Structs ? Not big deal

Posts 1–7 of 7 · Page 1 of 1
Structs ? Not big deal
Seriously you ppl told me dont fuck game up with my hacks , then later i found ppl who told me that helping coders making opk etc..
duuh thats sick right ? but do i care ? no i dont ..

I Took off some private things that i keep for my self , you can study it and then ull know how update it

Code:
struct CRedPlayer // Pointer to == 0x00AE356C
{

     char Red1[50244];           //
        D3DXVECTOR3 NoRecoil;        //

     char Red2[72];              //
	BYTE index;                 //

     char Red3[43];              //
	CVehicle* pVehicle;         //

     char Red4[15588];           //
	float pitch;                //

     char Red13[24];              //
	float yaw;                  //

     char Red5[8];             //
	D3DXVECTOR3 basepos;       //
	
     char Red6[12];             //
	WORD Weapon1;              //
	WORD Weapon2;              //
	WORD Weapon3;              //

     char Red7[90];              //
	BYTE state;                 //

     char Red8[19];              //
	float ScreenP1;                 //
	float ScreenP2;                 //
	float ScreenP3;                 //

     char Red9[124];             //
        float nfd;                  //

     char Red10[20];              //
	float Poss1;                //

     char Red11[4];               //
	float Poss2;                //
     char Red12[4];               //
      float Poss3;                //


};

class CPlayerInfo // Removed rest 
{
public:
	char _0x0000[8];
		__int32 Premium; //0x0008 
	char _0x000C[1740];
		char Ip[16]; //0x06D8

};//Size=0x3C40
Credits :
R3d_L!n3
UnknownPk
how about the source Sir???? thank's for this so much..
lets hack the warrock philippines today !!
oldschool
Nc Wasakin ng wasakin ang warrock
Posts 1–7 of 7 · Page 1 of 1

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