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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › Alliance of Valiant Arms (AVA) Hacks & Cheats › Alliance of Valiant Arms (AVA) Coding / Source Code › AVA CHAMS ! ! !

AVA CHAMS ! ! !

Posts 1–10 of 10 · Page 1 of 1
_Anonymous_
_Anonymous_
AVA CHAMS ! ! !
AVA CHAMS C++ SOURCE CODE REVEAL
Code:
#include <windows.h>

#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")

#include <d3dx9.h>
#pragma comment(lib, "d3dx9.lib")
#include <time.h>
#include <stdlib.h>
#include <fstream>
#include <vector>    
#include <D3dx9tex.h>
#include <stdio.h> 
#include <time.h>
#include <tchar.h>
#include <iostream>

//-----------//
bool fCall = true;
bool Chams = false;
IDirect3DPixelShader9 *Front,
                      *Back;
//----------//




HRESULT CreateMyShader(IDirect3DPixelShader9 **pShader, IDirect3DDevice9 *Device, float red, float green, float blue, float alpha )
{
    ID3DXBuffer *MyBuffer = NULL;
    char MyShader[ 256 ];
    sprintf( MyShader, "ps.1.1\ndef c0, %f, %f, %f, %f\nmov r0,c0", red/255, green/255, blue/255, alpha/255 );
    D3DXAssembleShader( MyShader, sizeof( MyShader ), NULL, NULL, 0, &MyBuffer , NULL );
    if( FAILED( Device->CreatePixelShader((const DWORD*)MyBuffer ->GetBufferPointer(), pShader)) )return E_FAIL;
    return S_OK;
}

//=====================================================================================

typedef HRESULT (WINAPI* CreateDevice_Prototype)        (LPDIRECT3D9, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*);
typedef HRESULT (WINAPI* Reset_Prototype)               (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
typedef HRESULT (WINAPI* EndScene_Prototype)            (LPDIRECT3DDEVICE9);
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT);

CreateDevice_Prototype         CreateDevice_Pointer         = NULL;
Reset_Prototype                Reset_Pointer                = NULL;
EndScene_Prototype             EndScene_Pointer             = NULL;
DrawIndexedPrimitive_Prototype DrawIndexedPrimitive_Pointer = NULL;

HRESULT WINAPI Direct3DCreate9_VMTable    (VOID);
HRESULT WINAPI CreateDevice_Detour        (LPDIRECT3D9, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*);
HRESULT WINAPI Reset_Detour               (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*);
HRESULT WINAPI EndScene_Detour            (LPDIRECT3DDEVICE9);
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT);

DWORD WINAPI VirtualMethodTableRepatchingLoopToCounterExtensionRepatching(LPVOID);
PDWORD Direct3D_VMTable = NULL;

//=====================================================================================

BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
{
  if(dwReason == DLL_PROCESS_ATTACH)
  {
    DisableThreadLibraryCalls(hinstModule);

    if(Direct3DCreate9_VMTable() == D3D_OK)
    return TRUE;
  }

  return FALSE;
}

//=====================================================================================

HRESULT WINAPI Direct3DCreate9_VMTable(VOID)
{
  LPDIRECT3D9 Direct3D_Object = Direct3DCreate9(D3D_SDK_VERSION);

  if(Direct3D_Object == NULL)
  return D3DERR_INVALIDCALL;
  
  Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object;
  Direct3D_Object->Release();

  DWORD dwProtect;

  if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
  {
    *(PDWORD)&CreateDevice_Pointer = Direct3D_VMTable[16];
    *(PDWORD)&Direct3D_VMTable[16] = (DWORD)CreateDevice_Detour;

    if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), dwProtect, &dwProtect) == 0)
    return D3DERR_INVALIDCALL;
  }
  else
  return D3DERR_INVALIDCALL;

  return D3D_OK;
}

//=====================================================================================

HRESULT WINAPI CreateDevice_Detour(LPDIRECT3D9 Direct3D_Object, UINT Adapter, D3DDEVTYPE DeviceType, HWND FocusWindow, 
                    DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* PresentationParameters, 
                    LPDIRECT3DDEVICE9* Returned_Device_Interface)
{
  HRESULT Returned_Result = CreateDevice_Pointer(Direct3D_Object, Adapter, DeviceType, FocusWindow, BehaviorFlags, 
                                              PresentationParameters, Returned_Device_Interface);
   
