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Endereços Coder.Dias
Ussr Logger
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@Coder.DiasII, @arun823 @Ch40zz-C0d3r @xCyniu @pDevice @TokolocoSK @gellin @XarutoUsoCrack @kssiobr [ Entry Points | Code Sizes | Off Sets ] Engine Entry Point : 0x1000 Engine .code Size : 0x298A00 Engine .code Offset : 0x1000 CShell Entry Point : 0x1000 CShell .code Size : 0x5C6000 CShell .code Offset : 0x1000 ClientFX Entry Point : 0x1000 ClientFX .code Size : 0x57600 ClientFX .code Offset : 0x1000 [ Adress Encontrados ] #define LTClientEXE 0x490230 #define LTClientDLL 0x377BAF30 #define EspName1 0x37235CAC Bytes 75 05 #define EspName2 0x37235C4D Bytes 75 05 #define WeaponRange1 0x374B4C89 Bytes 8B 80 D0 02 00 00 #define WeaponRange2 0x374B5009 Bytes 8B 80 D0 02 00 00 #define RapidFire 0x374B5765 Bytes 74 3E #define SuperBullets 0x374AF316 Bytes 0F 94 C0 #define NoRecoil 0x3745EB1C Bytes D9 44 24 14 #define NoReload 0x374B4A01 Bytes 0F 84 B1 01 00 00 #define DeviceGame 0x885F70 #define PlayerStatus 0x377D9C38 #define PlayerByIndex 0x372A5DD0 #define RemoteKill1 0x374B4DB1 #define RemoteKill2 0x374B4DB2 #define RemoteKill3 0x374B5131 #define RemoteKill4 0x374B5132 #define GetConsoleInt 0x3736DC60 #define GetFontHand 0x37360320 #define LTBase 0x377BAF18 #define PlayerMgr 0x37813540 #define ClientInfoMgr 0x377BACE8 #define LocalPlayer 0x372A67D0 #define DrawPrimitive 0x77A1D0 #define SendToServer 0x46A910 #define GCS 0x377FB290 [ Adress PTC ] #define Jump 0x377ACB54 #define ActivationDistance 0x377B2234 #define BaseMoveAccel 0x377ACA34 #define StartAccel 0x377ACA58 #define MaxAccel 0x377ACA7C #define AccelInc 0x377ACAA0 #define WalkVel 0x377ACAC4 #define FRunVel 0x377ACAE8 #define BRunVel 0x377ACB0C #define SRunVel 0x377ACB30 #define Gravity 0x377AC6F8 #define DuckVel 0x377ACB78 #define Tracers 0x377B29E4 #define FPS 0x377A9128 Busca feita em 735ms.
Ussr Logger
Code:
USSR's Address Logger v1.0 Combat Arms Address Logger Created by Gellin and Modified by USSR Waiting for game to reach proper state... Game reached proper state, logging started... Engine Entry Point : 0x460000 Engine .code Size : 0x298A00 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x5C6000 CShell .code Offset : 0x1000 ClientFX Entry Point : 0x16050000 ClientFX .code Size : 0x57600 ClientFX .code Offset : 0x1000 Starting to log addies... #define ADDR_GAMESTATUS 0x377D36B0 #define ADDR_MTBWCRET 0x3735740A #define ADDR_LTCLIENT 0x377BAF30 #define ADDR_CLIENTINFOMGR 0x377BACE8 #define ADDR_PLAYERMGR 0x37813540 #define ADDR_PLAYERBYINDEX 0x372A5DD0 #define ADDR_LOCALPLAYER 0x372A67D0 Failed to update ADDR_WEAPONMGR #define ADDR_LOCALPTR 0x3783CDF4 #define ADDR_BUILDFONT 0x375B8F60 #define ADDR_FILLFONT 0x375B9BF0 #define ADDR_FONTECX 0x377FC984 #define ADDR_GETFONTHAND 0x37360320 #define ADDR_GETCONSOLEINT 0x3736DC60 #define ADDR_GCS 0x377FB290 #define ADDR_LTCOMMON 0x37801BE0 #define ADDR_NORECOIL 0x3745EB1C #define ADDR_S_BULLETS 0x374AF316 #define ADDR_REMOTEKILL1 0x374B4DB1 #define ADDR_REMOTEKILL2 0x374B4DB2 #define ADDR_REMOTEKILL3 0x374B5131 #define ADDR_REMOTEKILL4 0x374B5132 #define ADDR_WEAPON_RANGE1 0x374B4C89 #define ADDR_WEAPON_RANGE2 0x374B5009 #define ADDR_RAPIDFIRE1 0x374ABBA7 #define ADDR_RAPIDFIRE2 0x374B575E #define ADDR_RAPIDFIRE3 0x374B1287 #define ADDR_RAPIDFIRE4 0x374B5765 #define ADDR_NAMETAG1 0x6 #define ADDR_NAMETAG2 0x6 #define ADDR_NORELOAD 0x374B4A01 #define ADDR_FORCEFPS 0x377BAFC0 #define ADDR_LTCSBASE 0x377BAF18 Failed to update OFF_FPS Failed to update ADDR_W2S #define ADDR_INTERSECT 0x4762D0 Failed to update ADDR_D3D #define ADDR_DRAWPRIM 0x77A1D0 #define ADDR_CURSORCENTER 0x76497C #define ADDR_CONSOLEUNWRAPPED 0x490230 //LTClientEXE
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