Outdated12.1.0 (hexed) client
aimbot doesnt work?
<3 APOVED LOLOLOLOLOLOLOLOLOL TY so very much dude
Ok I have been using it for like 10 mins ( got a def
) and the only thing I have noticed is that sprite world dc/s you randomly. Everything else is fine
) and the only thing I have noticed is that sprite world dc/s you randomly. Everything else is fineI like how people try to defend themselves without even realizing that they do.
It only shows that you admit that you were mistaken. But, these comments... "Bitch", "Horse shit"... make me feel as if i am visiting a kindergarden.
Edit: I always get ninja'd lately... You seriously should stop it guys
It only shows that you admit that you were mistaken. But, these comments... "Bitch", "Horse shit"... make me feel as if i am visiting a kindergarden.
Edit: I always get ninja'd lately... You seriously should stop it guys

I just uploaded a non-hexed version. credit to ossimc82
Thanks! Works well!
What's the difference between hexed and none hexed?
is it just me or does the aimbot does not work?
It does work though it aims for the monster with the lowest percent of HP.
Maybe it doesn't work only for you...
Maybe it doesn't work only for you...

Did you press "i"?
If not i will be loling for a long time :V
If not i will be loling for a long time :V
Sir, your auto-aim sucks.
this is how it worked :
1. it picked a target, which had the most HP. then it kept on shooting it till it died, or a monster with more HP came in.
it was absolutely useless for godlands, especially when you are battling a ent, and a medusa comes in. the auto-aim would ignore the ent at 1% hp and shoot the medusa at 100% HP. very bad coding.
the auto aim should NOT change targets until the mob is dead, or i click on the screen.
2. it would aim for the minions instead of the boss.
eg: shooting crystal steeds instead of prisoner, or shooting the blue cubes and ignoring the cube overseers. very bad.
3. it does not shoot inv. bosses. in battles like oryx, you only get a few secs window to deal damage. stopping shooting is a bad idea. i'd rather have a client that shot at inv. bosses.
4. does not shoot at constructs. i'd love to have a client that did this (ofcourse, it'd not target constructs unless there was no other mob around)
this is how it worked :
1. it picked a target, which had the most HP. then it kept on shooting it till it died, or a monster with more HP came in.
it was absolutely useless for godlands, especially when you are battling a ent, and a medusa comes in. the auto-aim would ignore the ent at 1% hp and shoot the medusa at 100% HP. very bad coding.
the auto aim should NOT change targets until the mob is dead, or i click on the screen.
2. it would aim for the minions instead of the boss.
eg: shooting crystal steeds instead of prisoner, or shooting the blue cubes and ignoring the cube overseers. very bad.
3. it does not shoot inv. bosses. in battles like oryx, you only get a few secs window to deal damage. stopping shooting is a bad idea. i'd rather have a client that shot at inv. bosses.
4. does not shoot at constructs. i'd love to have a client that did this (ofcourse, it'd not target constructs unless there was no other mob around)
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