call compile to spawn vehicles, some servers WILL spawn them. And some won't. Other then that it's all good. Should be adding it in a few mins.

---------- Post added at 04:28 PM ---------- Previous post was at 03:25 PM ----------

Added another RE. Enjoy.
Quote Originally Posted by BobSagett View Post
Thanks man.

---------- Post added at 03:25 PM ---------- Previous post was at 02:18 PM ----------

Just tested on 3 different Arma2.RU servers. No kick. But if you're using call compile to spawn vehicles, some servers WILL spawn them. And some won't. Other then that it's all good. Should be adding it in a few mins.

---------- Post added at 04:28 PM ---------- Previous post was at 03:25 PM ----------

Added another RE. Enjoy.
so the new RE works on the infistar v7 scripts?

how bout spawning object>USBasicWeapon box ??
Quote Originally Posted by wasabi22 View Post
so the new RE works on the infistar v7 scripts?

how bout spawning object>USBasicWeapon box ??
Gonna take it down for the time being.

Gonna try and fix that problem ASAP.

EDIT: For some reason i can't edit my post.... So it'll just have to wait i guess. lol
If any mods/admins stop by this thread, can you tell me why i can't edit it? lol
Quote Originally Posted by BobSagett View Post
If any mods/admins stop by this thread, can you tell me why i can't edit it? lol
also I spawned air vehicle and got kicked :3
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