Structs ? Not big deal
Seriously you ppl told me dont fuck game up with my hacks , then later i found ppl who told me that helping coders making opk etc..
duuh thats sick right ? but do i care ? no i dont ..
I Took off some private things that i keep for my self , you can study it and then ull know how update it
Credits :
R3d_L!n3
UnknownPk
duuh thats sick right ? but do i care ? no i dont ..
I Took off some private things that i keep for my self , you can study it and then ull know how update it
Code:
struct CRedPlayer // Pointer to == 0x00AE356C
{
char Red1[50244]; //
D3DXVECTOR3 NoRecoil; //
char Red2[72]; //
BYTE index; //
char Red3[43]; //
CVehicle* pVehicle; //
char Red4[15588]; //
float pitch; //
char Red13[24]; //
float yaw; //
char Red5[8]; //
D3DXVECTOR3 basepos; //
char Red6[12]; //
WORD Weapon1; //
WORD Weapon2; //
WORD Weapon3; //
char Red7[90]; //
BYTE state; //
char Red8[19]; //
float ScreenP1; //
float ScreenP2; //
float ScreenP3; //
char Red9[124]; //
float nfd; //
char Red10[20]; //
float Poss1; //
char Red11[4]; //
float Poss2; //
char Red12[4]; //
float Poss3; //
};
class CPlayerInfo // Removed rest
{
public:
char _0x0000[8];
__int32 Premium; //0x0008
char _0x000C[1740];
char Ip[16]; //0x06D8
};//Size=0x3C40
R3d_L!n3
UnknownPk
