Dump Files | Adress | Bytes
Endereços Coder.Dias
Code:
@Coder.DiasII, @arun823 @Ch40zz-C0d3r @xCyniu @pDevice @TokolocoSK @gellin @XarutoUsoCrack @kssiobr
[ Entry Points | Code Sizes | Off Sets ]
Engine Entry Point : 0x1000
Engine .code Size : 0x298A00
Engine .code Offset : 0x1000
CShell Entry Point : 0x1000
CShell .code Size : 0x5C6000
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x1000
ClientFX .code Size : 0x57600
ClientFX .code Offset : 0x1000
[ Adress Encontrados ]
#define LTClientEXE 0x490230
#define LTClientDLL 0x377BAF30
#define EspName1 0x37235CAC Bytes 75 05
#define EspName2 0x37235C4D Bytes 75 05
#define WeaponRange1 0x374B4C89 Bytes 8B 80 D0 02 00 00
#define WeaponRange2 0x374B5009 Bytes 8B 80 D0 02 00 00
#define RapidFire 0x374B5765 Bytes 74 3E
#define SuperBullets 0x374AF316 Bytes 0F 94 C0
#define NoRecoil 0x3745EB1C Bytes D9 44 24 14
#define NoReload 0x374B4A01 Bytes 0F 84 B1 01 00 00
#define DeviceGame 0x885F70
#define PlayerStatus 0x377D9C38
#define PlayerByIndex 0x372A5DD0
#define RemoteKill1 0x374B4DB1
#define RemoteKill2 0x374B4DB2
#define RemoteKill3 0x374B5131
#define RemoteKill4 0x374B5132
#define GetConsoleInt 0x3736DC60
#define GetFontHand 0x37360320
#define LTBase 0x377BAF18
#define PlayerMgr 0x37813540
#define ClientInfoMgr 0x377BACE8
#define LocalPlayer 0x372A67D0
#define DrawPrimitive 0x77A1D0
#define SendToServer 0x46A910
#define GCS 0x377FB290
[ Adress PTC ]
#define Jump 0x377ACB54
#define ActivationDistance 0x377B2234
#define BaseMoveAccel 0x377ACA34
#define StartAccel 0x377ACA58
#define MaxAccel 0x377ACA7C
#define AccelInc 0x377ACAA0
#define WalkVel 0x377ACAC4
#define FRunVel 0x377ACAE8
#define BRunVel 0x377ACB0C
#define SRunVel 0x377ACB30
#define Gravity 0x377AC6F8
#define DuckVel 0x377ACB78
#define Tracers 0x377B29E4
#define FPS 0x377A9128
Busca feita em 735ms.
Ussr Logger
Code:
USSR's Address Logger v1.0
Combat Arms Address Logger Created by Gellin and Modified by USSR
Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x298A00
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x5C6000
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x16050000
ClientFX .code Size : 0x57600
ClientFX .code Offset : 0x1000
Starting to log addies...
#define ADDR_GAMESTATUS 0x377D36B0
#define ADDR_MTBWCRET 0x3735740A
#define ADDR_LTCLIENT 0x377BAF30
#define ADDR_CLIENTINFOMGR 0x377BACE8
#define ADDR_PLAYERMGR 0x37813540
#define ADDR_PLAYERBYINDEX 0x372A5DD0
#define ADDR_LOCALPLAYER 0x372A67D0
Failed to update ADDR_WEAPONMGR
#define ADDR_LOCALPTR 0x3783CDF4
#define ADDR_BUILDFONT 0x375B8F60
#define ADDR_FILLFONT 0x375B9BF0
#define ADDR_FONTECX 0x377FC984
#define ADDR_GETFONTHAND 0x37360320
#define ADDR_GETCONSOLEINT 0x3736DC60
#define ADDR_GCS 0x377FB290
#define ADDR_LTCOMMON 0x37801BE0
#define ADDR_NORECOIL 0x3745EB1C
#define ADDR_S_BULLETS 0x374AF316
#define ADDR_REMOTEKILL1 0x374B4DB1
#define ADDR_REMOTEKILL2 0x374B4DB2
#define ADDR_REMOTEKILL3 0x374B5131
#define ADDR_REMOTEKILL4 0x374B5132
#define ADDR_WEAPON_RANGE1 0x374B4C89
#define ADDR_WEAPON_RANGE2 0x374B5009
#define ADDR_RAPIDFIRE1 0x374ABBA7
#define ADDR_RAPIDFIRE2 0x374B575E
#define ADDR_RAPIDFIRE3 0x374B1287
#define ADDR_RAPIDFIRE4 0x374B5765
#define ADDR_NAMETAG1 0x6
#define ADDR_NAMETAG2 0x6
#define ADDR_NORELOAD 0x374B4A01
#define ADDR_FORCEFPS 0x377BAFC0
#define ADDR_LTCSBASE 0x377BAF18
Failed to update OFF_FPS
Failed to update ADDR_W2S
#define ADDR_INTERSECT 0x4762D0
Failed to update ADDR_D3D
#define ADDR_DRAWPRIM 0x77A1D0
#define ADDR_CURSORCENTER 0x76497C
#define ADDR_CONSOLEUNWRAPPED 0x490230 //LTClientEXE
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