  DWORD dwProtect;

  if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
  {
    *(PDWORD)&Direct3D_VMTable[16] = *(PDWORD)&CreateDevice_Pointer;
    CreateDevice_Pointer           = NULL;

    if(VirtualProtect(&Direct3D_VMTable[16], sizeof(DWORD), dwProtect, &dwProtect) == 0)
    return D3DERR_INVALIDCALL;
  }
  else
  return D3DERR_INVALIDCALL;

  if(Returned_Result == D3D_OK)
  {
    Direct3D_VMTable = (PDWORD)*(PDWORD)*Returned_Device_Interface;

    *(PDWORD)&Reset_Pointer                = (DWORD)Direct3D_VMTable[16];
    *(PDWORD)&EndScene_Pointer             = (DWORD)Direct3D_VMTable[42];
    *(PDWORD)&DrawIndexedPrimitive_Pointer = (DWORD)Direct3D_VMTable[82];

    if(CreateThread(NULL, 0, VirtualMethodTableRepatchingLoopToCounterExtensionRepatching, NULL, 0, NULL) == NULL)
    return D3DERR_INVALIDCALL;
  }
    
  return Returned_Result;
}

//=====================================================================================

HRESULT WINAPI Reset_Detour(LPDIRECT3DDEVICE9 Device_Interface, D3DPRESENT_PARAMETERS* PresentationParameters)
{
  return Reset_Pointer(Device_Interface, PresentationParameters);
}

//=====================================================================================

HRESULT WINAPI EndScene_Detour(LPDIRECT3DDEVICE9 Device_Interface)
{
  return EndScene_Pointer(Device_Interface);
}

//=====================================================================================

HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE9 Device_Interface, D3DPRIMITIVETYPE Type, INT BaseIndex, 
                                           UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
  LPDIRECT3DVERTEXBUFFER9 Stream_Data;
  UINT Offset = 0;
  UINT Stride = 0;

  if(Device_Interface->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)
  Stream_Data->Release();

  if(fCall)
  {
  CreateMyShader( &Front, Device_Interface,    255,     0,   0,   255 );
  CreateMyShader( &Back,  Device_Interface,    255,   255,   0,   255 );
  fCall = false;
  }

  if ( GetAsyncKeyState ( VK_NUMPAD1 ) &1 )
    {
         Chams = !Chams;
    }  

  if(Chams && (Stride == 32 && StartIndex == 0))
  {
        DWORD dwOldZEnable = D3DZB_TRUE; 
        Device_Interface->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable); 
        Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
        Device_Interface->SetPixelShader( Front );
        DrawIndexedPrimitive_Pointer(Device_Interface, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
        Device_Interface->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
        Device_Interface->SetPixelShader( Back );
  }

  return DrawIndexedPrimitive_Pointer(Device_Interface, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}

//=====================================================================================

DWORD WINAPI VirtualMethodTableRepatchingLoopToCounterExtensionRepatching(LPVOID Param)
{
  UNREFERENCED_PARAMETER(Param); 

  while(1)
  {
    Sleep(100);

    *(PDWORD)&Direct3D_VMTable[42] = (DWORD)EndScene_Detour;
    *(PDWORD)&Direct3D_VMTable[82] = (DWORD)DrawIndexedPrimitive_Detour;
    *(PDWORD)&Direct3D_VMTable[16] = (DWORD)Reset_Detour;
  }

  return 1;
}
#1 · edited 13y ago · 13y ago
DE
devilaim
wow that is so great
#2 · 13y ago
PPCINJ
PPCINJ
Unluckily I'm not an C++ Coder, but maybe I can do something with this.
#3 · 13y ago
ferrarifan99
ferrarifan99
do i need a compiler for this?
#4 · 13y ago
PPCINJ
PPCINJ
Quote Originally Posted by ferrarifan99 View Post
do i need a compiler for this?
I expect you aren't coder.
#5 · 13y ago
ferrarifan99
ferrarifan99
true... is vb good enough?
#6 · 13y ago
zZzeta/S
zZzeta/S
Will fail Simple Detous hooks arent undetectet
#7 · 13y ago
_Anonymous_
_Anonymous_
Note that this is not completed it needs SDK, and this is the main hack only but you need a code to complete it, so this is still a code snippet that needs to develop with some coders.
#8 · 13y ago
zZzeta/S
zZzeta/S
Stop simulating coolnes

Btw this is leeched orig. creators are Roverturbo,s0beit..etc

This code got thrown together by CallMeEclipse some years ago..
#9 · 13y ago
Jabberwock
Jabberwock
From what I see this doesn't need a SDK like you have stated and no this won't work on our AVA. Xigncode isn't THAT stupid.

So yeah, I think you have leeched it from somewhere.
#10 · 13y ago
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