yeti.big

Posts 14 of 4 · Page 1 of 1
yeti.big
any ideas on how to open and extract? I want to pull the 3D maps so I can take screenshots
Anyone know how to open the .big files? 2.3gb
How to extract Yeti.big:

Download quickbms: search on google "QuickBMS - Luigi Auriemma"

Use this script and name it as name_goes_here.bms (Please note: i didn't write the following script):

# Yeti Engine YBIG (script 0.1.1)
# Ghost Recon Online
# script for QuickBMS http://quickbms.aluigi.org

print "when prompted, please type 'r' for automatically renaming the files with same name"

idstring "YBIG"
get DUMMY long
get DUMMY long
get DUMMY long
get OFFSET long
goto OFFSET
get SUB_DUMMY short
get SUB_FILES short
get FILES long
getdstring DUMMY 0x78
savepos INFO_OFF

math BASE_OFF = INFO_OFF
math TMP = FILES
math TMP *= 100
math BASE_OFF += TMP
math BASE_OFF x= 8

math FOLDER_OFF = BASE_OFF

math TMP = SUB_FILES
math TMP *= 0x40
math BASE_OFF += TMP
math BASE_OFF x= 8

for i = 0 < FILES
get OFFSET long
get DUMMY1 longlong
get DUMMY2 short
get FOLDER short
get TSTAMP long
get FLAGS long
get X_FILENUM long
get CRC long
getdstring NAME 0x3c
get DUMMY3 long
get ZIP long
savepos TMP_OFF

set FNAME string ""
do
math FOLDER *= 0x40
math FOLDER += FOLDER_OFF
goto FOLDER
get DUMMY long
get PREV_FOLDER short
get NEXT_FOLDER short
get DUMMY short
getdstring FOLDER 0x36
set TMP string FNAME
set FNAME string FOLDER
string FNAME += /
string FNAME += TMP
math FOLDER = PREV_FOLDER
while FOLDER != 0xffff
string FNAME += /
string FNAME += NAME
#string FNAME += _
#string FNAME += CRC

math OFFSET *= 8
math OFFSET += BASE_OFF
goto OFFSET
if ZIP == 0
get SIZE long
savepos OFFSET
log FNAME OFFSET SIZE
else
get ZSIZE long
math ZSIZE -= 4
get SIZE long
savepos OFFSET
clog FNAME OFFSET ZSIZE SIZE
endif
goto TMP_OFF
next i
Will this fix my "suspension"?? still wont open dam file, ughh
Posts 14 of 4 · Page 1 of 1

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